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author | Diego Biurrun <diego@biurrun.de> | 2009-03-02 03:30:53 +0000 |
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committer | Diego Biurrun <diego@biurrun.de> | 2009-03-02 03:30:53 +0000 |
commit | dd2d651d82dda2c6092b04547cb4e19d6fbfd657 (patch) | |
tree | 9efe7424ed442c8df390ffff81a343a0adc8a9a0 | |
parent | 4d973c6859417f97bb7d7c3fd86a998b9b66aca6 (diff) | |
download | ffmpeg-dd2d651d82dda2c6092b04547cb4e19d6fbfd657.tar.gz |
Add some more missing codecs and update names to match the codec long_name.
Originally committed as revision 17710 to svn://svn.ffmpeg.org/ffmpeg/trunk
-rw-r--r-- | doc/general.texi | 93 |
1 files changed, 51 insertions, 42 deletions
diff --git a/doc/general.texi b/doc/general.texi index fa45c088c8..80c9ecdac5 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -81,7 +81,7 @@ library: @tab Only embedded audio is decoded. @item FLI/FLC/FLX animation @tab @tab X @tab .fli/.flc files -@item FLV @tab X @tab X +@item Flash Video (FLV) @tab @tab X @tab Macromedia Flash video files @item framecrc testing format @tab X @tab @item FunCom ISS @tab @tab X @@ -90,8 +90,7 @@ library: @item GXF @tab X @tab X @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. -@item id Cinematic @tab @tab X - @tab Used in Quake II. +@item id Quake II CIN video @tab @tab X @item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @item IFF @tab @tab X @@ -304,6 +303,7 @@ following image formats are supported: @tab fourcc: VCR1 @item ATI VCR2 @tab @tab X @tab fourcc: VCR2 +@item Autodesk Animator Flic video @tab @tab X @item Autodesk RLE @tab @tab X @tab fourcc: AASC @item AVS (Audio Video Standard) video @tab @tab X @@ -338,56 +338,61 @@ following image formats are supported: @tab Codec originally used in Feeble Files game. @item Electronic Arts CMV video @tab @tab X @tab Used in NHL 95 game. -@item Electronic Arts TGV @tab @tab X -@item Electronic Arts TGQ @tab @tab X -@item Electronic Arts TQI @tab @tab X -@item FFmpeg Video 1 @tab X @tab X +@item Electronic Arts TGV video @tab @tab X +@item Electronic Arts TGQ video @tab @tab X +@item Electronic Arts TQI video @tab @tab X +@item Escape 124 @tab @tab X +@item FFmpeg codec #1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1) -@item Flash Screen Video @tab X @tab X +@item Flash Screen Video v1 @tab X @tab X @tab fourcc: FSV1 -@item FLIC video @tab @tab X -@item FLV @tab X @tab X +@item Flash Video (FLV) @tab X @tab X @tab Sorenson H.263 used in Flash -@item Fraps FPS1 @tab @tab X +@item Fraps @tab @tab X @item H.261 @tab X @tab X -@item H.263(+) @tab X @tab X - @tab also known as RealVideo 1.0 -@item H.264 @tab E @tab X +@item H.263 / H.263-1996 @tab X @tab X +@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X +@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X @tab encoding supported through external library libx264 +@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X @item HuffYUV @tab X @tab X +@item HuffYUV FFmpeg variant @tab X @tab X @item IBM Ultimotion @tab @tab X @tab fourcc: ULTI @item id Cinematic video @tab @tab X @tab Used in Quake II. @item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. +@item Intel H.263 @tab @tab X +@item Intel Indeo 2 @tab @tab X @item Intel Indeo 3 @tab @tab X -@item Interplay C93 @tab @tab X +@item Interplay C93 @tab @tab X @tab Used in the game Cyberia from Interplay. -@item Interplay Video @tab @tab X +@item Interplay MVE video @tab @tab X @tab Used in Interplay .MVE files. -@item JPEG-LS @tab X @tab X - @tab fourcc: MJLS, lossless and near-lossless is supported. -@item KMVC @tab @tab X +@item Karl Morton's video codec @tab @tab X @tab Codec used in Worms games. +@item LCL (LossLess Codec Library) MSZH @tab @tab X +@item LCL (LossLess Codec Library) ZLIB @tab E @tab E @item LOCO @tab @tab X @item lossless MJPEG @tab X @tab X @item Microsoft RLE @tab @tab X -@item Microsoft Video-1 @tab @tab X +@item Microsoft Video 1 @tab @tab X @item Mimic @tab @tab X @tab Used in MSN Messenger Webcam streams. @item Miro VideoXL @tab @tab X @tab fourcc: VIXL @item MJPEG (Motion JPEG) @tab X @tab