diff options
author | Dmitrii Ovchinnikov <[email protected]> | 2025-07-23 14:10:06 +0200 |
---|---|---|
committer | jianhuaw <[email protected]> | 2025-09-08 15:44:47 +0000 |
commit | 1b97966199f797deee62cd3938feef93098005b2 (patch) | |
tree | ab6f2495959509b8a13c28779ac5cf9ee83636c7 | |
parent | fbbb2996d573844a2f4c901b704d8361a384766b (diff) |
avutil/hwcontext_d3d12va: added resource and heap flags to DeviceContext
-rw-r--r-- | doc/APIchanges | 4 | ||||
-rw-r--r-- | libavutil/hwcontext_d3d12va.c | 20 | ||||
-rw-r--r-- | libavutil/hwcontext_d3d12va.h | 28 | ||||
-rw-r--r-- | libavutil/version.h | 2 |
4 files changed, 50 insertions, 4 deletions
diff --git a/doc/APIchanges b/doc/APIchanges index 5b07848c0a..9d629f766f 100644 --- a/doc/APIchanges +++ b/doc/APIchanges @@ -2,6 +2,10 @@ The last version increases of all libraries were on 2025-03-28 API changes, most recent first: +2025-09-xx - xxxxxxxxxx - lavu 60.13.100 - hwcontext_d3d12va.h + Add resource_flags and heap_flags to AVD3D12VADeviceContext + Add heap_flags to AVD3D12VAFramesContext + 2025-09-xx - xxxxxxxx - lavf 62.5.100 - avformat.h Add AV_FRAME_FILENAME_FLAGS_IGNORE_TRUNCATION diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c index 9368341d6d..f6e7bc88b1 100644 --- a/libavutil/hwcontext_d3d12va.c +++ b/libavutil/hwcontext_d3d12va.c @@ -301,7 +301,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size) if (!frame) return NULL; - if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, D3D12_HEAP_FLAG_NONE, &desc, + if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, hwctx->heap_flags, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&frame->texture))) { av_log(ctx, AV_LOG_ERROR, "Could not create the texture\n"); goto fail; @@ -345,7 +345,7 @@ static int d3d12va_texture_array_init(AVHWFramesContext *ctx) .Flags = hwctx->resource_flags, }; - if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, D3D12_HEAP_FLAG_NONE, &desc, + if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, hwctx->heap_flags, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&hwctx->texture_array))) { av_log(ctx, AV_LOG_ERROR, "Could not create the texture array\n"); return AVERROR(EINVAL); @@ -355,7 +355,8 @@ static int d3d12va_texture_array_init(AVHWFramesContext *ctx) static int d3d12va_frames_init(AVHWFramesContext *ctx) { - AVD3D12VAFramesContext *hwctx = ctx->hwctx; + AVD3D12VAFramesContext *hwctx = ctx->hwctx; + AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; int i; for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { @@ -367,12 +368,16 @@ static int d3d12va_frames_init(AVHWFramesContext *ctx) break; } } + if (i == FF_ARRAY_ELEMS(supported_formats)) { av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n", av_get_pix_fmt_name(ctx->sw_format)); return AVERROR(EINVAL); } + hwctx->resource_flags |= device_hwctx->resource_flags; + hwctx->heap_flags |= device_hwctx->heap_flags; + if (ctx->initial_pool_size > 0 && hwctx->flags & AV_D3D12VA_FRAME_FLAG_TEXTURE_ARRAY) { int err = d3d12va_texture_array_init(ctx); if (err < 0) @@ -754,6 +759,15 @@ static int d3d12va_device_create(AVHWDeviceContext *hwdev, const char *device, } } + if (av_dict_get(opts, "UAV", NULL, 0)) + ctx->resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; + + if (av_dict_get(opts, "RTV", NULL, 0)) + ctx->resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; + + if (av_dict_get(opts, "SHARED", NULL, 0)) + ctx->heap_flags |= D3D12_HEAP_FLAG_SHARED; + return 0; } diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h index 1530de8b3c..adbec88173 100644 --- a/libavutil/hwcontext_d3d12va.h +++ b/libavutil/hwcontext_d3d12va.h @@ -75,6 +75,26 @@ typedef struct AVD3D12VADeviceContext { void (*lock)(void *lock_ctx); void (*unlock)(void *lock_ctx); void *lock_ctx; + + /** + * Resource flags to be applied to D3D12 resources allocated + * for frames using this device context. + * + * If unset, this will be D3D12_RESOURCE_FLAG_NONE. + * + * It applies globally to all AVD3D12VAFramesContext allocated from this device context. + */ + D3D12_RESOURCE_FLAGS resource_flags; + + /** + * Heap flags to be applied to D3D12 resources allocated + * for frames using this device context. + * + * If unset, this will be D3D12_HEAP_FLAG_NONE. + * + * It applies globally to all AVD3D12VAFramesContext allocated from this device context. + */ + D3D12_HEAP_FLAGS heap_flags; } AVD3D12VADeviceContext; /** @@ -165,6 +185,14 @@ typedef struct AVD3D12VAFramesContext { D3D12_RESOURCE_FLAGS resource_flags; /** + * Options for working with heaps allocation when creating resources. + * If unset, this will be D3D12_HEAP_FLAG_NONE. + * + * @see https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_heap_flags + */ + D3D12_HEAP_FLAGS heap_flags; + + /** * In texture array mode, the D3D12 uses the same texture array (resource)for all * pictures. */ diff --git a/libavutil/version.h b/libavutil/version.h index 99ca75bb16..1099715076 100644 --- a/libavutil/version.h +++ b/libavutil/version.h @@ -79,7 +79,7 @@ */ #define LIBAVUTIL_VERSION_MAJOR 60 -#define LIBAVUTIL_VERSION_MINOR 12 +#define LIBAVUTIL_VERSION_MINOR 13 #define LIBAVUTIL_VERSION_MICRO 100 #define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \ |