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authorTimo Rothenpieler <timo@rothenpieler.org>2024-03-14 17:49:11 +0100
committerTimo Rothenpieler <timo@rothenpieler.org>2024-03-18 13:28:30 +0100
commitae5453503d1e63ef2cf6e6658e1d0b12470a39c7 (patch)
tree70fd0220d689d1ba0afd843c5c3d9c81c39c736e
parentefcb539f4766fbe847aa1037df0d52e9c6767d9f (diff)
downloadffmpeg-ae5453503d1e63ef2cf6e6658e1d0b12470a39c7.tar.gz
avutil/hwcontext_d3d11va: remove check for d3d11 debug layer dll
At least on latest Win 11 and Visual Studio 2022, that DLL does not exist anymore and can't be installed via any of the usual means. However, debugging works just fine regardless, so this check makes debugging impossible. D3D11CreateDevice will fail anyway if debugging is not supported, so let's rely on that instead.
-rw-r--r--libavutil/hwcontext_d3d11va.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 24b3546e7b..a45e53595d 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -612,14 +612,10 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
int ret;
int adapter = -1;
- // (On UWP we can't check this.)
-#if !HAVE_UWP
- if (!LoadLibrary("d3d11_1sdklayers.dll"))
- is_debug = 0;
-#endif
-
- if (is_debug)
+ if (is_debug) {
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
+ av_log(ctx, AV_LOG_INFO, "Enabling d3d11 debugging.\n");
+ }
if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0)
return AVERROR_UNKNOWN;