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author | Lynne <dev@lynne.ee> | 2024-10-05 04:22:02 +0200 |
---|---|---|
committer | Lynne <dev@lynne.ee> | 2024-10-06 01:32:46 +0200 |
commit | e3d3ee516a727314b1a06a734c7879ed9a2ce2a6 (patch) | |
tree | b48d932f7d503b8bb196ed32dec9df3c30f8c1a6 | |
parent | 6756136c92b8a30008b4f777b32bc2d1023fca3b (diff) | |
download | ffmpeg-e3d3ee516a727314b1a06a734c7879ed9a2ce2a6.tar.gz |
bwdif_vulkan: split off main shader code as a separate file
The code to support this was still there, may as well use it.
-rw-r--r-- | libavfilter/Makefile | 3 | ||||
-rw-r--r-- | libavfilter/vf_bwdif_vulkan.c | 141 | ||||
-rw-r--r-- | libavfilter/vulkan/bwdif.comp | 122 |
3 files changed, 155 insertions, 111 deletions
diff --git a/libavfilter/Makefile b/libavfilter/Makefile index 7868e6fbe2..6df6e4a99a 100644 --- a/libavfilter/Makefile +++ b/libavfilter/Makefile @@ -218,7 +218,8 @@ OBJS-$(CONFIG_BOXBLUR_OPENCL_FILTER) += vf_avgblur_opencl.o opencl.o \ OBJS-$(CONFIG_BWDIF_FILTER) += vf_bwdif.o bwdifdsp.o yadif_common.o OBJS-$(CONFIG_BWDIF_CUDA_FILTER) += vf_bwdif_cuda.o vf_bwdif_cuda.ptx.o \ yadif_common.o -OBJS-$(CONFIG_BWDIF_VULKAN_FILTER) += vf_bwdif_vulkan.o yadif_common.o vulkan.o vulkan_filter.o +OBJS-$(CONFIG_BWDIF_VULKAN_FILTER) += vf_bwdif_vulkan.o yadif_common.o vulkan.o vulkan_filter.o \ + vulkan/bwdif.o OBJS-$(CONFIG_CAS_FILTER) += vf_cas.o OBJS-$(CONFIG_CCREPACK_FILTER) += vf_ccrepack.o OBJS-$(CONFIG_CHROMABER_VULKAN_FILTER) += vf_chromaber_vulkan.o vulkan.o vulkan_filter.o diff --git a/libavfilter/vf_bwdif_vulkan.c b/libavfilter/vf_bwdif_vulkan.c index 0d6f1dc39e..16a53319ad 100644 --- a/libavfilter/vf_bwdif_vulkan.c +++ b/libavfilter/vf_bwdif_vulkan.c @@ -44,51 +44,7 @@ typedef struct BWDIFParameters { int current_field; } BWDIFParameters; -static const char filter_fn[] = { - "const vec4 coef_lf[2] = { vec4(4309), vec4(213), };\n" - "const vec4 coef_hf[3] = { vec4(5570), vec4(3801), vec4(1016) };\n" - "const vec4 coef_sp[2] = { vec4(5077), vec4(981), };\n" - C(0, ) - C(0, vec4 process_intra(vec4 cur[4]) ) - C(0, { ) - C(1, return (coef_sp[0]*(cur[1] + cur[2]) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13); ) - C(0, } ) - C(0, ) - C(0, vec4 process_line(vec4 prev2[5], vec4 prev1[2], vec4 cur[4], vec4 next1[2], vec4 next2[5]) ) - C(0, { ) - C(1, vec4 fc = cur[1]; ) - C(1, vec4 fe = cur[2]; ) - C(1, vec4 fs = prev2[2] + next2[2]; ) - C(1, vec4 fd = fs / 2; ) - C(0, ) - C(1, vec4 temp_diff[3]; ) - C(1, temp_diff[0] = abs(prev2[2] - next2[2]); ) - C(1, temp_diff[1] = (abs(prev1[0] - fc) + abs(prev1[1] - fe)) / 2; ) - C(1, temp_diff[1] = (abs(next1[0] - fc) + abs(next1[1] - fe)) / 2; ) - C(1, vec4 diff = max(temp_diff[0] / 2, max(temp_diff[1], temp_diff[2])); ) - C(1, bvec4 diff_mask = equal(diff, vec4(0)); ) - C(0, ) - C(1, vec4 fbs = prev2[1] + next2[1]; ) - C(1, vec4 ffs = prev2[3] + next2[3]; ) - C(1, vec4 fb = (fbs / 2) - fc; ) - C(1, vec4 ff = (ffs / 2) - fe; ) - C(1, vec4 dc = fd - fc; ) - C(1, vec4 de = fd - fe; ) - C(1, vec4 mmax = max(de, max(dc, min(fb, ff))); ) - C(1, vec4 