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author | Paul B Mahol <onemda@gmail.com> | 2021-09-28 09:25:43 +0200 |
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committer | Paul B Mahol <onemda@gmail.com> | 2021-10-29 23:18:27 +0200 |
commit | 8164fe113910f83e0989d5d151c744895a710710 (patch) | |
tree | 4e7f0190aefbdb270dcece4f1e9915c27f0b4415 | |
parent | dbfafe11ae7239e242f9f328fd1e6bdc620e1dba (diff) | |
download | ffmpeg-8164fe113910f83e0989d5d151c744895a710710.tar.gz |
avfilter: add huesaturation filter
-rw-r--r-- | Changelog | 1 | ||||
-rw-r--r-- | doc/filters.texi | 56 | ||||
-rw-r--r-- | libavfilter/Makefile | 1 | ||||
-rw-r--r-- | libavfilter/allfilters.c | 1 | ||||
-rw-r--r-- | libavfilter/version.h | 2 | ||||
-rw-r--r-- | libavfilter/vf_huesaturation.c | 480 |
6 files changed, 540 insertions, 1 deletions
@@ -29,6 +29,7 @@ version <next>: - limitdiff video filter - xcorrelate video filter - varblur video filter +- huesaturation video filter version 4.4: diff --git a/doc/filters.texi b/doc/filters.texi index ae6cb3aafd..e5e25ef05a 100644 --- a/doc/filters.texi +++ b/doc/filters.texi @@ -13908,6 +13908,62 @@ If the specified expression is not valid, it is kept at its current value. @end table +@section huesaturation +Apply hue-saturation-intensity adjustments to input video stream. + +This filter operates in RGB colorspace. + +This filter accepts the following options: + +@table @option +@item hue +Set the hue shift in degrees to apply. Default is 0. +Allowed range is from -180 to 180. + +@item saturation +Set the saturation shift. Default is 0. +Allowed range is from -1 to 1. + +@item intensity +Set the intensity shift. Default is 0. +Allowed range is from -1 to 1. + +@item colors +Set which primary and complementary colors are going to be adjusted. +This options is set by providing one or multiple values. +This can select multiple colors at once. By default all colors are selected. +@table @samp +@item r +Adjust reds. +@item y +Adjust yellows. +@item g +Adjust greens. +@item c +Adjust cyans. +@item b +Adjust blues. +@item m +Adjust magentas. +@item a +Adjust all colors. +@end table + +@item strength +Set strength of filtering. Allowed range is from 0 to 100. +Default value is 1. + +@item rw, gw, bw +Set weight for each RGB component. Allowed range is from 0 to 1. +By default is set to 0.333, 0.334, 0.333. +Those options are used in saturation and lightess processing. + +@item lightness +Set preserving lightness, by default is disabled. +Adjusting hues can change lightness from original RGB triplet, +with this option enabled lightness is kept at same value. +@end table + @section hysteresis Grow first stream into second stream by connecting components. diff --git a/libavfilter/Makefile b/libavfilter/Makefile index e24f419834..933d9628ea 100644 --- a/libavfilter/Makefile +++ b/libavfilter/Makefile @@ -305,6 +305,7 @@ OBJS-$(CONFIG_HSTACK_FILTER) += vf_stack.o framesync.o OBJS-$(CONFIG_HSVHOLD_FILTER) += vf_hsvkey.o