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author | Tom Butterworth <bangnoise@gmail.com> | 2015-06-23 17:40:11 +0100 |
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committer | Vittorio Giovara <vittorio.giovara@gmail.com> | 2015-06-24 14:45:23 +0100 |
commit | 5dbd491eb38efab1d1313d4129ed76ab2e98176d (patch) | |
tree | ee2e99cdaea0af39038ed263c20fb55e5dc405e7 | |
parent | 4d55484391112a30d16812597b9ad81605af0c24 (diff) | |
download | ffmpeg-5dbd491eb38efab1d1313d4129ed76ab2e98176d.tar.gz |
TextureDSP: fix erroneous condition which produced blocky output for DXT
-rw-r--r-- | libavcodec/texturedspenc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libavcodec/texturedspenc.c b/libavcodec/texturedspenc.c index 4a387c5edc..2036998c81 100644 --- a/libavcodec/texturedspenc.c +++ b/libavcodec/texturedspenc.c @@ -363,7 +363,7 @@ static int refine_colors(const uint8_t *block, ptrdiff_t stride, const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 }; /* Check if all pixels have the same index */ - if (mask ^ (mask << 2) < 4) { + if ((mask ^ (mask << 2)) < 4) { /* If so, linear system would be singular; solve using optimal * single-color match on average color. */ int r = 8, g = 8, b = 8; |