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authorDiego Biurrun <diego@biurrun.de>2009-03-02 05:55:03 +0000
committerDiego Biurrun <diego@biurrun.de>2009-03-02 05:55:03 +0000
commitfd75cedd15e3cbeedd3c641cc9b4e2e0f3cd2616 (patch)
tree1308e2aba28ed901e166de3dde953a96b24d8fcd
parent655463b9eb421699c6b51531aff3db4a28165512 (diff)
downloadffmpeg-fd75cedd15e3cbeedd3c641cc9b4e2e0f3cd2616.tar.gz
cosmetics: Reformat long_names so that "ADPCM" comes first.
Originally committed as revision 17720 to svn://svn.ffmpeg.org/ffmpeg/trunk
-rw-r--r--doc/general.texi86
-rw-r--r--libavcodec/adpcm.c52
2 files changed, 69 insertions, 69 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 8972c9c8af..5f708b71f5 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -463,11 +463,53 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
-@item 4X Movie ADPCM @tab @tab X
@item 8SVX audio @tab @tab X
@item AAC @tab E @tab X
@tab encoding supported through external library libfaac
@item AC-3 @tab X @tab X
+@item ADPCM 4X Movie @tab @tab X
+@item ADPCM CDROM XA @tab @tab X
+@item ADPCM Creative Technology @tab @tab X
+ @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
+@item ADPCM Electronic Arts @tab @tab X
+ @tab Used in various EA titles.
+@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
+ @tab Used in Sim City 3000.
+@item ADPCM Electronic Arts R1 @tab @tab X
+@item ADPCM Electronic Arts R2 @tab @tab X
+@item ADPCM Electronic Arts R3 @tab @tab X
+@item ADPCM Electronic Arts XAS @tab @tab X
+@item ADPCM G.726 @tab X @tab X
+@item ADPCM IMA AMV @tab @tab X
+ @tab Used in AMV files
+@item ADPCM IMA Electronic Arts EACS @tab @tab X
+@item ADPCM IMA Electronic Arts SEAD @tab @tab X
+@item ADPCM IMA Funcom @tab @tab X
+@item ADPCM IMA QuickTime @tab X @tab X
+@item ADPCM IMA Loki SDL MJPEG @tab @tab X
+@item ADPCM IMA WAV @tab X @tab X
+@item ADPCM IMA Westwood @tab @tab X
+@item ADPCM ISS IMA @tab @tab X
+ @tab Used in FunCom games.
+@item ADPCM IMA Duck DK3 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item ADPCM IMA Duck DK4 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item ADPCM Microsoft @tab X @tab X
+@item ADPCM MS IMA @tab X @tab X
+@item ADPCM Nintendo Gamecube THP @tab @tab X
+@item ADPCM QT IMA @tab X @tab X
+@item ADPCM SEGA CRI ADX @tab X @tab X
+ @tab Used in Sega Dreamcast games.
+@item ADPCM Shockwave Flash @tab X @tab X
+@item ADPCM SMJPEG IMA @tab @tab X
+ @tab Used in certain Loki game ports.
+@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
+@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
+@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
+@item ADPCM Westwood Studios IMA @tab @tab X
+ @tab Used in Westwood Studios games like Command and Conquer.
+@item ADPCM Yamaha @tab X @tab X
@item AMR-NB @tab E @tab E
@tab supported through external library libamrnb
@item AMR-WB @tab E @tab E
@@ -475,27 +517,15 @@ following image formats are supported:
@item Apple lossless audio @tab X @tab X
@tab QuickTime fourcc 'alac'
@item Atrac 3 @tab @tab X
-@item CDROM XA ADPCM @tab @tab X
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
-@item Creative Technology ADPCM @tab @tab X
- @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item DCA (DTS Coherent Acoustics) @tab @tab X
@item DSP Group TrueSpeech @tab @tab X
@item DV audio @tab @tab X
-@item Electronic Arts ADPCM @tab @tab X
- @tab Used in various EA titles.
-@item Electronic Arts Maxis CDROM XS ADPCM @tab @tab X
- @tab Used in Sim City 3000.
