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authorSteve Lhomme <robux4@videolabs.io>2016-06-15 09:24:29 +0200
committerMichael Niedermayer <michael@niedermayer.cc>2016-06-17 08:39:41 +0200
commit193a42199487b075bb452453ee034a1190a648b1 (patch)
treed71a4ed2f57a9f006abecff7b0dd4178def53b22
parent8b069b1cd516bca60aeec612ab1d47e1d77ffb68 (diff)
downloadffmpeg-193a42199487b075bb452453ee034a1190a648b1.tar.gz
d3d11va: don't keep the context lock while waiting for a frame
also fixes a deadlock found by Денис Кулаков <kudesnik33ra@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
-rw-r--r--libavcodec/dxva2.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index 2cf57ad653..f68df860dc 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -158,9 +158,15 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
ff_dxva2_get_surface(frame),
NULL);
#endif
- if (hr == E_PENDING)
- av_usleep(2000);
- } while (hr == E_PENDING && ++runs < 50);
+ if (hr != E_PENDING || ++runs > 50)
+ break;
+#if CONFIG_D3D11VA
+ if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
+ if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
+ ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
+#endif
+ av_usleep(2000);
+ } while(1);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%lx\n", hr);