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author | Diego Biurrun <diego@biurrun.de> | 2010-03-01 14:30:28 +0000 |
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committer | Diego Biurrun <diego@biurrun.de> | 2010-03-01 14:30:28 +0000 |
commit | 2bcaf2feeb7cf064323aa4afd14338cde7bbb20b (patch) | |
tree | 125f431244fe4774677f91bc5dbc6877c249a182 | |
parent | e1c0b00b06803ab66c88841c1caff9d3416c952d (diff) | |
download | ffmpeg-2bcaf2feeb7cf064323aa4afd14338cde7bbb20b.tar.gz |
Fix AMR-NB entry in the supported audio codecs list.
The decoding and encoding rows were switched around.
Originally committed as revision 22128 to svn://svn.ffmpeg.org/ffmpeg/trunk
-rw-r--r-- | doc/general.texi | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/general.texi b/doc/general.texi index e4f4423191..6fed6c3b8c 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -549,7 +549,7 @@ following image formats are supported: @item ADPCM Westwood Studios IMA @tab @tab X @tab Used in Westwood Studios games like Command and Conquer. @item ADPCM Yamaha @tab X @tab X -@item AMR-NB @tab X @tab E +@item AMR-NB @tab E @tab X @tab encoding supported through external library libopencore-amrnb @item AMR-WB @tab @tab E @tab decoding supported through external library libopencore-amrwb |