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author | Diego Biurrun <diego@biurrun.de> | 2008-06-06 07:51:36 +0000 |
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committer | Diego Biurrun <diego@biurrun.de> | 2008-06-06 07:51:36 +0000 |
commit | 831ec93567029c46ddd21e2b71838f4ebb768074 (patch) | |
tree | 355ac7386d6d2bbdf637a8fbbd83fd4369b1b247 | |
parent | 890f6fd3ecf88954847447b7dfe458b8793217d1 (diff) | |
download | ffmpeg-831ec93567029c46ddd21e2b71838f4ebb768074.tar.gz |
Run documentation through ispell, plus some minor fixes.
Originally committed as revision 13670 to svn://svn.ffmpeg.org/ffmpeg/trunk
-rw-r--r-- | doc/faq.texi | 28 | ||||
-rw-r--r-- | doc/ffmpeg-doc.texi | 8 | ||||
-rw-r--r-- | doc/ffplay-doc.texi | 4 | ||||
-rw-r--r-- | doc/ffserver-doc.texi | 4 | ||||
-rw-r--r-- | doc/general.texi | 20 |
5 files changed, 33 insertions, 31 deletions
diff --git a/doc/faq.texi b/doc/faq.texi index a7222b8998..725cf34e32 100644 --- a/doc/faq.texi +++ b/doc/faq.texi @@ -38,7 +38,7 @@ No. Windows DLLs are not portable, bloated and often slow. Moreover FFmpeg strives to support all codecs natively. A DLL loader is not conducive to that goal. -@section My bugreport/mail to ffmpeg-devel/user has not received any replies. +@section My bug report/mail to ffmpeg-devel/user has not received any replies. Likely reasons @itemize @@ -69,7 +69,7 @@ documentation. @section Which codecs are supported by Windows? Windows does not support standard formats like MPEG very well, unless you -install some additional codecs +install some additional codecs. The following list of video codecs should work on most Windows systems: @table @option @@ -82,7 +82,7 @@ The following list of video codecs should work on most Windows systems: @item wmv2 .asf only @item mpeg4 -only if you have some MPEG-4 codec installed like ffdshow or Xvid +Only if you have some MPEG-4 codec like ffdshow or Xvid installed. @item mpeg1 .mpg only @end table @@ -96,8 +96,9 @@ The following list of audio codecs should work on most Windows systems: @item adpcm_ima_wav @item adpcm_ms @item pcm +always @item mp3 -if some MP3 codec like LAME is installed +If some MP3 codec like LAME is installed. @end table @@ -111,12 +112,12 @@ the gcc developers. Note that we will not add workarounds for gcc bugs. @chapter Usage -@section ffmpeg does not work; What is wrong? +@section ffmpeg does not work; what is wrong? Try a @code{make distclean} in the ffmpeg source directory before the build. If this does not help see (@url{http://ffmpeg.org/bugreports.html}). -@section How do I encode single pictures to movies? +@section How do I encode single pictures into movies? First, rename your pictures to follow a numerical sequence. For example, img1.jpg, img2.jpg, img3.jpg,... @@ -160,7 +161,8 @@ Beware that there is no "jpeg" codec. Use "mjpeg" instead. @section I get "Unsupported codec (id=86043) for input stream #0.1". What is the problem? -This is the Qcelp codec, FFmpeg has no support for that codec currently. Try mencoder/mplayer it might work. +This is the Qcelp codec, FFmpeg has no support for that codec currently. +Try MEncoder/MPlayer, it might work. @section Why do I see a slight quality degradation with multithreaded MPEG* encoding? @@ -170,7 +172,7 @@ quite logical that there is a small reduction of quality. This is not a bug. @section How can I read from the standard input or write to the standard output? -Use @file{-} as filename. +Use @file{-} as file name. @section Why does FFmpeg not decode audio in VOB files? @@ -206,7 +208,7 @@ Choose a different codec with the -vcodec command line option. Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4 standard (note that there are many other coding formats that use this -same standard). Thus, use '-vcodec mpeg4' to encode these formats. The +same standard). Thus, use '-vcodec mpeg4' to encode in these formats. The default fourcc stored in an MPEG-4-coded file will be 'FMP4'. If you want a different fourcc, use the '-vtag' option. E.g., '-vtag xvid' will force the fourcc 'xvid' to be stored as the video fourcc rather than the @@ -362,7 +364,7 @@ examining all of the vbv_delay values and making complicated computations." Yes. Read the Developers Guide of the FFmpeg documentation. Alternatively, examine the source code for one of the many open source projects that -already incorporate ffmpeg at (@url{projects.html}). +already incorporate FFmpeg at (@url{projects.html}). @section Can you support my C compiler XXX? @@ -404,7 +406,7 @@ No. These tools are too bloated and they complicate the build. @section Why not rewrite ffmpeg in object-oriented C++? -ffmpeg is already organized in a highly modular manner and does not need to +FFmpeg is already organized in a highly modular manner and does not need to be rewritten in a formal object language. Further, many of the developers favor straight C; it works for them. For more arguments on this matter, read "Programming Religion" at (@url{http://www.tux.org/lkml/#s15}). @@ -412,14 +414,14 @@ read "Programming Religion" at (@url{http://www.tux.org/lkml/#s15}). @section Why are the ffmpeg programs devoid of debugging symbols? The build process creates ffmpeg_g, ffplay_g, etc. which contain full debug -information. Those binaries are strip'd to create ffmpeg, ffplay, etc. If +information. Those binaries are stripped to create ffmpeg, ffplay, etc. If you need the debug information, used the *_g versions. @section I do not like the LGPL, can I contribute code under the GPL instead? Yes, as long as the code is optional and can easily and cleanly be placed under #ifdef CONFIG_GPL without breaking anything. So for example a new codec -or filter would be OK under GPL while a bugfix to LGPL code would not. +or filter would be OK under GPL while a bug fix to LGPL code would not. @section I want to compile xyz.c alone but my compiler produced many errors. diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi index 39880172b7..bc7e53d2d1 100644 --- a/doc/ffmpeg-doc.texi +++ b/doc/ffmpeg-doc.texi @@ -124,7 +124,7 @@ Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map file:index' specifies which input stream is used for each output stream, in the order of the definition of output streams. -* You can transcode decrypted VOBs +* You can transcode decrypted VOBs: @example ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec libmp3lame -ab 128k snatch.avi @@ -206,7 +206,7 @@ Show available formats, codecs, protocols, ... Force format. @item -i @var{filename} -input filename +input file name @item -y Overwrite output files. @@ -419,7 +419,7 @@ Add a new video stream to the current output stream. Set pixel format. Use 'list' as parameter to show all the supported pixel formats. @item -sws_flags @var{flags} -Set SwScaler flags (only available when compiled with SwScaler support). +Set SwScaler flags (only available when compiled with swscale support). @item -g @var{gop_size} Set the group of pictures size. @item -intra @@ -801,7 +801,7 @@ Fabrice Bellard @section Protocols -The filename can be @file{-} to read from standard input or to write +The file name can be @file{-} to read from standard input or to write to standard output. FFmpeg also handles many protocols specified with an URL syntax. diff --git a/doc/ffplay-doc.texi b/doc/ffplay-doc.texi index b88f951992..0809d43817 100644 --- a/doc/ffplay-doc.texi +++ b/doc/ffplay-doc.texi @@ -43,7 +43,7 @@ Force displayed width. Force displayed height. @item -s @var{size} Set frame size (WxH or abbreviation), needed for videos which don't -contain a header with the framesize like raw YUV. +contain a header with the frame size like raw YUV. @item -an Disable audio. @item -vn @@ -129,7 +129,7 @@ Seek to percentage in file corresponding to fraction of width. @settitle FFplay media player @c man begin SEEALSO -ffmpeg(1), ffserver(1) and the html documentation of @file{ffmpeg}. +ffmpeg(1), ffserver(1) and the HTML documentation of @file{ffmpeg}. @c man end @c man begin AUTHOR diff --git a/doc/ffserver-doc.texi