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authorMarton Balint <cus@passwd.hu>2022-03-19 20:51:24 +0100
committerMarton Balint <cus@passwd.hu>2022-04-10 20:12:23 +0200
commit541d3755e92da34b69df8c3c08d0d66cc4b05afd (patch)
tree8c7ef4098affff00b3663a5b5131248b9aa93696
parent80e997b0818a36b1b28e39d745c466d01038aa1f (diff)
downloadffmpeg-541d3755e92da34b69df8c3c08d0d66cc4b05afd.tar.gz
avcodec/texturedsp: add TextureDSPThreadContext for common decode/encode function
This will allow using a common threaded decode or encode function from most codecs using texture DSP functions. Signed-off-by: Marton Balint <cus@passwd.hu>
-rw-r--r--libavcodec/texturedsp.c4
-rw-r--r--libavcodec/texturedsp.h23
-rw-r--r--libavcodec/texturedsp_template.c57
-rw-r--r--libavcodec/texturedspenc.c4
4 files changed, 88 insertions, 0 deletions
diff --git a/libavcodec/texturedsp.c b/libavcodec/texturedsp.c
index b7dd8baa12..b8938213ef 100644
--- a/libavcodec/texturedsp.c
+++ b/libavcodec/texturedsp.c
@@ -652,3 +652,7 @@ av_cold void ff_texturedsp_init(TextureDSPContext *c)
c->rgtc2u_block = rgtc2u_block;
c->dxn3dc_block = dxn3dc_block;
}
+
+#define TEXTUREDSP_FUNC_NAME ff_texturedsp_decompress_thread
+#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(a, b, c)
+#include "texturedsp_template.c"
diff --git a/libavcodec/texturedsp.h b/libavcodec/texturedsp.h
index 90ceb2b6aa..e15d3c2b02 100644
--- a/libavcodec/texturedsp.h
+++ b/libavcodec/texturedsp.h
@@ -39,6 +39,8 @@
#include <stddef.h>
#include <stdint.h>
+#include "avcodec.h"
+
#define TEXTURE_BLOCK_W 4
#define TEXTURE_BLOCK_H 4
@@ -60,7 +62,28 @@ typedef struct TextureDSPContext {
int (*dxn3dc_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
} TextureDSPContext;
+typedef struct TextureDSPThreadContext {
+ union {
+ const uint8_t *in; // Input frame data
+ uint8_t *out; // Output frame data
+ } frame_data;
+ ptrdiff_t stride; // Frame linesize
+ union {
+ const uint8_t *in; // Compressed texture for decompression
+ uint8_t *out; // Compressed texture of compression
+ } tex_data;
+ int tex_ratio; // Number of compressed bytes in a texture block
+ int raw_ratio; // Number bytes in a line of a raw block
+ int slice_count; // Number of slices for threaded operations
+
+ /* Pointer to the selected compress or decompress function. */
+ int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
+} TextureDSPThreadContext;
+
void ff_texturedsp_init(TextureDSPContext *c);
void ff_texturedspenc_init(TextureDSPContext *c);
+int ff_texturedsp_decompress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
+int ff_texturedsp_compress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
+
#endif /* AVCODEC_TEXTUREDSP_H */
diff --git a/libavcodec/texturedsp_template.c b/libavcodec/texturedsp_template.c
new file mode 100644
index 0000000000..bd193aa97c
--- /dev/null
+++ b/libavcodec/texturedsp_template.c
@@ -0,0 +1,57 @@
+/*
+ * Texture block compression and decompression
+ * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ */
+
+int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg,
+ int slice, int thread_nb)
+{
+ TextureDSPThreadContext *ctx = arg;
+ uint8_t *d = ctx->tex_data.out;
+ int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
+ int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
+ int x, y;
+ int start_slice, end_slice;
+ int base_blocks_per_slice = h_block / ctx->slice_count;
+ int remainder_blocks = h_block % ctx->slice_count;
+
+ /* When the frame height (in blocks) doesn't divide evenly between the
+ * number of slices, spread the remaining blocks evenly between the first
+ * operations */
+ start_slice = slice * base_blocks_per_slice;
+ /* Add any extra blocks (one per slice) that have been added before this slice */
+ start_slice += FFMIN(slice, remainder_blocks);
+
+ end_slice = start_slice + base_blocks_per_slice;
+ /* Add an extra block if there are still remainder blocks to be accounted for */
+ if (slice < remainder_blocks)
+ end_slice++;
+
+ for (y = start_slice; y < end_slice; y++) {
+ uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H;
+ int off = y * w_block;
+ for (x = 0; x < w_block; x++) {
+ ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride,
+ d + (off + x) * ctx->tex_ratio);
+ }
+ }
+
+ return 0;
+}
diff --git a/libavcodec/texturedspenc.c b/libavcodec/texturedspenc.c
index 3d68e0cf39..381be16f75 100644
--- a/libavcodec/texturedspenc.c
+++ b/libavcodec/texturedspenc.c
@@ -670,3 +670,7 @@ av_cold void ff_texturedspenc_init(TextureDSPContext *c)
c->dxt5ys_block = dxt5ys_block;
c->rgtc1u_alpha_block = rgtc1u_alpha_block;
}
+
+#define TEXTUREDSP_FUNC_NAME ff_texturedsp_compress_thread
+#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(c, b, a)
+#include "texturedsp_template.c"