diff options
author | Marton Balint <cus@passwd.hu> | 2016-11-15 00:38:12 +0100 |
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committer | Marton Balint <cus@passwd.hu> | 2016-11-20 23:38:06 +0100 |
commit | 58af48f1c3cc98afc1f25d494f197148801cf210 (patch) | |
tree | 636b8737d38537cba73b01036c9728a181fa7fc6 | |
parent | 8c1342e631d635f6cad13f9374c4f2005c22b9e5 (diff) | |
download | ffmpeg-58af48f1c3cc98afc1f25d494f197148801cf210.tar.gz |
ffplay: add support for negative RGBA linesize
This fixes the crash reported in ticket #5947.
Signed-off-by: Marton Balint <cus@passwd.hu>
-rw-r--r-- | ffplay.c | 14 |
1 files changed, 12 insertions, 2 deletions
@@ -165,6 +165,7 @@ typedef struct Frame { int format; AVRational sar; int uploaded; + int flip_v; } Frame; typedef struct FrameQueue { @@ -861,12 +862,20 @@ static int upload_texture(SDL_Texture *tex, AVFrame *frame, struct SwsContext ** int ret = 0; switch (frame->format) { case AV_PIX_FMT_YUV420P: + if (frame->linesize[0] < 0 || frame->linesize[1] < 0 || frame->linesize[2] < 0) { + av_log(NULL, AV_LOG_ERROR, "Negative linesize is not supported for YUV.\n"); + return -1; + } ret = SDL_UpdateYUVTexture(tex, NULL, frame->data[0], frame->linesize[0], frame->data[1], frame->linesize[1], frame->data[2], frame->linesize[2]); break; case AV_PIX_FMT_BGRA: - ret = SDL_UpdateTexture(tex, NULL, frame->data[0], frame->linesize[0]); + if (frame->linesize[0] < 0) { + ret = SDL_UpdateTexture(tex, NULL, frame->data[0] + frame->linesize[0] * (frame->height - 1), -frame->linesize[0]); + } else { + ret = SDL_UpdateTexture(tex, NULL, frame->data[0], frame->linesize[0]); + } break; default: /* This should only happen if we are not using avfilter... */ @@ -949,9 +958,10 @@ static void video_image_display(VideoState *is) if (upload_texture(vp->bmp, vp->frame, &is->img_convert_ctx) < 0) return; vp->uploaded = 1; + vp->flip_v = vp->frame->linesize[0] < 0; } - SDL_RenderCopy(renderer, vp->bmp, NULL, &rect); + SDL_RenderCopyEx(renderer, vp->bmp, NULL, &rect, 0, NULL, vp->flip_v ? SDL_FLIP_VERTICAL : 0); if (sp) { #if USE_ONEPASS_SUBTITLE_RENDER SDL_RenderCopy(renderer, is->sub_texture, NULL, &rect); |