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author | Clément Bœsch <u@pkh.me> | 2014-01-04 09:31:40 +0100 |
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committer | Clément Bœsch <u@pkh.me> | 2014-01-04 09:42:31 +0100 |
commit | 307b6b8cb4f8c2e6bd4ecf19395b2f42b929c63c (patch) | |
tree | 1fc3f5c03f24bd5b7069add8ef76b2a6fedde6ae | |
parent | be524ffc16bf14cab0ad112b0dcb48d09a2a40ff (diff) | |
download | ffmpeg-307b6b8cb4f8c2e6bd4ecf19395b2f42b929c63c.tar.gz |
avfilter/lut3d: fix channel order in Iridas format parsing.
According to http://doc.iridas.com/index.php?title=LUT_Formats
for 3D textures, the data is also RGB, and ordered in such a way
that the red coordinate changes fastest, then the green coordinate,
and finally, the blue coordinate changes slowest:
Fixes Ticket #3236.
-rw-r--r-- | libavfilter/vf_lut3d.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libavfilter/vf_lut3d.c b/libavfilter/vf_lut3d.c index 79566be8ce..d28061815f 100644 --- a/libavfilter/vf_lut3d.c +++ b/libavfilter/vf_lut3d.c @@ -273,7 +273,7 @@ static int parse_cube(AVFilterContext *ctx, FILE *f) for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { for (i = 0; i < size; i++) { - struct rgbvec *vec = &lut3d->lut[k][j][i]; + struct rgbvec *vec = &lut3d->lut[i][j][k]; do { NEXT_LINE(0); |