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author | Timo Rothenpieler <timo@rothenpieler.org> | 2024-03-15 23:45:33 +0100 |
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committer | Timo Rothenpieler <timo@rothenpieler.org> | 2024-03-16 00:44:58 +0100 |
commit | b47abd5737eed9304fc808bc7a1043c55b21263f (patch) | |
tree | f6617539766a0180dcbdbfbed3552c436a6e370e | |
parent | cfa694d8112799a75bb7a18aefd5064a6b66000b (diff) | |
download | ffmpeg-b47abd5737eed9304fc808bc7a1043c55b21263f.tar.gz |
avfilter/vsrc_ddagrab: clear all flags of buffer texture
One some system, one some displays, for unknown reasons,
these contain rather bad flags that cause all kinds of weird
behaviour.
-rw-r--r-- | libavfilter/vsrc_ddagrab.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libavfilter/vsrc_ddagrab.c b/libavfilter/vsrc_ddagrab.c index 070b1eda37..018f46ed94 100644 --- a/libavfilter/vsrc_ddagrab.c +++ b/libavfilter/vsrc_ddagrab.c @@ -746,6 +746,9 @@ static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop D3D11_TEXTURE2D_DESC desc; ID3D11Texture2D_GetDesc(*desktop_texture, &desc); desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = 0; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; hr = ID3D11Device_CreateTexture2D(dda->device_hwctx->device, &desc, NULL, &dda->buffer_texture); if (FAILED(hr)) { |