b/doc/ffserver-doc.texi index bc55445fd7..ec885a0cbf 100644 --- a/doc/ffserver-doc.texi +++ b/doc/ffserver-doc.texi @@ -22,7 +22,7 @@ etc. are not covered here. Read @file{ffmpeg-doc.html} for more information. @c man end -@chapter QuickStart +@chapter Quick Start [Contributed by Philip Gladstone, philip-ffserver at gladstonefamily dot net] @@ -211,7 +211,7 @@ Use @file{configfile} instead of @file{/etc/ffserver.conf}. @ignore -@setfilename ffsserver +@setfilename ffserver @settitle FFserver video server @c man begin SEEALSO diff --git a/doc/general.texi b/doc/general.texi index aa7ea8f6a2..b7e6799110 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -72,8 +72,8 @@ library: @item DV @tab X @tab X @item 4xm @tab @tab X @tab 4X Technologies format, used in some games. -@item Playstation STR @tab @tab X -@item Id RoQ @tab X @tab X +@item PlayStation STR @tab @tab X +@item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @item Interplay MVE @tab @tab X @tab Format used in various Interplay computer games. @@ -83,7 +83,7 @@ library: @tab Used in many Sega Saturn console games. @item Westwood Studios VQA/AUD @tab @tab X @tab Multimedia formats used in Westwood Studios games. -@item Id Cinematic (.cin) @tab @tab X +@item id Cinematic (.cin) @tab @tab X @tab Used in Quake II. @item FLIC format @tab @tab X @tab .fli/.flc files @@ -112,7 +112,7 @@ library: @item MXF @tab @tab X @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry. @item SEQ @tab @tab X -@tab Tiertex .seq files used in the DOS CDROM version of the game Flashback. +@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. @item DXA @tab @tab X @tab This format is used in non-Windows version of Feeble Files game and different game cutscenes repacked for use with ScummVM. @@ -211,8 +211,8 @@ following image formats are supported: @item ATI VCR2 @tab @tab X @tab fourcc: VCR2 @item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR @item 4X Video @tab @tab X @tab Used in certain computer games. -@item Sony Playstation MDEC @tab @tab X -@item Id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. +@item Sony PlayStation MDEC @tab @tab X +@item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files. @item Interplay Video @tab @tab X @tab Used in Interplay .MVE files. @item Apple Animation @tab X @tab X @tab fourcc: 'rle ' @@ -223,7 +223,7 @@ following image formats are supported: @item Microsoft RLE @tab @tab X @item Microsoft Video-1 @tab @tab X @item Westwood VQA @tab @tab X -@item Id Cinematic Video @tab @tab X @tab Used in Quake II. +@item id Cinematic Video @tab @tab X @tab Used in Quake II. @item Planar RGB @tab @tab X @tab fourcc: 8BPS @item FLIC video @tab @tab X @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK @@ -248,7 +248,7 @@ following image formats are supported: @item KMVC @tab @tab X @tab Codec used in Worms games. @item VMware Video @tab @tab X @tab Codec used in videos captured by VMware. @item Cin Video @tab @tab X @tab Codec used in Delphine Software games. -@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game. +@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CD-ROM FlashBack game. @item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game. @item AVID DNxHD @tab X @tab X @tab aka SMPTE VC3 @item C93 Video @tab @tab X @tab Codec used in Cyberia game. @@ -311,7 +311,7 @@ following image formats are supported: @item AMR-WB @tab X @tab X @tab Supported through an external library. @item DV audio @tab @tab X -@item Id RoQ DPCM @tab X @tab X +@item id RoQ DPCM @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @item Interplay MVE DPCM @tab @tab X @tab Used in various Interplay computer games. @@ -340,7 +340,7 @@ following image formats are supported: @item Intel Music Coder @tab @tab X @item Musepack @tab @tab X @tab SV7 and SV8 are supported -@item DT$ Coherent Audio @tab @tab X +@item DTS Coherent Audio @tab @tab X @item ATRAC 3 @tab @tab X @item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported @item Nellymoser ASAO @tab @tab X |