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authorDiego Biurrun <diego@biurrun.de>2008-06-06 07:51:36 +0000
committerDiego Biurrun <diego@biurrun.de>2008-06-06 07:51:36 +0000
commit831ec93567029c46ddd21e2b71838f4ebb768074 (patch)
tree355ac7386d6d2bbdf637a8fbbd83fd4369b1b247
parent890f6fd3ecf88954847447b7dfe458b8793217d1 (diff)
downloadffmpeg-831ec93567029c46ddd21e2b71838f4ebb768074.tar.gz
Run documentation through ispell, plus some minor fixes.
Originally committed as revision 13670 to svn://svn.ffmpeg.org/ffmpeg/trunk
-rw-r--r--doc/faq.texi28
-rw-r--r--doc/ffmpeg-doc.texi8
-rw-r--r--doc/ffplay-doc.texi4
-rw-r--r--doc/ffserver-doc.texi4
-rw-r--r--doc/general.texi20
5 files changed, 33 insertions, 31 deletions
diff --git a/doc/faq.texi b/doc/faq.texi
index a7222b8998..725cf34e32 100644
--- a/doc/faq.texi
+++ b/doc/faq.texi
@@ -38,7 +38,7 @@ No. Windows DLLs are not portable, bloated and often slow.
Moreover FFmpeg strives to support all codecs natively.
A DLL loader is not conducive to that goal.
-@section My bugreport/mail to ffmpeg-devel/user has not received any replies.
+@section My bug report/mail to ffmpeg-devel/user has not received any replies.
Likely reasons
@itemize
@@ -69,7 +69,7 @@ documentation.
@section Which codecs are supported by Windows?
Windows does not support standard formats like MPEG very well, unless you
-install some additional codecs
+install some additional codecs.
The following list of video codecs should work on most Windows systems:
@table @option
@@ -82,7 +82,7 @@ The following list of video codecs should work on most Windows systems:
@item wmv2
.asf only
@item mpeg4
-only if you have some MPEG-4 codec installed like ffdshow or Xvid
+Only if you have some MPEG-4 codec like ffdshow or Xvid installed.
@item mpeg1
.mpg only
@end table
@@ -96,8 +96,9 @@ The following list of audio codecs should work on most Windows systems:
@item adpcm_ima_wav
@item adpcm_ms
@item pcm
+always
@item mp3
-if some MP3 codec like LAME is installed
+If some MP3 codec like LAME is installed.
@end table
@@ -111,12 +112,12 @@ the gcc developers. Note that we will not add workarounds for gcc bugs.
@chapter Usage
-@section ffmpeg does not work; What is wrong?
+@section ffmpeg does not work; what is wrong?
Try a @code{make distclean} in the ffmpeg source directory before the build. If this does not help see
(@url{http://ffmpeg.org/bugreports.html}).
-@section How do I encode single pictures to movies?
+@section How do I encode single pictures into movies?
First, rename your pictures to follow a numerical sequence.
For example, img1.jpg, img2.jpg, img3.jpg,...
@@ -160,7 +161,8 @@ Beware that there is no "jpeg" codec. Use "mjpeg" instead.
@section I get "Unsupported codec (id=86043) for input stream #0.1". What is the problem?
-This is the Qcelp codec, FFmpeg has no support for that codec currently. Try mencoder/mplayer it might work.
+This is the Qcelp codec, FFmpeg has no support for that codec currently.
+Try MEncoder/MPlayer, it might work.
@section Why do I see a slight quality degradation with multithreaded MPEG* encoding?
@@ -170,7 +172,7 @@ quite logical that there is a small reduction of quality. This is not a bug.
@section How can I read from the standard input or write to the standard output?
-Use @file{-} as filename.
+Use @file{-} as file name.
@section Why does FFmpeg not decode audio in VOB files?
@@ -206,7 +208,7 @@ Choose a different codec with the -vcodec command line option.
Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4
standard (note that there are many other coding formats that use this
-same standard). Thus, use '-vcodec mpeg4' to encode these formats. The
+same standard). Thus, use '-vcodec mpeg4' to encode in these formats. The
default fourcc stored in an MPEG-4-coded file will be 'FMP4'. If you want
a different fourcc, use the '-vtag' option. E.g., '-vtag xvid' will
force the fourcc 'xvid' to be stored as the video fourcc rather than the
@@ -362,7 +364,7 @@ examining all of the vbv_delay values and making complicated computations."
Yes. Read the Developers Guide of the FFmpeg documentation. Alternatively,
examine the source code for one of the many open source projects that
-already incorporate ffmpeg at (@url{projects.html}).
+already incorporate FFmpeg at (@url{projects.html}).
@section Can you support my C compiler XXX?
@@ -404,7 +406,7 @@ No. These tools are too bloated and they complicate the build.
@section Why not rewrite ffmpeg in object-oriented C++?
-ffmpeg is already organized in a highly modular manner and does not need to
+FFmpeg is already organized in a highly modular manner and does not need to
be rewritten in a formal object language. Further, many of the developers
favor straight C; it works for them. For more arguments on this matter,
read "Programming Religion" at (@url{http://www.tux.org/lkml/#s15}).
@@ -412,14 +414,14 @@ read "Programming Religion" at (@url{http://www.tux.org/lkml/#s15}).
@section Why are the ffmpeg programs devoid of debugging symbols?
The build process creates ffmpeg_g, ffplay_g, etc. which contain full debug
-information. Those binaries are strip'd to create ffmpeg, ffplay, etc. If
+information. Those binaries are stripped to create ffmpeg, ffplay, etc. If
you need the debug information, used the *_g versions.
@section I do not like the LGPL, can I contribute code under the GPL instead?
Yes, as long as the code is optional and can easily and cleanly be placed
under #ifdef CONFIG_GPL without breaking anything. So for example a new codec
-or filter would be OK under GPL while a bugfix to LGPL code would not.
+or filter would be OK under GPL while a bug fix to LGPL code would not.
@section I want to compile xyz.c alone but my compiler produced many errors.
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi
index 39880172b7..bc7e53d2d1 100644
--- a/doc/ffmpeg-doc.texi
+++ b/doc/ffmpeg-doc.texi
@@ -124,7 +124,7 @@ Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
file:index' specifies which input stream is used for each output
stream, in the order of the definition of output streams.
-* You can transcode decrypted VOBs
+* You can transcode decrypted VOBs:
@example
ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec libmp3lame -ab 128k snatch.avi
@@ -206,7 +206,7 @@ Show available formats, codecs, protocols, ...
Force format.
@item -i @var{filename}
-input filename
+input file name
@item -y
Overwrite output files.
@@ -419,7 +419,7 @@ Add a new video stream to the current output stream.
Set pixel format. Use 'list' as parameter to show all the supported
pixel formats.
@item -sws_flags @var{flags}
-Set SwScaler flags (only available when compiled with SwScaler support).
+Set SwScaler flags (only available when compiled with swscale support).
@item -g @var{gop_size}
Set the group of pictures size.
@item -intra
@@ -801,7 +801,7 @@ Fabrice Bellard
@section Protocols
-The filename can be @file{-} to read from standard input or to write
+The file name can be @file{-} to read from standard input or to write
to standard output.
FFmpeg also handles many protocols specified with an URL syntax.
diff --git a/doc/ffplay-doc.texi b/doc/ffplay-doc.texi
index b88f951992..0809d43817 100644
--- a/doc/ffplay-doc.texi
+++ b/doc/ffplay-doc.texi
@@ -43,7 +43,7 @@ Force displayed width.
Force displayed height.
@item -s @var{size}
Set frame size (WxH or abbreviation), needed for videos which don't
-contain a header with the framesize like raw YUV.
+contain a header with the frame size like raw YUV.
@item -an
Disable audio.
@item -vn
@@ -129,7 +129,7 @@ Seek to percentage in file corresponding to fraction of width.
@settitle FFplay media player
@c man begin SEEALSO
-ffmpeg(1), ffserver(1) and the html documentation of @file{ffmpeg}.
