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author | Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com> | 2015-11-11 00:20:18 +0100 |
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committer | Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com> | 2015-11-11 21:49:51 +0100 |
commit | 9a37d476440d9edaa26e6ed946d79cedde9d9e93 (patch) | |
tree | 77703b5a87c40a77348b84f64f08a6df54a6fab8 | |
parent | 1675809d2df76b1a185c78ca0a7a1c8ccb493167 (diff) | |
download | ffmpeg-9a37d476440d9edaa26e6ed946d79cedde9d9e93.tar.gz |
dds: validate compressed source buffer size
A too small buffer will cause segfaults somewhere below
decompress_texture_thread.
Reviewed-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
-rw-r--r-- | libavcodec/dds.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/libavcodec/dds.c b/libavcodec/dds.c index 324e6657a6..c918cf0fa5 100644 --- a/libavcodec/dds.c +++ b/libavcodec/dds.c @@ -642,9 +642,18 @@ static int dds_decode(AVCodecContext *avctx, void *data, return ret; if (ctx->compressed) { + int size = (avctx->coded_height / TEXTURE_BLOCK_H) * + (avctx->coded_width / TEXTURE_BLOCK_W) * ctx->tex_ratio; ctx->slice_count = av_clip(avctx->thread_count, 1, avctx->coded_height / TEXTURE_BLOCK_H); + if (bytestream2_get_bytes_left(gbc) < size) { + av_log(avctx, AV_LOG_ERROR, + "Compressed Buffer is too small (%d < %d).\n", + bytestream2_get_bytes_left(gbc), size); + return AVERROR_INVALIDDATA; + } + /* Use the decompress function on the texture, one block per thread. */ ctx->tex_data = gbc->buffer; avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count); |