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authorMark Thompson <sw@jkqxz.net>2020-07-28 23:50:22 +0100
committerMark Thompson <sw@jkqxz.net>2020-08-01 17:39:32 +0100
commit3d19c5ee688ebe9adeee8b3ddf9274517e55c8ab (patch)
treeb03217e050e688bfb7a2fcb81ee5d1eb9571e98a
parentbc58d1f58eeb7f80049b18395256f2a8cb039f64 (diff)
downloadffmpeg-3d19c5ee688ebe9adeee8b3ddf9274517e55c8ab.tar.gz
vaapi_encode_h265: Don't require uniform_spacing_flag
Though still use it if the tile arrangement matches. Also try to keep the fields in the same order as the standard.
-rw-r--r--libavcodec/vaapi_encode_h265.c41
1 files changed, 30 insertions, 11 deletions
diff --git a/libavcodec/vaapi_encode_h265.c b/libavcodec/vaapi_encode_h265.c
index 04bd2bef1d..316030914c 100644
--- a/libavcodec/vaapi_encode_h265.c
+++ b/libavcodec/vaapi_encode_h265.c
@@ -555,23 +555,42 @@ static int vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
pps->cu_qp_delta_enabled_flag = (ctx->va_rc_mode != VA_RC_CQP);
pps->diff_cu_qp_delta_depth = 0;
- pps->pps_loop_filter_across_slices_enabled_flag = 1;
-
if (ctx->tile_rows && ctx->tile_cols) {
- pps->tiles_enabled_flag = 1;
- pps->uniform_spacing_flag = 1;
-
- pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
- pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
-
- pps->loop_filter_across_tiles_enabled_flag = 1;
+ int uniform_spacing;
+
+ pps->tiles_enabled_flag = 1;
+ pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
+ pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
+
+ // Test whether the spacing provided matches the H.265 uniform
+ // spacing, and set the flag if it does.
+ uniform_spacing = 1;
+ for (i = 0; i <= pps->num_tile_columns_minus1 &&
+ uniform_spacing; i++) {
+ if (ctx->col_width[i] !=
+ (i + 1) * ctx->slice_block_cols / ctx->tile_cols -
+ i * ctx->slice_block_cols / ctx->tile_cols)
+ uniform_spacing = 0;
+ }
+ for (i = 0; i <= pps->num_tile_rows_minus1 &&
+ uniform_spacing; i++) {
+ if (ctx->row_height[i] !=
+ (i + 1) * ctx->slice_block_rows / ctx->tile_rows -
+ i * ctx->slice_block_rows / ctx->tile_rows)
+ uniform_spacing = 0;
+ }
+ pps->uniform_spacing_flag = uniform_spacing;
- for (i = 0; i <= pps->num_tile_rows_minus1; i++)
- pps->row_height_minus1[i] = ctx->row_height[i] - 1;
for (i = 0; i <= pps->num_tile_columns_minus1; i++)
pps->column_width_minus1[i] = ctx->col_width[i] - 1;
+ for (i = 0; i <= pps->num_tile_rows_minus1; i++)
+ pps->row_height_minus1[i] = ctx->row_height[i] - 1;
+
+ pps->loop_filter_across_tiles_enabled_flag = 1;
}
+ pps->pps_loop_filter_across_slices_enabled_flag = 1;
+
// Fill VAAPI parameter buffers.
*vseq = (VAEncSequenceParameterBufferHEVC) {