-@item Electronic Arts R1 ADPCM @tab @tab X
-@item Electronic Arts R2 ADPCM @tab @tab X
-@item Electronic Arts R3 ADPCM @tab @tab X
-@item Electronic Arts XAS ADPCM @tab @tab X
@item Enhanced AC-3 @tab @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
-@item G.726 ADPCM @tab X @tab X
@item G.729 @tab @tab X
@item GSM @tab E @tab E
@tab supported through external library libgsm
@@ -503,27 +533,11 @@ following image formats are supported:
@tab supported through external library libgsm
@item id RoQ DPCM @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
-@item IMA AMV ADPCM @tab @tab X
- @tab Used in AMV files
-@item IMA Electronic Arts EACS ADPCM @tab @tab X
-@item IMA Electronic Arts SEAD ADPCM @tab @tab X
-@item IMA Funcom ADPCM @tab @tab X
-@item IMA QuickTime ADPCM @tab X @tab X
-@item IMA Loki SDL MJPEG ADPCM @tab @tab X
-@item IMA WAV ADPCM @tab X @tab X
-@item IMA Westwood ADPCM @tab @tab X
@item IMC (Intel Music Coder) @tab @tab X
@item Interplay DPCM @tab @tab X
@tab Used in various Interplay computer games.
-@item ISS IMA ADPCM @tab @tab X
- @tab Used in FunCom games.
-@item IMA Duck DK3 ADPCM @tab @tab X
- @tab Used in some Sega Saturn console games.
-@item IMA Duck DK4 ADPCM @tab @tab X
- @tab Used in some Sega Saturn console games.
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
-@item Microsoft ADPCM @tab X @tab X
@item MLP(Meridian Lossless Packing)/TrueHD @tab @tab X
@tab Used in DVD-Audio and Blu-Ray discs.
@item Monkey's Audio @tab @tab X
@@ -532,11 +546,9 @@ following image formats are supported:
@item MP2 (MPEG audio layer 2) @tab IX @tab IX
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
-@item MS IMA ADPCM @tab X @tab X
@item Musepack SV7 @tab @tab X
@item Musepack SV8 @tab @tab X
@item Nellymoser Asao @tab X @tab X
-@item Nintendo Gamecube THP ADPCM @tab @tab X
@item PCM A-law @tab X @tab X
@item PCM mu-law @tab X @tab X
@item PCM 16-bit little-endian planar @tab @tab X
@@ -563,46 +575,34 @@ following image formats are supported:
@item QCELP / PureVoice @tab @tab X
@item QDesign Music Codec 2 @tab @tab X
@tab There are still some distortions.
-@item QT IMA ADPCM @tab X @tab X
@item RealAudio 1.0 (14.4K) @tab @tab X
@tab Real 14400 bit/s codec
@item RealAudio 2.0 (28.8K) @tab @tab X
@tab Real 28800 bit/s codec
@item RealAudio 3.0 (dnet) @tab IX @tab X
@tab Real low bitrate AC-3 codec
-@item SEGA CRI ADX ADPCM @tab X @tab X
- @tab Used in Sega Dreamcast games.
-@item Shockwave Flash ADPCM @tab X @tab X
@item Shorten @tab @tab X
@item Sierra Online DPCM @tab @tab X
@tab Used in Sierra Online game audio files.
@item Sierra VMD audio @tab @tab X
@tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
-@item SMJPEG IMA ADPCM @tab @tab X
- @tab Used in certain Loki game ports.
@item Sol DPCM @tab @tab X
@item Sonic @tab X @tab X
@tab experimental codec
@item Sonic lossless @tab X @tab X
@tab experimental codec
-@item Sound Blaster Pro 2-bit ADPCM @tab @tab X
-@item Sound Blaster Pro 2.6-bit ADPCM @tab @tab X
-@item Sound Blaster Pro 4-bit ADPCM @tab @tab X
@item Speex @tab @tab E
@tab supported through external library libspeex
@item True Audio (TTA) @tab @tab X
@item Vorbis @tab E @tab X
@ A native but very primitive encoder exists.
@item WavPack @tab @tab X
-@item Westwood Studios IMA ADPCM @tab @tab X
- @tab Used in Westwood Studios games like Command and Conquer.