mmin = min(de, min(dc, max(fb, ff))); ) - C(1, diff = max(diff, max(mmin, -mmax)); ) - C(0, ) -" vec4 interpolate_all = (((coef_hf[0]*(fs) - coef_hf[1]*(fbs + ffs) +\n" -" coef_hf[2]*(prev2[0] + next2[0] + prev2[4] + next2[4])) / 4) +\n" -" coef_lf[0]*(fc + fe) - coef_lf[1]*(cur[0] + cur[3])) / (1 << 13);\n" -" vec4 interpolate_cur = (coef_sp[0]*(fc + fe) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13);\n" - C(0, ) - C(1, bvec4 interpolate_cnd1 = greaterThan(abs(fc - fe), temp_diff[0]); ) - C(1, vec4 interpol = mix(interpolate_cur, interpolate_all, interpolate_cnd1); ) - C(1, interpol = clamp(interpol, fd - diff, fd + diff); ) - C(1, return mix(interpol, fd, diff_mask); ) - C(0, } ) -}; +extern const char *ff_source_bwdif_comp; static av_cold int init_filter(AVFilterContext *ctx) { @@ -167,81 +123,46 @@ static av_cold int init_filter(AVFilterContext *ctx) ff_vk_shader_add_push_const(&s->shd, 0, sizeof(BWDIFParameters), VK_SHADER_STAGE_COMPUTE_BIT); - GLSLD( filter_fn ); + GLSLD(ff_source_bwdif_comp ); GLSLC(0, void main() ); GLSLC(0, { ); - GLSLC(1, vec4 res; ); GLSLC(1, ivec2 size; ); - GLSLC(1, vec4 dcur[4]; ); - GLSLC(1, vec4 prev1[2]; ); - GLSLC(1, vec4 next1[2]; ); - GLSLC(1, vec4 prev2[5]; ); - GLSLC(1, vec4 next2[5]; ); GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); ); GLSLC(1, bool filter_field = ((pos.y ^ parity) & 1) == 1; ); GLSLF(1, bool is_intra = filter_field && (current_field == %i); ,YADIF_FIELD_END); GLSLC(1, bool field_parity = (parity ^ tff) != 0; ); GLSLC(0, ); - + GLSLC(1, size = imageSize(dst[0]); ); + GLSLC(1, if (!IS_WITHIN(pos, size)) { ); + GLSLC(2, return; ); + GLSLC(1, } else if (is_intra) { ); for (int i = 0; i < planes; i++) { - GLSLC(0, ); - GLSLF(1, size = imageSize(dst[%i]); ,i); - GLSLC(1, if (!IS_WITHIN(pos, size)) { ); - GLSLC(2, return; ); - GLSLC(1, } else if (is_intra) { ); - GLSLF(2, dcur[0] = texture(cur[%i], pos - ivec2(0, 3)); ,i); - GLSLF(2, dcur[1] = texture(cur[%i], pos - ivec2(0, 1)); ,i); - GLSLF(2, dcur[2] = texture(cur[%i], pos + ivec2(0, 1)); ,i); - GLSLF(2, dcur[3] = texture(cur[%i], pos + ivec2(0, 3)); ,i); - GLSLC(0, ); - GLSLC(2, res = process_intra(dcur); ); - GLSLF(2, imageStore(dst[%i], pos, res); ,i); - GLSLC(1, } else if (filter_field) { ); - GLSLF(2, dcur[0] = texture(cur[%i], pos - ivec2(0, 3)); ,i); - GLSLF(2, dcur[1] = texture(cur[%i], pos - ivec2(0, 1)); ,i); - GLSLF(2, dcur[2] = texture(cur[%i], pos + ivec2(0, 1)); ,i); - GLSLF(2, dcur[3] = texture(cur[%i], pos + ivec2(0, 3)); ,i); - GLSLC(0, ); - GLSLF(2, prev1[0] = texture(prev[%i], pos - ivec2(0, 1)); ,i); - GLSLF(2, prev1[1] = texture(prev[%i], pos + ivec2(0, 1)); ,i); - GLSLC(0, ); - GLSLF(2, next1[0] = texture(next[%i], pos - ivec2(0, 1)); ,i); - GLSLF(2, next1[1] = texture(next[%i], pos + ivec2(0, 1)); ,i); - GLSLC(0, ); - GLSLC(2, if (field_parity) { ); - GLSLF(3, prev2[0] = texture(prev[%i], pos - ivec2(0, 4)); ,i); - GLSLF(3, prev2[1] = texture(prev[%i], pos - ivec2(0, 2)); ,i); - GLSLF(3, prev2[2] = texture(prev[%i], pos); ,i); - GLSLF(3, prev2[3] = texture(prev[%i], pos + ivec2(0, 2)); ,i); - GLSLF(3, prev2[4] = texture(prev[%i], pos + ivec2(0, 4)); ,i); - GLSLC(0, ); - GLSLF(3, next2[0] = texture(cur[%i], pos - ivec2(0, 4)); ,i); - GLSLF(3, next2[1] = texture(cur[%i], pos - ivec2(0, 2)); ,i); - GLSLF(3, next2[2] = texture(cur[%i], pos); ,i); - GLSLF(3, next2[3] = texture(cur[%i], pos + ivec2(0, 2)); ,i); - GLSLF(3, next2[4] = texture(cur[%i], pos + ivec2(0, 4)); ,i); - GLSLC(2, } else { ); - GLSLF(3, prev2[0] = texture(cur[%i], pos - ivec2(0, 4)); ,i); - GLSLF(3, prev2[1] = texture(cur[%i], pos - ivec2(0, 2)); ,i); - GLSLF(3, prev2[2] = texture(cur[%i], pos); ,i); - GLSLF(3, prev2[3] = texture(cur[%i], pos + ivec2(0, 2)); ,i); - GLSLF(3, prev2[4] = texture(cur[%i], pos + ivec2(0, 4)); ,i); - GLSLC(0, ); - GLSLF(3, next2[0] = texture(next[%i], pos - ivec2(0, 4)); ,i); - GLSLF(3, next2[1] = texture(next[%i], pos - ivec2(0, 2)); ,i); - GLSLF(3, next2[2] = texture(next[%i], pos); ,i); - GLSLF(3, next2[3] = texture(next[%i], pos + ivec2(0, 2)); ,i); - GLSLF(3, next2[4] = texture(next[%i], pos + ivec2(0, 4)); ,i); - GLSLC(2, } ); - GLSLC(0, ); - GLSLC(2, res = process_line(prev2, prev1, dcur, next1, next2); ); - GLSLF(2, imageStore(dst[%i], pos, res); ,i); - GLSLC(1, } else { ); - GLSLF(2, res = texture(cur[%i], pos); ,i); - GLSLF(2, imageStore(dst[%i], pos, res); ,i); - GLSLC(1, } ); + if (i == 1) { + GLSLF(2, size = imageSize(dst[%i]); ,i); + GLSLC(2, if (!IS_WITHIN(pos, size)) ); + GLSLC(3, return; ); + } + GLSLF(2, process_plane_intra(%i, pos); ,i); } - + GLSLC(1, } else if (filter_field) { ); + for (int i = 0; i < planes; i++) { + if (i == 1) { + GLSLF(2, size = imageSize(dst[%i]); ,i); + GLSLC(2, if (!IS_WITHIN(pos, size)) ); + GLSLC(3, return; ); + } + GLSLF(2, process_plane(%i, pos, filter_field, is_intra, field_parity); ,i); + } + GLSLC(1, } else { ); + for (int i = 0; i < planes; i++) { + if (i == 1) { + GLSLF(2, size = imageSize(dst[%i]); ,i); + GLSLC(2, if (!IS_WITHIN(pos, size)) ); + GLSLC(3, return; ); + } + GLSLF(2, imageStore(dst[%i], pos, texture(cur[%i], pos)); ,i, i); + } + GLSLC(1, } ); GLSLC(0, } ); RET(spv->compile_shader(vkctx, spv, &s->shd, &spv_data, &spv_len, "main", diff --git a/libavfilter/vulkan/bwdif.comp b/libavfilter/vulkan/bwdif.comp new file mode 100644 index 0000000000..aec58c656b --- /dev/null +++ b/libavfilter/vulkan/bwdif.comp @@ -0,0 +1,122 @@ +/* + * Copyright (c) Lynne + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +const vec4 coef_lf[2] = { vec4(4309), vec4(213), }; +const vec4 coef_hf[3] = { vec4(5570), vec4(3801), vec4(1016) }; +const vec4 coef_sp[2] = { vec4(5077), vec4(981), }; + +vec4 process_intra(vec4 cur[4]) +{ + return (coef_sp[0]*(cur[1] + cur[2]) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13); +} + +void process_plane_intra(int idx, ivec2 pos) +{ + vec4 dcur[4]; + dcur[0] = texture(cur[idx], pos - ivec2(0, 3)); + dcur[1] = texture(cur[idx], pos - ivec2(0, 1)); + dcur[2] = texture(cur[idx], pos + ivec2(0, 1)); + dcur[3] = texture(cur[idx], pos + ivec2(0, 3)); + imageStore(dst[idx], pos, process_intra(dcur)); +} + +vec4 