OBJS-$(CONFIG_HSVKEY_FILTER) += vf_hsvkey.o OBJS-$(CONFIG_HUE_FILTER) += vf_hue.o +OBJS-$(CONFIG_HUESATURATION_FILTER) += vf_huesaturation.o OBJS-$(CONFIG_HWDOWNLOAD_FILTER) += vf_hwdownload.o OBJS-$(CONFIG_HWMAP_FILTER) += vf_hwmap.o OBJS-$(CONFIG_HWUPLOAD_CUDA_FILTER) += vf_hwupload_cuda.o diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c index 9c99f816d3..409ab5d3c4 100644 --- a/libavfilter/allfilters.c +++ b/libavfilter/allfilters.c @@ -290,6 +290,7 @@ extern const AVFilter ff_vf_hstack; extern const AVFilter ff_vf_hsvhold; extern const AVFilter ff_vf_hsvkey; extern const AVFilter ff_vf_hue; +extern const AVFilter ff_vf_huesaturation; extern const AVFilter ff_vf_hwdownload; extern const AVFilter ff_vf_hwmap; extern const AVFilter ff_vf_hwupload; diff --git a/libavfilter/version.h b/libavfilter/version.h index c04bb7da0d..f6bb4fbe69 100644 --- a/libavfilter/version.h +++ b/libavfilter/version.h @@ -30,7 +30,7 @@ #include "libavutil/version.h" #define LIBAVFILTER_VERSION_MAJOR 8 -#define LIBAVFILTER_VERSION_MINOR 15 +#define LIBAVFILTER_VERSION_MINOR 16 #define LIBAVFILTER_VERSION_MICRO 100 diff --git a/libavfilter/vf_huesaturation.c b/libavfilter/vf_huesaturation.c new file mode 100644 index 0000000000..af7ea33b9e --- /dev/null +++ b/libavfilter/vf_huesaturation.c @@ -0,0 +1,480 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "libavutil/opt.h" +#include "libavutil/imgutils.h" +#include "avfilter.h" +#include "drawutils.h" +#include "formats.h" +#include "internal.h" +#include "video.h" + +#define R 0 +#define G 1 +#define B 2 + +#define REDS 0 +#define YELLOWS 1 +#define GREENS 2 +#define CYANS 3 +#define BLUES 4 +#define MAGENTAS 5 + +#define RED (1 << REDS) +#define YELLOW (1 << YELLOWS) +#define GREEN (1 << GREENS) +#define CYAN (1 << CYANS) +#define BLUE (1 << BLUES) +#define MAGENTA (1 << MAGENTAS) +#define ALL 0x3F + +typedef struct HueSaturationContext { + const AVClass *class; + + float hue; + float saturation; + float intensity; + float strength; + float rlw, glw, blw; + int lightness; + int colors; + + int depth; + int planewidth[4]; + int planeheight[4]; + + float matrix[4][4]; + int64_t imatrix[4][4]; + + int bpp; + int step; + uint8_t rgba_map[4]; + + int (*do_slice[2])(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs); +} HueSaturationContext; + +#define DENOM 0x10000 + +static inline void get_triplet(int64_t m[4][4], int *r, int *g, int *b) +{ + const int ir = *r, ig = *g, ib = *b; + + *r = (ir * m[0][0] + ig * m[1][0] + ib * m[2][0] /*+ m[3][0]*/) >> 16; + *g = (ir * m[0][1] + ig * m[1][1] + ib * m[2][1] /*+ m[3][1]*/) >> 16; + *b = (ir * m[0][2] + ig * m[1][2] + ib * m[2][2] /*+ m[3][2]*/) >> 16; +} + +#define FAST_DIV255(x) ((((x) + 128) * 257) >> 16) + +static inline int lerpi8(int v0, int v1, int f, int max) +{ + return v0 + FAST_DIV255((v1 - v0) * f); +} + +static inline int lerpi16(int v0, int v1, int f, int max) +{ + return v0 + (v1 - v0) * (int64_t)f / max; +} + +#define