@item Westwood Audio (SND1) @tab @tab X
@item Windows Media Audio 1 @tab X @tab X
@item Windows Media Audio 2 @tab X @tab X
@item Xan DPCM @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
-@item Yamaha ADPCM @tab X @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
diff --git a/libavcodec/adpcm.c b/libavcodec/adpcm.c
index 5b3f11c2ec..994c0c6865 100644
--- a/libavcodec/adpcm.c
+++ b/libavcodec/adpcm.c
@@ -1656,29 +1656,29 @@ AVCodec name ## _decoder = { \
ADPCM_ENCODER(id,name,long_name_) ADPCM_DECODER(id,name,long_name_)
/* Note: Do not forget to add new entries to the Makefile as well. */
-ADPCM_DECODER(CODEC_ID_ADPCM_4XM, adpcm_4xm, "4X Movie ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_CT, adpcm_ct, "Creative Technology ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA, adpcm_ea, "Electronic Arts ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "Electronic Arts Maxis CDROM XA ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "Electronic Arts R1 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "Electronic Arts R2 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "Electronic Arts R3 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "Electronic Arts XAS ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "IMA AMV ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "IMA Duck DK3 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "IMA Duck DK4 ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "IMA Electronic Arts EACS ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "IMA Electronic Arts SEAD ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_ISS, adpcm_ima_iss, "IMA Funcom ISS ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "IMA QuickTime ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "IMA Loki SDL MJPEG ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "IMA WAV ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "IMA Westwood ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_MS, adpcm_ms, "Microsoft ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "Sound Blaster Pro 2-bit ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "Sound Blaster Pro 2.6-bit ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "Sound Blaster Pro 4-bit ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_SWF, adpcm_swf, "Shockwave Flash ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_THP, adpcm_thp, "Nintendo Gamecube THP ADPCM");
-ADPCM_DECODER(CODEC_ID_ADPCM_XA, adpcm_xa, "CDROM XA ADPCM");
-ADPCM_CODEC (CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "Yamaha ADPCM");
+ADPCM_DECODER(CODEC_ID_ADPCM_4XM, adpcm_4xm, "ADPCM 4X Movie");
+ADPCM_DECODER(CODEC_ID_ADPCM_CT, adpcm_ct, "ADPCM Creative Technology");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA, adpcm_ea, "ADPCM Electronic Arts");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_MAXIS_XA, adpcm_ea_maxis_xa, "ADPCM Electronic Arts Maxis CDROM XA");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_R1, adpcm_ea_r1, "ADPCM Electronic Arts R1");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_R2, adpcm_ea_r2, "ADPCM Electronic Arts R2");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_R3, adpcm_ea_r3, "ADPCM Electronic Arts R3");
+ADPCM_DECODER(CODEC_ID_ADPCM_EA_XAS, adpcm_ea_xas, "ADPCM Electronic Arts XAS");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_AMV, adpcm_ima_amv, "ADPCM IMA AMV");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK3, adpcm_ima_dk3, "ADPCM IMA Duck DK3");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_DK4, adpcm_ima_dk4, "ADPCM IMA Duck DK4");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_EACS, adpcm_ima_ea_eacs, "ADPCM IMA Electronic Arts EACS");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_EA_SEAD, adpcm_ima_ea_sead, "ADPCM IMA Electronic Arts SEAD");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_ISS, adpcm_ima_iss, "ADPCM IMA Funcom ISS");
+ADPCM_CODEC (CODEC_ID_ADPCM_IMA_QT, adpcm_ima_qt, "ADPCM IMA QuickTime");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_SMJPEG, adpcm_ima_smjpeg, "ADPCM IMA Loki SDL MJPEG");
+ADPCM_CODEC (CODEC_ID_ADPCM_IMA_WAV, adpcm_ima_wav, "ADPCM IMA WAV");
+ADPCM_DECODER(CODEC_ID_ADPCM_IMA_WS, adpcm_ima_ws, "ADPCM IMA Westwood");
+ADPCM_CODEC (CODEC_ID_ADPCM_MS, adpcm_ms, "ADPCM Microsoft");
+ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_2, adpcm_sbpro_2, "ADPCM Sound Blaster Pro 2-bit");
+ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_3, adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit");
+ADPCM_DECODER(CODEC_ID_ADPCM_SBPRO_4, adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit");
+ADPCM_CODEC (CODEC_ID_ADPCM_SWF, adpcm_swf, "ADPCM Shockwave Flash");
+ADPCM_DECODER(CODEC_ID_ADPCM_THP, adpcm_thp, "ADPCM Nintendo Gamecube THP");
+ADPCM_DECODER(CODEC_ID_ADPCM_XA, adpcm_xa, "ADPCM CDROM XA");
+ADPCM_CODEC (CODEC_ID_ADPCM_YAMAHA, adpcm_yamaha, "ADPCM Yamaha");