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authorMans Rullgard <mans@mansr.com>2011-11-26 00:22:28 +0000
committerMans Rullgard <mans@mansr.com>2011-11-26 11:38:41 +0000
commit3d1af11df49c9bd27f6677ec2fa327b379144e11 (patch)
tree5080ba5fb57f3cf98fc1b27abe0d065a87554d20
parentb7581b5c839d1e293bb9dc34352a76df9d3158a9 (diff)
downloadffmpeg-3d1af11df49c9bd27f6677ec2fa327b379144e11.tar.gz
sol: use AV_RL32 instead of raw pointer cast
Signed-off-by: Mans Rullgard <mans@mansr.com>
-rw-r--r--libavformat/sol.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/libavformat/sol.c b/libavformat/sol.c
index 55accc2473..0fd4259651 100644
--- a/libavformat/sol.c
+++ b/libavformat/sol.c
@@ -23,7 +23,7 @@
* Based on documents from Game Audio Player and own research
*/
-#include "libavutil/bswap.h"
+#include "libavutil/intreadwrite.h"
#include "avformat.h"
#include "pcm.h"
@@ -33,8 +33,7 @@
static int sol_probe(AVProbeData *p)
{
/* check file header */
- uint16_t magic;
- magic=av_le2ne16(*((uint16_t*)p->buf));
+ uint16_t magic = AV_RL32(p->buf);
if ((magic == 0x0B8D || magic == 0x0C0D || magic == 0x0C8D) &&
p->buf[2] == 'S' && p->buf[3] == 'O' &&
p->buf[4] == 'L' && p->buf[5] == 0)