+ffmpeg(1), ffserver(1) and the HTML documentation of @file{ffmpeg}.
@c man end
@c man begin AUTHOR
diff --git a/doc/ffserver-doc.texi b/doc/ffserver-doc.texi
index bc55445fd7..ec885a0cbf 100644
--- a/doc/ffserver-doc.texi
+++ b/doc/ffserver-doc.texi
@@ -22,7 +22,7 @@ etc. are not covered here. Read @file{ffmpeg-doc.html} for more
information.
@c man end
-@chapter QuickStart
+@chapter Quick Start
[Contributed by Philip Gladstone, philip-ffserver at gladstonefamily dot net]
@@ -211,7 +211,7 @@ Use @file{configfile} instead of @file{/etc/ffserver.conf}.
@ignore
-@setfilename ffsserver
+@setfilename ffserver
@settitle FFserver video server
@c man begin SEEALSO
diff --git a/doc/general.texi b/doc/general.texi
index aa7ea8f6a2..b7e6799110 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -72,8 +72,8 @@ library:
@item DV @tab X @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
-@item Playstation STR @tab @tab X
-@item Id RoQ @tab X @tab X
+@item PlayStation STR @tab @tab X
+@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item Interplay MVE @tab @tab X
@tab Format used in various Interplay computer games.
@@ -83,7 +83,7 @@ library:
@tab Used in many Sega Saturn console games.
@item Westwood Studios VQA/AUD @tab @tab X
@tab Multimedia formats used in Westwood Studios games.
-@item Id Cinematic (.cin) @tab @tab X
+@item id Cinematic (.cin) @tab @tab X
@tab Used in Quake II.
@item FLIC format @tab @tab X
@tab .fli/.flc files
@@ -112,7 +112,7 @@ library:
@item MXF @tab @tab X
@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
@item SEQ @tab @tab X
-@tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
+@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item DXA @tab @tab X
@tab This format is used in non-Windows version of Feeble Files game and
different game cutscenes repacked for use with ScummVM.
@@ -211,8 +211,8 @@ following image formats are supported:
@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
@item 4X Video @tab @tab X @tab Used in certain computer games.
-@item Sony Playstation MDEC @tab @tab X
-@item Id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
+@item Sony PlayStation MDEC @tab @tab X
+@item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
@item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
@item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
@item Apple Animation @tab X @tab X @tab fourcc: 'rle '
@@ -223,7 +223,7 @@ following image formats are supported:
@item Microsoft RLE @tab @tab X
@item Microsoft Video-1 @tab @tab X
@item Westwood VQA @tab @tab X
-@item Id Cinematic Video @tab @tab X @tab Used in Quake II.
+@item id Cinematic Video @tab @tab X @tab Used in Quake II.
@item Planar RGB @tab @tab X @tab fourcc: 8BPS
@item FLIC video @tab @tab X
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
@@ -248,7 +248,7 @@ following image formats are supported:
@item KMVC @tab @tab X @tab Codec used in Worms games.
@item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
@item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
-@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
+@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CD-ROM FlashBack game.
@item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game.
@item AVID DNxHD @tab X @tab X @tab aka SMPTE VC3
@item C93 Video @tab @tab X @tab Codec used in Cyberia game.
@@ -311,7 +311,7 @@ following image formats are supported:
@item AMR-WB @tab X @tab X
@tab Supported through an external library.
@item DV audio @tab @tab X
-@item Id RoQ DPCM @tab X @tab X
+@item id RoQ DPCM @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item Interplay MVE DPCM @tab @tab X
@tab Used in various Interplay computer games.
@@ -340,7 +340,7 @@ following image formats are supported:
@item Intel Music Coder @tab @tab X
@item Musepack @tab @tab X
@tab SV7 and SV8 are supported
-@item DT$ Coherent Audio @tab @tab X
+@item DTS Coherent Audio @tab @tab X
@item ATRAC 3 @tab @tab X
@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported
@item Nellymoser ASAO @tab @tab X