HUESATURATION(name, type, clip, xall) \ +static int do_slice_##name##_##xall(AVFilterContext *ctx, \ + void *arg, \ + int jobnr, int nb_jobs) \ +{ \ + HueSaturationContext *s = ctx->priv; \ + AVFrame *frame = arg; \ + const int imax = (1 << name) - 1; \ + const float strength = s->strength; \ + const int colors = s->colors; \ + const int step = s->step; \ + const int width = frame->width; \ + const int process_h = frame->height; \ + const int slice_start = (process_h * jobnr ) / nb_jobs; \ + const int slice_end = (process_h * (jobnr+1)) / nb_jobs; \ + const int linesize = frame->linesize[0] / sizeof(type); \ + type *row = (type *)frame->data[0] + linesize * slice_start; \ + const uint8_t offset_r = s->rgba_map[R]; \ + const uint8_t offset_g = s->rgba_map[G]; \ + const uint8_t offset_b = s->rgba_map[B]; \ + type *dst_r = row + offset_r; \ + type *dst_g = row + offset_g; \ + type *dst_b = row + offset_b; \ + \ + for (int y = slice_start; y < slice_end; y++) { \ + for (int x = 0; x < width * step; x += step) { \ + int ir, ig, ib, ro, go, bo; \ + \ + ir = ro = dst_r[x]; \ + ig = go = dst_g[x]; \ + ib = bo = dst_b[x]; \ + \ + if (xall) { \ + get_triplet(s->imatrix, &ir, &ig, &ib); \ + } else { \ + const int min = FFMIN3(ir, ig, ib); \ + const int max = FFMAX3(ir, ig, ib); \ + const int flags = (ir == max) << REDS \ + | (ir == min) << CYANS \ + | (ig == max) << GREENS \ + | (ig == min) << MAGENTAS \ + | (ib == max) << BLUES \ + | (ib == min) << YELLOWS; \ + if (colors & flags) { \ + int f = 0; \ + \ + if (colors & RED) \ + f = FFMAX(f, ir - FFMAX(ig, ib)); \ + if (colors & YELLOW) \ + f = FFMAX(f, FFMIN(ir, ig) - ib); \ + if (colors & GREEN) \ + f = FFMAX(f, ig - FFMAX(ir, ib)); \ + if (colors & CYAN) \ + f = FFMAX(f, FFMIN(ig, ib) - ir); \ + if (colors & BLUE) \ + f = FFMAX(f, ib - FFMAX(ir, ig)); \ + if (colors & MAGENTA) \ + f = FFMAX(f, FFMIN(ir, ib) - ig); \ + f = FFMIN(f * strength, imax); \ + get_triplet(s->imatrix, &ir, &ig, &ib); \ + ir = lerpi##name(ro, ir, f, imax); \ + ig = lerpi##name(go, ig, f, imax); \ + ib = lerpi##name(bo, ib, f, imax); \ + } \ + } \ + \ + dst_r[x] = clip(ir); \ + dst_g[x] = clip(ig); \ + dst_b[x] = clip(ib); \ + } \ + \ + dst_r += linesize; \ + dst_g += linesize; \ + dst_b += linesize; \ + } \ + \ + return 0; \ +} + +HUESATURATION(8, uint8_t, av_clip_uint8, 0) +HUESATURATION(16, uint16_t, av_clip_uint16, 0) + +HUESATURATION(8, uint8_t, av_clip_uint8, 1) +HUESATURATION(16, uint16_t, av_clip_uint16, 1) + +static void identity_matrix(float matrix[4][4]) +{ + for (int y = 0; y < 4; y++) + for (int x = 0; x < 4; x++) + matrix[y][x] = y == x; +} + +static void matrix_multiply(float a[4][4], float b[4][4], float c[4][4]) +{ + float temp[4][4]; + + for (int y = 0; y < 4; y++) { + for (int x = 0; x < 4; x++) { + temp[y][x] = b[y][0] * a[0][x] + + b[y][1] * a[1][x] + + b[y][2] * a[2][x] + + b[y][3] * a[3][x]; + } + } + + for (int y = 0; y < 4; y++) { + for (int x = 0; x < 4; x++) + c[y][x] = temp[y][x]; + } +} + +static void