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authorLynne <dev@lynne.ee>2019-08-15 11:13:35 +0100
committerLynne <dev@lynne.ee>2019-09-11 03:28:22 +0100
commit6b22e28f4c857b2d9c045001add083343f506d84 (patch)
tree703f78608be9880729a27e60922b85d61e933017 /COPYING.LGPLv3
parent40a433e34b3e7eaf9bad87858299dfb1172a2aaa (diff)
downloadffmpeg-6b22e28f4c857b2d9c045001add083343f506d84.tar.gz
opusdsp: adjust and optimize C function to match assembly
The C and asm versions behaved differently _outside_ of the codec. The C version returned pre-multiplied 'state' for the next execution to use right away, while the assembly version outputted non-multiplied 'state' for the next execution to multiply to save instructions. Since the initial state when initialized or seeking is always 0, and since C and asm versions were never mixed, there was no issue. However, comparing outputs directly in checkasm doesn't work without dividing the initial state by CELT_EMPH_COEFF and multiplying the returned state by CELT_EMPH_COEFF for the assembly function. Since its actually faster to do this in C as well, copy the behavior the asm versions use. As a reminder, the initial state 0 is divided by CELT_EMPH_COEFF on seek and init (just in case in the future this is changed, its technically more correct to init with CELT_EMPH_COEFF than 0, however when seeking this will result in more audiable pops, unlike with 0 where the output gets in sync over a few samples).
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