X -@item Motion Pixels Video @tab @tab X -@item MPEG-1 @tab X @tab X -@item MPEG-2 @tab X @tab X -@item MPEG-4 @tab X @tab X -@item MSMPEG4 V1 @tab X @tab X -@item MSMPEG4 V2 @tab X @tab X -@item MSMPEG4 V3 @tab X @tab X -@item MSZH @tab @tab X - @tab Part of LCL +@item Motion Pixels video @tab @tab X +@item MPEG-1 video @tab X @tab X +@item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X +@item MPEG-1/2 video (VDPAU acceleration) @tab @tab X +@item MPEG-2 video @tab X @tab X +@item MPEG-4 part 2 @tab X @tab X + @ libxvidcore can be used alternatively for encoding. +@item MPEG-4 part 2 Microsoft variant version 1 @tab X @tab X +@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X +@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X @item Nintendo Gamecube THP video @tab @tab X @item On2 VP3 @tab @tab X @tab still experimental @@ -432,6 +437,7 @@ following image formats are supported: @item VMware Screen Codec / VMware Video @tab @tab X @tab Codec used in videos captured by VMware. @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X +@item Windows Media Video 7 @tab X @tab X @item Windows Media Video 8 @tab X @tab X @item Windows Media Video 9 @tab @tab X @tab not completely working @@ -465,8 +471,6 @@ following image formats are supported: @tab supported through external library libamrwb @item Apple lossless audio @tab X @tab X @tab QuickTime fourcc 'alac' -@item Apple MACE 3 @tab @tab X -@item Apple MACE 6 @tab @tab X @item Atrac 3 @tab @tab X @item CDROM XA ADPCM @tab @tab X @item Delphine Software International CIN audio @tab @tab X @@ -487,11 +491,12 @@ following image formats are supported: @item Electronic Arts R3 ADPCM @tab @tab X @item Electronic Arts XAS ADPCM @tab @tab X @item Enhanced AC-3 @tab @tab X -@item FLAC lossless audio @tab IX @tab X -@item G.726 ADPCM @tab X @tab X +@item FLAC (Free Lossless Audio Codec) @tab X @tab IX +@item G.726 ADPCM @tab X @tab X +@item G.729 @tab @tab X @item GSM @tab E @tab E @tab supported through external library libgsm -@item GSM_MS @tab E @tab E +@item GSM Microsoft variant @tab E @tab E @tab supported through external library libgsm @item id RoQ DPCM @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @@ -504,7 +509,7 @@ following image formats are supported: @item IMA Loki SDL MJPEG ADPCM @tab @tab X @item IMA WAV ADPCM @tab X @tab X @item IMA Westwood ADPCM @tab @tab X -@item Intel Music Coder @tab @tab X +@item IMC (Intel Music Coder) @tab @tab X @item Interplay DPCM @tab @tab X @tab Used in various Interplay computer games. @item ISS IMA ADPCM @tab @tab X @@ -513,17 +518,20 @@ following image formats are supported: @tab Used in some Sega Saturn console games. @item IMA Duck DK4 ADPCM @tab @tab X @tab Used in some Sega Saturn console games. +@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X +@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X @item Microsoft ADPCM @tab X @tab X -@item MLP/TrueHD @tab @tab X +@item MLP(Meridian Lossless Packing)/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs. @item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported. -@item MPEG audio layer 3 @tab E @tab IX - @tab encoding supported through external library LAME -@item MPEG audio layer 2 @tab IX @tab IX +@item MP1 (MPEG audio layer 1) @tab @tab IX +@item MP2 (MPEG audio layer 2) @tab IX @tab IX +@item MP3 (MPEG audio layer 3) @tab E @tab IX + @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported @item MS IMA ADPCM @tab X @tab X -@item Musepack @tab @tab X - @tab SV7 and SV8 are supported. +@item Musepack SV7 @tab @tab X +@item Musepack SV8 @tab @tab X @item Nellymoser ASAO @tab X @tab X @item Nintendo Gamecube THP ADPCM @tab @tab X @item QCELP / PureVoice @tab @tab X @@ -558,7 +566,8 @@ following image formats are supported: @item Speex @tab @tab E @tab supported through external library libspeex @item True Audio (TTA) @tab @tab X -@item Vorbis @tab X @tab X +@item Vorbis @tab E @tab X + @ A native but very primitive encoder exists. @item WavPack @tab @tab X @item Westwood Studios IMA ADPCM @tab @tab X @tab Used in Westwood Studios games like Command and Conquer. |