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author | Paul B Mahol <onemda@gmail.com> | 2019-09-22 14:01:14 +0200 |
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committer | Paul B Mahol <onemda@gmail.com> | 2019-09-22 14:12:51 +0200 |
commit | 51a2f02117df54a78a3ccde65ff6b09d10503843 (patch) | |
tree | c0feb92e0d52b2236e3956c993946f2a2105193a | |
parent | 79d14a3cc8e9105385044dbe2c4f696f0c9c1c07 (diff) | |
download | ffmpeg-51a2f02117df54a78a3ccde65ff6b09d10503843.tar.gz |
avfilter/vf_v360: add fixed pixel padding options
-rw-r--r-- | doc/filters.texi | 6 | ||||
-rw-r--r-- | libavfilter/v360.h | 4 | ||||
-rw-r--r-- | libavfilter/vf_v360.c | 83 |
3 files changed, 67 insertions, 26 deletions
diff --git a/doc/filters.texi b/doc/filters.texi index 2cc0d9dfc5..e41384aed8 100644 --- a/doc/filters.texi +++ b/doc/filters.texi @@ -17961,6 +17961,12 @@ No padding. Default value is @b{@samp{0}}. +@item fin_pad +@item fout_pad +Set fixed padding for the input/output cubemap. Values in pixels. + +Default value is @b{@samp{0}}. If greater than zero it overrides other padding options. + @item in_forder @item out_forder Set order of faces for the input/output cubemap. Choose one direction for each position. diff --git a/libavfilter/v360.h b/libavfilter/v360.h index aa0bb948d5..031c1924f1 100644 --- a/libavfilter/v360.h +++ b/libavfilter/v360.h @@ -114,6 +114,7 @@ typedef struct V360Context { int in_stereo, out_stereo; float in_pad, out_pad; + int fin_pad, fout_pad; float yaw, pitch, roll; @@ -129,6 +130,9 @@ typedef struct V360Context { float input_mirror_modifier[2]; float output_mirror_modifier[3]; + int in_width, in_height; + int out_width, out_height; + int pr_width[4], pr_height[4]; int in_offset_w[4], in_offset_h[4]; diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c index fa28f31ae0..c34e3258f5 100644 --- a/libavfilter/vf_v360.c +++ b/libavfilter/vf_v360.c @@ -105,8 +105,10 @@ static const AVOption v360_options[] = { {"out_forder", "output cubemap face order", OFFSET(out_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, "out_forder"}, { "in_frot", "input cubemap face rotation", OFFSET(in_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "in_frot"}, { "out_frot", "output cubemap face rotation",OFFSET(out_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "out_frot"}, - { "in_pad", "input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "in_pad"}, - { "out_pad", "output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "out_pad"}, + { "in_pad", "percent input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "in_pad"}, + { "out_pad", "percent output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "out_pad"}, + { "fin_pad", "fixed input cubemap pads", OFFSET(fin_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100, FLAGS, "fin_pad"}, + { "fout_pad", "fixed output cubemap pads", OFFSET(fout_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100, FLAGS, "fout_pad"}, { "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "yaw"}, { "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "pitch"}, { "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "roll"}, @@ -724,16 +726,18 @@ static void normalize_vector(float *vec) * @param vf vertical cubemap coordinate [0, 1) * @param face face of cubemap * @param vec coordinates on sphere + * @param scalew scale for uf + * @param scaleh scale for vf */ static void cube_to_xyz(const V360Context *s, float uf, float vf, int face, - float *vec) + float *vec, float scalew, float scaleh) { const int direction = s->out_cubemap_direction_order[face]; float l_x, l_y, l_z; - uf /= (1.f - s->out_pad); - vf /= (1.f - s->out_pad); + uf /= scalew; + vf /= scaleh; rotate_cube_face_inverse(&uf, &vf, s->out_cubemap_face_rotation[face]); @@ -1063,6 +1067,9 @@ static void cube3x2_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { + const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_width / 3.f) : 1.f - s->out_pad; + const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_height / 2.f) : 1.f - s->out_pad; + const float ew = width / 3.f; const float eh = height / 2.f; @@ -1078,7 +1085,7 @@ static void cube3x2_to_xyz(const V360Context *s, const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f; const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f; - cube_to_xyz(s, uf, vf, face, vec); + cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh); } /** @@ -1097,6 +1104,8 @@ static void xyz_to_cube3x2(const V360Context *s, const float *vec, int width, int height, uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv) { + const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_width / 3.f) : 1.f - s->in_pad; + const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_height / 2.f) : 1.f - s->in_pad; const float ew = width / 3.f; const float eh = height / 2.f; float uf, vf; @@ -1107,8 +1116,8 @@ static void xyz_to_cube3x2(const V360Context *s, xyz_to_cube(s, vec, &uf, &vf, &direction); - uf *= (1.f - s->in_pad); - vf *= (1.f - s->in_pad); + uf *= scalew; + vf *= scaleh; face = s->in_cubemap_face_order[direction]; u_face = face % 3; @@ -1143,13 +1152,13 @@ static void xyz_to_cube3x2(const V360Context *s, uf = 2.f * new_ui / ewi - 1.f; vf = 2.f * new_vi / ehi - 1.f; - uf /= (1.f - s->in_pad); - vf /= (1.f - s->in_pad); + uf /= scalew; + vf /= scaleh; process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face); - uf *= (1.f - s->in_pad); - vf *= (1.f - s->in_pad); + uf *= scalew; + vf *= scaleh; u_face = face % 3; v_face = face / 3; @@ -1182,6 +1191,9 @@ static void cube1x6_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { + const float scalew = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / s->out_width : 1.f - s->out_pad; + const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_height / 6.f) : 1.f - s->out_pad; + const float ew = width; const float eh = height / 6.f; @@ -1193,7 +1205,7 @@ static void cube1x6_to_xyz(const V360Context *s, const float uf = 2.f * (i + 0.5f) / ew - 1.f; const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f; - cube_to_xyz(s, uf, vf, face, vec); + cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh); } /** @@ -1210,6 +1222,9 @@ static void cube6x1_to_xyz(const V360Context *s, int i, int j, int width, int height, float *vec) { + const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_width / 6.f) : 1.f - s->out_pad; + const float scaleh = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / s->out_height : 1.f - s->out_pad; + const float ew = width / 6.f; const float eh = height; @@ -1221,7 +1236,7 @@ static void cube6x1_to_xyz(const V360Context *s, const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f; const float vf = 2.f * (j + 0.5f) / eh - 1.f; - cube_to_xyz(s, uf, vf, face, vec); + cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh); } /** @@ -1240,6 +1255,8 @@ static void xyz_to_cube1x6(const V360Context *s, const float *vec, int width, int height, uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv) { + const float scalew = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / s->in_width : 1.f - s->in_pad; + const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_height / 6.f) : 1.f - s->in_pad; const float eh = height / 6.f; const int ewi = width; float uf, vf; @@ -1249,8 +1266,8 @@ static void xyz_to_cube1x6(const V360Context *s, xyz_to_cube(s, vec, &uf, &vf, &direction); - uf *= (1.f - s->in_pad); - vf *= (1.f - s->in_pad); + uf *= scalew; + vf *= scaleh; face = s->in_cubemap_face_order[direction]; ehi = ceilf(eh * (face + 1)) - ceilf(eh * face); @@ -1279,13 +1296,13 @@ static void xyz_to_cube1x6(const V360Context *s, uf = 2.f * new_ui / ewi - 1.f; vf = 2.f * new_vi / ehi - 1.f; - uf /= (1.f - s->in_pad); - vf /= (1.f - s->in_pad); + uf /= scalew; + vf /= scaleh; process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face); - uf *= (1.f - s->in_pad); - vf *= (1.f - s->in_pad); + uf *= scalew; + vf *= scaleh; v_shift = ceilf(eh * face); new_ehi = ceilf(eh * (face + 1)) - v_shift; @@ -1316,6 +1333,8 @@ static void xyz_to_cube6x1(const V360Context *s, const float *vec, int width, int height, uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv) { + const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_width / 6.f) : 1.f - s->in_pad; + const float scaleh = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / s->in_height : 1.f - s->in_pad; const float ew = width / 6.f; const int ehi = height; float uf, vf; @@ -1325,8 +1344,8 @@ static void xyz_to_cube6x1(const V360Context *s, xyz_to_cube(s, vec, &uf, &vf, &direction); - uf *= (1.f - s->in_pad); - vf *= (1.f - s->in_pad); + uf *= scalew; + vf *= scaleh; face = s->in_cubemap_face_order[direction]; ewi = ceilf(ew * (face + 1)) - ceilf(ew * face); @@ -1355,13 +1374,13 @@ static void xyz_to_cube6x1(const V360Context *s, uf = 2.f * new_ui / ewi - 1.f; vf = 2.f * new_vi / ehi - 1.f; - uf /= (1.f - s->in_pad); - vf /= (1.f - s->in_pad); + uf /= scalew; + vf /= scaleh; process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face); - uf *= (1.f - s->in_pad); - vf *= (1.f - s->in_pad); + uf *= scalew; + vf *= scaleh; u_shift = ceilf(ew * face); new_ewi = ceilf(ew * (face + 1)) - u_shift; @@ -2516,6 +2535,12 @@ static int config_output(AVFilterLink *outlink) set_dimensions(s->inplanewidth, s->inplaneheight, w, h, desc); set_dimensions(s->in_offset_w, s->in_offset_h, in_offset_w, in_offset_h, desc); + s->in_width = s->inplanewidth[0]; + s->in_height = s->inplaneheight[0]; + + if (s->in_transpose) + FFSWAP(int, s->in_width, s->in_height); + switch (s->in) { case EQUIRECTANGULAR: s->in_transform = xyz_to_equirect; @@ -2699,6 +2724,12 @@ static int config_output(AVFilterLink *outlink) set_dimensions(s->pr_width, s->pr_height, w, h, desc); + s->out_width = s->pr_width[0]; + s->out_height = s->pr_height[0]; + + if (s->out_transpose) + FFSWAP(int, s->out_width, s->out_height); + switch (s->out_stereo) { case STEREO_2D: out_offset_w = out_offset_h = 0; |