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author | Andreas Rheinhardt <andreas.rheinhardt@gmail.com> | 2019-06-20 01:45:04 +0200 |
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committer | Mark Thompson <sw@jkqxz.net> | 2019-07-07 22:59:16 +0100 |
commit | 9362f1a982682ebddfd477f8562c4065bb531333 (patch) | |
tree | f86f47b58558cfe448493ac5877f173e0cdb1e19 | |
parent | d78553cc4c791d0e276b37e1f2687301b02ea4a7 (diff) | |
download | ffmpeg-9362f1a982682ebddfd477f8562c4065bb531333.tar.gz |
h264_redundant_pps: Fix looping over an access unit's units
When looping over an access unit's units in positive direction and
deleting some of them, one needs to make sure that a unit that is at
the position of a unit that just got deleted gets checked, too.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
-rw-r--r-- | libavcodec/h264_redundant_pps_bsf.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/libavcodec/h264_redundant_pps_bsf.c b/libavcodec/h264_redundant_pps_bsf.c index 80b8634c7b..907e95b9c8 100644 --- a/libavcodec/h264_redundant_pps_bsf.c +++ b/libavcodec/h264_redundant_pps_bsf.c @@ -97,6 +97,8 @@ static int h264_redundant_pps_filter(AVBSFContext *bsf, AVPacket *pkt) err = ff_cbs_delete_unit(ctx->input, au, i); if (err < 0) goto fail; + i--; + continue; } } if (nal->type == H264_NAL_SLICE || |