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authorChristophe Gisquet <christophe.gisquet@gmail.com>2015-03-14 11:48:58 +0000
committerMichael Niedermayer <michaelni@gmx.at>2015-03-29 03:34:23 +0200
commit691f9dee0060458e5d3c36346af8c41cf9e74500 (patch)
tree6916263cc22976ec3787b37966c124ab3151a683
parent40dab450503125f22a82cebf03453b2bdd65d748 (diff)
downloadffmpeg-691f9dee0060458e5d3c36346af8c41cf9e74500.tar.gz
ac3_fixed: fix computation of spx_noise_blend
It was set to 1 instead of sqrt(3) Signed-off-by: Michael Niedermayer <michaelni@gmx.at> (cherry picked from commit c4bf3833f4663fd484441907f73c5bc4700021a4) Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
-rw-r--r--libavcodec/ac3dec.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libavcodec/ac3dec.c b/libavcodec/ac3dec.c
index 80b93946f6..a0cdb5af69 100644
--- a/libavcodec/ac3dec.c
+++ b/libavcodec/ac3dec.c
@@ -939,7 +939,7 @@ static int decode_audio_block(AC3DecodeContext *s, int blk)
nblend = 0;
sblend = 0x800000;
} else if (nratio > 0x7fffff) {
- nblend = 0x800000;
+ nblend = 14529495; // sqrt(3) in FP.23
sblend = 0;
} else {
nblend = fixed_sqrt(nratio, 23);