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author | Michael Niedermayer <michael@niedermayer.cc> | 2016-12-09 17:01:14 +0100 |
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committer | Michael Niedermayer <michael@niedermayer.cc> | 2016-12-09 17:44:54 +0100 |
commit | 8258e363851434ad5662c19d036fddb3e3f27683 (patch) | |
tree | 253100fd83dca270147e437b8e42186dfd0c47b6 | |
parent | ee2a6f5df8c6a151c3e3826872f1b0a07401c62a (diff) | |
download | ffmpeg-8258e363851434ad5662c19d036fddb3e3f27683.tar.gz |
avcodec/mpeg4videodec: Fix undefined shifts in mpeg4_decode_sprite_trajectory()
Fixes: part of 670190.ogg
Found-by: Matt Wolenetz <wolenetz@google.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
-rw-r--r-- | libavcodec/mpeg4videodec.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/libavcodec/mpeg4videodec.c b/libavcodec/mpeg4videodec.c index 1a2771a1f9..0e0cf2761c 100644 --- a/libavcodec/mpeg4videodec.c +++ b/libavcodec/mpeg4videodec.c @@ -315,13 +315,13 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g min_ab = FFMIN(alpha, beta); w3 = w2 >> min_ab; h3 = h2 >> min_ab; - s->sprite_offset[0][0] = (sprite_ref[0][0] << (alpha + beta + rho - min_ab)) + + s->sprite_offset[0][0] = (sprite_ref[0][0] * (1<<(alpha + beta + rho - min_ab))) + (-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-vop_ref[0][0]) + (-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-vop_ref[0][1]) + (1 << (alpha + beta + rho - min_ab - 1)); - s->sprite_offset[0][1] = (sprite_ref[0][1] << (alpha + beta + rho - min_ab)) + + s->sprite_offset[0][1] = (sprite_ref[0][1] * (1 << (alpha + beta + rho - min_ab))) + (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-vop_ref[0][0]) + (-r * sprite_ref[0][1] + virtual_ref[1][1]) * @@ -368,10 +368,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g int shift_y = 16 - ctx->sprite_shift[0]; int shift_c = 16 - ctx->sprite_shift[1]; for (i = 0; i < 2; i++) { - s->sprite_offset[0][i] <<= shift_y; - s->sprite_offset[1][i] <<= shift_c; - s->sprite_delta[0][i] <<= shift_y; - s->sprite_delta[1][i] <<= shift_y; + s->sprite_offset[0][i] *= 1 << shift_y; + s->sprite_offset[1][i] *= 1 << shift_c; + s->sprite_delta[0][i] *= 1 << shift_y; + s->sprite_delta[1][i] *= 1 << shift_y; ctx->sprite_shift[i] = 16; } s->real_sprite_warping_points = ctx->num_sprite_warping_points; |