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authorTong Wu <tong1.wu-at-intel.com@ffmpeg.org>2022-05-07 06:24:40 +0000
committerHaihao Xiang <haihao.xiang@intel.com>2022-05-23 15:10:05 +0800
commit20807a9d6128ac7a872949a8cc6c6b1672cb6942 (patch)
tree1406aab573daf0dc1a3995f4e91cd831e361e367
parent632db3c36d7b81d7e15f02e8915a84e1b8296507 (diff)
downloadffmpeg-20807a9d6128ac7a872949a8cc6c6b1672cb6942.tar.gz
avutil/hwcontext_d3d11va: pass the format value from outside for staging texture
In d3d11va_create_staging_texture(), during the hwmap process, the ctx->internal->priv is not initialized, resulting in the texDesc.Format not initialized. Now pass the format value from d3d11va_transfer_data() to fix it. $ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \ -init_hw_device qsv=qsv@d3d11 -c:v h264_qsv \ -i input.h264 -vf "hwmap=derive_device=d3d11va,format=d3d11,hwdownload,format=nv12" \ -f null - Reviewed-by: Soft Works <softworkz@hotmail.com> Signed-off-by: Tong Wu <tong1.wu@intel.com> Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
-rw-r--r--libavutil/hwcontext_d3d11va.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 8ab96bad25..904d14bbc8 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -339,7 +339,7 @@ static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
return 0;
}
-static int d3d11va_create_staging_texture(AVHWFramesContext *ctx)
+static int d3d11va_create_staging_texture(AVHWFramesContext *ctx, DXGI_FORMAT format)
{
AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
D3D11VAFramesContext *s = ctx->internal->priv;
@@ -348,7 +348,7 @@ static int d3d11va_create_staging_texture(AVHWFramesContext *ctx)
.Width = ctx->width,
.Height = ctx->height,
.MipLevels = 1,
- .Format = s->format,
+ .Format = format,
.SampleDesc = { .Count = 1 },
.ArraySize = 1,
.Usage = D3D11_USAGE_STAGING,
@@ -404,7 +404,8 @@ static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
device_hwctx->lock(device_hwctx->lock_ctx);
if (!s->staging_texture) {
- int res = d3d11va_create_staging_texture(ctx);
+ ID3D11Texture2D_GetDesc((ID3D11Texture2D *)texture, &desc);
+ int res = d3d11va_create_staging_texture(ctx, desc.Format);
if (res < 0)
return res;
}