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authorArtem Galin <artem.galin@intel.com>2021-08-20 22:48:05 +0100
committerJames Almer <jamrial@gmail.com>2021-09-08 17:48:02 -0300
commit4f78711f9c28b11dae4e4b96be46b6b4925eb8c6 (patch)
tree0436a6150b67fdb174f3155d5241e4175d7f7bdb /doc/APIchanges
parentf1cd1dc6ce72e1d9ba259a946b3c033223f0a4f8 (diff)
downloadffmpeg-4f78711f9c28b11dae4e4b96be46b6b4925eb8c6.tar.gz
libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API
Microsoft VideoProcessor requires texture with D3DUSAGE_RENDERTARGET flag as output. There is no way to allocate array of textures with D3D11_BIND_RENDER_TARGET flag and .ArraySize > 2 by ID3D11Device_CreateTexture2D due to the Microsoft limitation. Adding AVD3D11FrameDescriptors array to store array of single textures instead of texture with multiple slices resolves this. Signed-off-by: Artem Galin <artem.galin@intel.com>
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@@ -14,6 +14,9 @@ libavutil: 2021-04-27
API changes, most recent first:
+2021-09-08 - xxxxxxxxxx - lavu 57.5.100 - hwcontext_d3d11va.h
+ Add AVD3D11VAFramesContext.texture_infos
+
2021-09-06 - xxxxxxxxxx - lsws 6.1.100 - swscale.h
Add AVFrame-based scaling API:
- sws_scale_frame()