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authorDerek Buitenhuis <derek.buitenhuis@gmail.com>2013-03-30 13:52:02 -0400
committerDerek Buitenhuis <derek.buitenhuis@gmail.com>2013-03-30 13:52:02 -0400
commitf2f57d16795efa8083acef17c640bea6c08aa638 (patch)
treed79d622ff1b9a82117963a645b885b46413ac50d
parent1d6e618939c1ba9c333d513fc7826719dae34031 (diff)
downloadffmpeg-f2f57d16795efa8083acef17c640bea6c08aa638.tar.gz
doc/platform: Remove part about dllimport
Only deprecated things need this at all anymore, as we have functions to access them or they are no longer needed. The document should not encourage use of deprecated APIs. Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
-rw-r--r--doc/platform.texi11
1 files changed, 1 insertions, 10 deletions
diff --git a/doc/platform.texi b/doc/platform.texi
index da08962e01..80dd029f12 100644
--- a/doc/platform.texi
+++ b/doc/platform.texi
@@ -179,16 +179,7 @@ If you plan to link with MSVC-built static libraries, you will need
to make sure you have @code{Runtime Library} set to
@code{Multi-threaded (/MT)} in your project's settings.
-Libav headers do not declare global data for Windows DLLs through the usual
-dllexport/dllimport interface. Such data will be exported properly while
-building, but to use them in your MSVC code you will have to edit the
-appropriate headers and mark the data as dllimport. For example, in
-libavutil/pixdesc.h you should have:
-@example
-extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
-@end example
-
-You will also need to define @code{inline} to something MSVC understands:
+You will need to define @code{inline} to something MSVC understands:
@example
#define inline __inline
@end example