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authorDiego Biurrun <diego@biurrun.de>2009-03-02 03:52:40 +0000
committerDiego Biurrun <diego@biurrun.de>2009-03-02 03:52:40 +0000
commit641992de59075864aca8d453bef31d2c846ab136 (patch)
treeaccea5f605da29f171e748106f7ba3c4ab8eaf8d
parenta1c5b6ece75ec63d4f6e04187e790d0ecd4f4838 (diff)
downloadffmpeg-641992de59075864aca8d453bef31d2c846ab136.tar.gz
Another round of missing codecs and name updates to match the codec long_name.
Originally committed as revision 17712 to svn://svn.ffmpeg.org/ffmpeg/trunk
-rw-r--r--doc/general.texi29
1 files changed, 26 insertions, 3 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 6b00282b3f..45e1d5c7cf 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -388,6 +388,8 @@ following image formats are supported:
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
@item Nintendo Gamecube THP video @tab @tab X
+@item NuppelVideo/RTjpeg @tab @tab X
+ @tab Video encoding used in NuppelVideo files.
@item On2 VP3 @tab @tab X
@tab still experimental
@item On2 VP5 @tab @tab X
@@ -415,8 +417,6 @@ following image formats are supported:
@tab Texture dictionaries used by the Renderware Engine.
@item RL2 video @tab @tab X
@tab used in some games by Entertainment Software Partners
-@item RTjpeg @tab @tab X
- @tab Video encoding used in NuppelVideo files.
@item Sierra VMD video @tab @tab X
@tab Used in Sierra VMD files.
@item Smacker video @tab @tab X
@@ -535,8 +535,31 @@ following image formats are supported:
@item MS IMA ADPCM @tab X @tab X
@item Musepack SV7 @tab @tab X
@item Musepack SV8 @tab @tab X
-@item Nellymoser ASAO @tab X @tab X
+@item Nellymoser Asao @tab X @tab X
@item Nintendo Gamecube THP ADPCM @tab @tab X
+@item PCM A-law @tab X @tab X
+@item PCM mu-law @tab X @tab X
+@item PCM 16-bit little-endian planar @tab @tab X
+@item PCM 32-bit floating point big-endian @tab X @tab X
+@item PCM 32-bit floating point little-endian @tab X @tab X
+@item PCM 64-bit floating point big-endian @tab X @tab X
+@item PCM 64-bit floating point little-endian @tab X @tab X
+@item PCM D-Cinema audio signed 24-bit @tab X @tab X
+@item PCM signed 8-bit @tab X @tab X
+@item PCM signed 16-bit big-endian @tab X @tab X
+@item PCM signed 16-bit little-endian @tab X @tab X
+@item PCM signed 24-bit big-endian @tab X @tab X
+@item PCM signed 24-bit little-endian @tab X @tab X
+@item PCM signed 32-bit big-endian @tab X @tab X
+@item PCM signed 32-bit little-endian @tab X @tab X
+@item PCM unsigned 8-bit @tab X @tab X
+@item PCM unsigned 16-bit big-endian @tab X @tab X
+@item PCM unsigned 16-bit little-endian @tab X @tab X
+@item PCM unsigned 24-bit big-endian @tab X @tab X
+@item PCM unsigned 24-bit little-endian @tab X @tab X
+@item PCM unsigned 32-bit big-endian @tab X @tab X
+@item PCM unsigned 32-bit little-endian @tab X @tab X
+@item PCM Zork @tab X @tab X
@item QCELP / PureVoice @tab @tab X
@item QDesign Music Codec 2 @tab @tab X
@tab There are still some distortions.