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author | Haihao Xiang <haihao.xiang@intel.com> | 2024-01-16 13:23:10 +0800 |
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committer | Stefano Sabatini <stefasab@gmail.com> | 2024-01-20 12:46:33 +0100 |
commit | 6414ecd85754af9dc758d067841fdff079d1bd71 (patch) | |
tree | cdc8553c867e3e05418b3e64ec1c55f3b64f053d | |
parent | 344d3a7d45292eee73d33e1855a916de70d80a70 (diff) | |
download | ffmpeg-6414ecd85754af9dc758d067841fdff079d1bd71.tar.gz |
doc/ffmpeg: update the documentation about qsv device creation
Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
-rw-r--r-- | doc/ffmpeg.texi | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/doc/ffmpeg.texi b/doc/ffmpeg.texi index f58103810a..f034b7d4a2 100644 --- a/doc/ffmpeg.texi +++ b/doc/ffmpeg.texi @@ -1400,16 +1400,38 @@ If not specified, @samp{auto_any} is used. platform-appropriate subdevice (@samp{dxva2} or @samp{d3d11va} or @samp{vaapi}) and then deriving a QSV device from that.) -Alternatively, @samp{child_device_type} helps to choose platform-appropriate subdevice type. -On Windows @samp{d3d11va} is used as default subdevice type. +The following options are recognized: +@table @option +@item child_device +Specify a DRM render node on Linux or DirectX adapter on Windows. +@item child_device_type +Choose platform-appropriate subdevice type. On Windows @samp{d3d11va} is used +as default subdevice type when @code{--enable-libvpl} is specified at configuration time, +@samp{dxva2} is used as default subdevice type when @code{--enable-libmfx} is specified at +configuration time. On Linux user can use @samp{vaapi} only as subdevice type. +@end table Examples: @table @emph +@item -init_hw_device qsv:hw,child_device=/dev/dri/renderD129 +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DRM render node @file{/dev/dri/renderD129}. + +@item -init_hw_device qsv:hw,child_device=1 +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1. + @item -init_hw_device qsv:hw,child_device_type=d3d11va Choose the GPU subdevice with type @samp{d3d11va} and create QSV device with @samp{MFX_IMPL_HARDWARE}. @item -init_hw_device qsv:hw,child_device_type=dxva2 Choose the GPU subdevice with type @samp{dxva2} and create QSV device with @samp{MFX_IMPL_HARDWARE}. + +@item -init_hw_device qsv:hw,child_device=1,child_device_type=d3d11va +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1 with subdevice type @samp{d3d11va}. + +@item -init_hw_device vaapi=va:/dev/dri/renderD129 -init_hw_device qsv=hw1@@@var{va} +Create a VAAPI device called @samp{va} on @file{/dev/dri/renderD129}, then derive a QSV device called @samp{hw1} +from device @samp{va}. + @end table @item opencl |