colorscale_matrix(float matrix[4][4], float r, float g, float b) +{ + float temp[4][4]; + + temp[0][0] = r; temp[0][1] = 0.f; temp[0][2] = 0.f; temp[0][3] = 0.f; + temp[1][0] = 0.f; temp[1][1] = g; temp[1][2] = 0.f; temp[1][3] = 0.f; + temp[2][0] = 0.f; temp[2][1] = 0.f; temp[2][2] = b; temp[2][3] = 0.f; + temp[3][0] = 0.f; temp[3][1] = 0.f; temp[3][2] = 0.f; temp[3][3] = 1.f; + + matrix_multiply(temp, matrix, matrix); +} + +static void saturation_matrix(float matrix[4][4], float saturation, + float rlw, float glw, float blw) +{ + float s = 1.f - saturation; + float a = s * rlw + saturation; + float b = s * rlw; + float c = s * rlw; + float d = s * glw; + float e = s * glw + saturation; + float f = s * glw; + float g = s * blw; + float h = s * blw; + float i = s * blw + saturation; + float m[4][4]; + + m[0][0] = a; m[0][1] = b; m[0][2] = c; m[0][3] = 0.f; + m[1][0] = d; m[1][1] = e; m[1][2] = f; m[1][3] = 0.f; + m[2][0] = g; m[2][1] = h; m[2][2] = i; m[2][3] = 0.f; + m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f; + + matrix_multiply(m, matrix, matrix); +} + +static void matrix2imatrix(float matrix[4][4], int64_t imatrix[4][4]) +{ + for (int y = 0; y < 4; y++) + for (int x = 0; x < 4; x++) + imatrix[y][x] = lrintf(matrix[y][x] * DENOM); +} + +static void x_rotate_matrix(float matrix[4][4], float rs, float rc) +{ + float m[4][4]; + + m[0][0] = 1.f; m[0][1] = 0.f; m[0][2] = 0.f; m[0][3] = 0.f; + m[1][0] = 0.f; m[1][1] = rc; m[1][2] = rs; m[1][3] = 0.f; + m[2][0] = 0.f; m[2][1] = -rs; m[2][2] = rc; m[2][3] = 0.f; + m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f; + + matrix_multiply(m, matrix, matrix); +} + +static void y_rotate_matrix(float matrix[4][4], float rs, float rc) +{ + float m[4][4]; + + m[0][0] = rc; m[0][1] = 0.f; m[0][2] = -rs; m[0][3] = 0.f; + m[1][0] = 0.f; m[1][1] = 1.f; m[1][2] = 0.f; m[1][3] = 0.f; + m[2][0] = rs; m[2][1] = 0.f; m[2][2] = rc; m[2][3] = 0.f; + m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f; + + matrix_multiply(m, matrix, matrix); +} + +static void z_rotate_matrix(float matrix[4][4], float rs, float rc) +{ + float m[4][4]; + + m[0][0] = rc; m[0][1] = rs; m[0][2] = 0.f; m[0][3] = 0.f; + m[1][0] = -rs; m[1][1] = rc; m[1][2] = 0.f; m[1][3] = 0.f; + m[2][0] = 0.f; m[2][1] = 0.f; m[2][2] = 1.f; m[2][3] = 0.f; + m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f; + + matrix_multiply(m, matrix, matrix); +} + +static void z_shear_matrix(float matrix[4][4], float dx, float dy) +{ + float m[4][4]; + + m[0][0] = 1.f; m[0][1] = 0.f; m[0][2] = dx; m[0][3] = 0.f; + m[1][0] = 0.f; m[1][1] = 1.f; m[1][2] = dy; m[1][3] = 0.f; + m[2][0] = 0.f; m[2][1] = 0.f; m[2][2] = 1.f; m[2][3] = 0.f; + m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f; + + matrix_multiply(m, matrix, matrix); +} + +static void transform_point(float matrix[4][4], + float x, float y, float z, + float *tx, float *ty, float *tz) +{ + x = y; + *tx = x; + *tx = x * matrix[0][0] + y * matrix[1][0] + z * matrix[2][0] + matrix[3][0]; + *ty = x * matrix[0][1] + y * matrix[1][1] + z * matrix[2][1] + matrix[3][1]; + *tz = x * matrix[0][2] + y * matrix[1][2] + z * matrix[2][2] + matrix[3][2]; +} + +static void hue_rotate_matrix(float matrix[4][4], float rotation, + float rlw, float glw, float blw) +{ + float mag, lx, ly, lz; + float xrs, xrc; + float yrs, yrc; + float zrs, zrc; + float zsx, zsy; + + mag = M_SQRT2; + xrs = 1.f / mag; + xrc = 1.f / mag; + x_rotate_matrix(matrix, xrs, xrc); + + mag = sqrtf(3.f); + yrs = -1.f / mag; + yrc = M_SQRT2 / mag; + y_rotate_matrix(matrix, yrs, yrc); + + transform_point(matrix, rlw, glw, blw, &lx, &ly, &lz); + zsx = lx / lz; + zsy = ly / lz; + z_shear_matrix(matrix, zsx, zsy); + + zrs = sinf(rotation * M_PI / 180.f); + zrc = cosf(rotation * M_PI / 180.f); + z_rotate_matrix(matrix, zrs, zrc); + + z_shear_matrix(matrix, -zsx, -zsy); + + y_rotate_matrix(matrix, -yrs, yrc); + x_rotate_matrix(matrix, -xrs, xrc); +} + +static void shue_rotate_matrix(float m[4][4], float rotation) +{ + float xrs, xrc, yrs, yrc, zrs, zrc, mag; + + mag = M_SQRT2; + xrs = 1.f / mag; + xrc = 1.f / mag; + x_rotate_matrix(m, xrs, xrc); + + mag = sqrtf(3.f); + yrs = -1.f / mag; + yrc = M_SQRT2 / mag; + y_rotate_matrix(m, yrs, yrc); + + zrs = sinf(rotation * M_PI / 180.f); + zrc = cosf(rotation * M_PI / 180.f); + z_rotate_matrix(m, zrs, zrc); + + y_rotate_matrix(m, -yrs, yrc); + x_rotate_matrix(m, -xrs, xrc); +} + +static void init_matrix(HueSaturationContext *s) +{ + float i = 1.f + s->intensity; + float saturation = 1.f + s->saturation; + float hue = s->hue; + + identity_matrix(s->matrix); + colorscale_matrix(s->matrix, i, i, i); + saturation_matrix(s->matrix, saturation, + s->rlw, s->glw, s->blw); + + if (s->lightness) + hue_rotate_matrix(s->matrix, hue, + s->rlw, s->glw, s->blw); + else + shue_rotate_matrix(s->matrix, hue); + + matrix2imatrix(s->matrix, s->imatrix); +} + +static int filter_frame(AVFilterLink *inlink, AVFrame *frame) +{ + AVFilterContext *ctx = inlink->dst; + HueSaturationContext *s = ctx->priv; + + init_matrix(s); + + ff_filter_execute(ctx, s->do_slice[(s->strength >= 99.f) && (s->colors == ALL)], frame, NULL, + FFMIN(s->planeheight[1], ff_filter_get_nb_threads(ctx))); + + return ff_filter_frame(ctx->outputs[0], frame); +} + +static const enum AVPixelFormat pixel_fmts[] = { + AV_PIX_FMT_RGB24, AV_PIX_FMT_BGR24, + AV_PIX_FMT_RGBA, AV_PIX_FMT_BGRA, + AV_PIX_FMT_ABGR, AV_PIX_FMT_ARGB, + AV_PIX_FMT_0BGR, AV_PIX_FMT_0RGB, + AV_PIX_FMT_RGB0, AV_PIX_FMT_BGR0, + AV_PIX_FMT_RGB48, AV_PIX_FMT_BGR48, + AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64, + AV_PIX_FMT_NONE +}; + +static av_cold int config_input(AVFilterLink *inlink) +{ + AVFilterContext *ctx = inlink->dst; + HueSaturationContext *s = ctx->priv; + const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format); + + s->depth = desc->comp[0].depth; + s->bpp = s->depth >> 3; + s->step = av_get_padded_bits_per_pixel(desc) >> (3 + (s->bpp == 