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authorDavid Conrad <davedc@kozue.local>2011-02-19 01:41:51 -0800
committerJason Garrett-Glaser <jason@x264.com>2011-02-19 01:42:12 -0800
commita89f4ca005efa5ee82089583c7b8bc00bcee816a (patch)
tree316a0192fa283621e8369eada072e9fbf362c4dc
parent9707f84fa73c23352937fc7e4e0a85eaf3135cbc (diff)
downloadffmpeg-a89f4ca005efa5ee82089583c7b8bc00bcee816a.tar.gz
Fix VP3 edge emulation
With negative stride, the start of the edge_emu buffer should be pointing to the last line, not the end of the buffer. With positive stride, pointing to the end of the buffer was completely wrong.
-rw-r--r--libavcodec/vp3.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/libavcodec/vp3.c b/libavcodec/vp3.c
index 97051f7065..3d4bfb4d91 100644
--- a/libavcodec/vp3.c
+++ b/libavcodec/vp3.c
@@ -1459,8 +1459,7 @@ static void render_slice(Vp3DecodeContext *s, int slice)
if(src_x<0 || src_y<0 || src_x + 9 >= plane_width || src_y + 9 >= plane_height){
uint8_t *temp= s->edge_emu_buffer;
- if(stride<0) temp -= 9*stride;
- else temp += 9*stride;
+ if(stride<0) temp -= 8*stride;
s->dsp.emulated_edge_mc(temp, motion_source, stride, 9, 9, src_x, src_y, plane_width, plane_height);
motion_source= temp;