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author | Paul B Mahol <onemda@gmail.com> | 2019-08-20 11:48:15 +0200 |
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committer | Kieran Kunhya <kierank@obe.tv> | 2019-08-21 12:53:33 +0100 |
commit | a8ef41c1f5f0f6fd8c4ed979dd3d6f4ad60f6ff9 (patch) | |
tree | 213a2bf75b3732a7288ab141392ab33fa23882f1 | |
parent | e6dd9438727d7c3b7c494faeba50a28fbc9d4519 (diff) | |
download | ffmpeg-a8ef41c1f5f0f6fd8c4ed979dd3d6f4ad60f6ff9.tar.gz |
avfilter/vf_v360: improve comments above headers
-rw-r--r-- | libavfilter/vf_v360.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c index e8ce4e790d..2ff6121e37 100644 --- a/libavfilter/vf_v360.c +++ b/libavfilter/vf_v360.c @@ -23,14 +23,14 @@ * 360 video conversion filter. * Principle of operation: * - * (for each pixel in output frame)\n - * 1) Calculate OpenGL-like coordinates (x, y, z) for pixel position (i, j)\n - * 2) Apply 360 operations (rotation, mirror) to (x, y, z)\n - * 3) Calculate pixel position (u, v) in input frame\n + * (for each pixel in output frame) + * 1) Calculate OpenGL-like coordinates (x, y, z) for pixel position (i, j) + * 2) Apply 360 operations (rotation, mirror) to (x, y, z) + * 3) Calculate pixel position (u, v) in input frame * 4) Calculate interpolation window and weight for each pixel * - * (for each frame)\n - * 5) Remap input frame to output frame using precalculated data\n + * (for each frame) + * 5) Remap input frame to output frame using precalculated data */ #include "libavutil/eval.h" |