process_line(vec4 prev2[5], vec4 prev1[2], vec4 cur[4], vec4 next1[2], vec4 next2[5]) +{ + vec4 fc = cur[1]; + vec4 fe = cur[2]; + vec4 fs = prev2[2] + next2[2]; + vec4 fd = fs / 2; + + vec4 temp_diff[3]; + temp_diff[0] = abs(prev2[2] - next2[2]); + temp_diff[1] = (abs(prev1[0] - fc) + abs(prev1[1] - fe)) / 2; + temp_diff[1] = (abs(next1[0] - fc) + abs(next1[1] - fe)) / 2; + vec4 diff = max(temp_diff[0] / 2, max(temp_diff[1], temp_diff[2])); + bvec4 diff_mask = equal(diff, vec4(0)); + + vec4 fbs = prev2[1] + next2[1]; + vec4 ffs = prev2[3] + next2[3]; + vec4 fb = (fbs / 2) - fc; + vec4 ff = (ffs / 2) - fe; + vec4 dc = fd - fc; + vec4 de = fd - fe; + vec4 mmax = max(de, max(dc, min(fb, ff))); + vec4 mmin = min(de, min(dc, max(fb, ff))); + diff = max(diff, max(mmin, -mmax)); + + vec4 interpolate_all = (((coef_hf[0]*(fs) - coef_hf[1]*(fbs + ffs) + + coef_hf[2]*(prev2[0] + next2[0] + prev2[4] + next2[4])) / 4) + + coef_lf[0]*(fc + fe) - coef_lf[1]*(cur[0] + cur[3])) / (1 << 13); + vec4 interpolate_cur = (coef_sp[0]*(fc + fe) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13); + + bvec4 interpolate_cnd1 = greaterThan(abs(fc - fe), temp_diff[0]); + vec4 interpol = mix(interpolate_cur, interpolate_all, interpolate_cnd1); + interpol = clamp(interpol, fd - diff, fd + diff); + return mix(interpol, fd, diff_mask); +} + +void process_plane(int idx, const ivec2 pos, bool filter_field, + bool is_intra, bool field_parity) +{ + vec4 dcur[4]; + vec4 prev1[2]; + vec4 next1[2]; + vec4 prev2[5]; + vec4 next2[5]; + + dcur[0] = texture(cur[idx], pos - ivec2(0, 3)); + dcur[1] = texture(cur[idx], pos - ivec2(0, 1)); + dcur[2] = texture(cur[idx], pos + ivec2(0, 1)); + dcur[3] = texture(cur[idx], pos + ivec2(0, 3)); + + prev1[0] = texture(prev[idx], pos - ivec2(0, 1)); + prev1[1] = texture(prev[idx], pos + ivec2(0, 1)); + + next1[0] = texture(next[idx], pos - ivec2(0, 1)); + next1[1] = texture(next[idx], pos + ivec2(0, 1)); + + if (field_parity) { + prev2[0] = texture(prev[idx], pos - ivec2(0, 4)); + prev2[1] = texture(prev[idx], pos - ivec2(0, 2)); + prev2[2] = texture(prev[idx], pos); + prev2[3] = texture(prev[idx], pos + ivec2(0, 2)); + prev2[4] = texture(prev[idx], pos + ivec2(0, 4)); + + next2[0] = texture(cur[idx], pos - ivec2(0, 4)); + next2[1] = texture(cur[idx], pos - ivec2(0, 2)); + next2[2] = texture(cur[idx], pos); + next2[3] = texture(cur[idx], pos + ivec2(0, 2)); + next2[4] = texture(cur[idx], pos + ivec2(0, 4)); + } else { + prev2[0] = texture(cur[idx], pos - ivec2(0, 4)); + prev2[1] = texture(cur[idx], pos - ivec2(0, 2)); + prev2[2] = texture(cur[idx], pos); + prev2[3] = texture(cur[idx], pos + ivec2(0, 2)); + prev2[4] = texture(cur[idx], pos + ivec2(0, 4)); + + next2[0] = texture(next[idx], pos - ivec2(0, 4)); + next2[1] = texture(next[idx], pos - ivec2(0, 2)); + next2[2] = texture(next[idx], pos); + next2[3] = texture(next[idx], pos + ivec2(0, 2)); + next2[4] = texture(next[idx], pos + ivec2(0, 4)); + } + + imageStore(dst[idx], pos, process_line(prev2, prev1, dcur, next1, next2)); +} |