2)); + ff_fill_rgba_map(s->rgba_map, inlink->format); + + s->planewidth[1] = s->planewidth[2] = AV_CEIL_RSHIFT(inlink->w, desc->log2_chroma_w); + s->planewidth[0] = s->planewidth[3] = inlink->w; + s->planeheight[1] = s->planeheight[2] = AV_CEIL_RSHIFT(inlink->h, desc->log2_chroma_h); + s->planeheight[0] = s->planeheight[3] = inlink->h; + + s->do_slice[0] = s->depth <= 8 ? do_slice_8_0 : do_slice_16_0; + s->do_slice[1] = s->depth <= 8 ? do_slice_8_1 : do_slice_16_1; + + return 0; +} + +static const AVFilterPad huesaturation_inputs[] = { + { + .name = "default", + .type = AVMEDIA_TYPE_VIDEO, + .flags = AVFILTERPAD_FLAG_NEEDS_WRITABLE, + .filter_frame = filter_frame, + .config_props = config_input, + }, +}; + +static const AVFilterPad huesaturation_outputs[] = { + { + .name = "default", + .type = AVMEDIA_TYPE_VIDEO, + }, +}; + +#define OFFSET(x) offsetof(HueSaturationContext, x) +#define VF AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM + +static const AVOption huesaturation_options[] = { + { "hue", "set the hue shift", OFFSET(hue), AV_OPT_TYPE_FLOAT, {.dbl=0},-180, 180, VF }, + { "saturation", "set the saturation shift", OFFSET(saturation), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, VF }, + { "intensity", "set the intensity shift", OFFSET(intensity), AV_OPT_TYPE_FLOAT, {.dbl=0}, -1, 1, VF }, + { "colors", "set colors range", OFFSET(colors), AV_OPT_TYPE_FLAGS, {.i64=ALL}, 0,ALL,VF, "colors" }, + { "r", "set reds", 0, AV_OPT_TYPE_CONST, {.i64=RED}, 0, 0, VF, "colors" }, + { "y", "set yellows", 0, AV_OPT_TYPE_CONST, {.i64=YELLOW}, 0, 0, VF, "colors" }, + { "g", "set greens", 0, AV_OPT_TYPE_CONST, {.i64=GREEN}, 0, 0, VF, "colors" }, + { "c", "set cyans", 0, AV_OPT_TYPE_CONST, {.i64=CYAN}, 0, 0, VF, "colors" }, + { "b", "set blues", 0, AV_OPT_TYPE_CONST, {.i64=BLUE}, 0, 0, VF, "colors" }, + { "m", "set magentas", 0, AV_OPT_TYPE_CONST, {.i64=MAGENTA}, 0, 0, VF, "colors" }, + { "a", "set all colors", 0, AV_OPT_TYPE_CONST, {.i64=ALL}, 0, 0, VF, "colors" }, + { "strength", "set the filtering strength", OFFSET(strength), AV_OPT_TYPE_FLOAT, {.dbl=1}, 0,100,VF }, + { "rw", "set the red weight", OFFSET(rlw), AV_OPT_TYPE_FLOAT, {.dbl=.333}, 0, 1, VF }, + { "gw", "set the green weight", OFFSET(glw), AV_OPT_TYPE_FLOAT, {.dbl=.334}, 0, 1, VF }, + { "bw", "set the blue weight", OFFSET(blw), AV_OPT_TYPE_FLOAT, {.dbl=.333}, 0, 1, VF }, + { "lightness", "set the preserve lightness", OFFSET(lightness), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, VF }, + { NULL } +}; + +AVFILTER_DEFINE_CLASS(huesaturation); + +const AVFilter ff_vf_huesaturation = { + .name = "huesaturation", + .description = NULL_IF_CONFIG_SMALL("Apply hue-saturation-intensity adjustments."), + .priv_size = sizeof(HueSaturationContext), + .priv_class = &huesaturation_class, + FILTER_INPUTS(huesaturation_inputs), + FILTER_OUTPUTS(huesaturation_outputs), + FILTER_PIXFMTS_ARRAY(pixel_fmts), + .flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS, + .process_command = ff_filter_process_command, +}; |