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author | Lynne <dev@lynne.ee> | 2024-10-12 00:35:04 +0200 |
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committer | Lynne <dev@lynne.ee> | 2024-10-12 00:38:49 +0200 |
commit | 0e19b05375cf0a00240f0b08722bbfd14ccf9682 (patch) | |
tree | aca2ae5e769a6f956b82177cb0a9433e2a01261e | |
parent | 8c47cf9eeacaad8e6148760e43620cd79a5cc34f (diff) | |
download | ffmpeg-0e19b05375cf0a00240f0b08722bbfd14ccf9682.tar.gz |
vulkan: fix layout qualifiers for 32-bit RGBA float storage reps
r8
r16/r16f
r32f
Sure, GLSL. Makes sense.
-rw-r--r-- | libavutil/vulkan.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c index b80867676c..661b2627c9 100644 --- a/libavutil/vulkan.c +++ b/libavutil/vulkan.c @@ -1335,8 +1335,8 @@ const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pix_fmt, case AV_PIX_FMT_RGBF32: case AV_PIX_FMT_RGBAF32: { const char *rep_tab[] = { - [FF_VK_REP_NATIVE] = "rgba32", - [FF_VK_REP_FLOAT] = "rgba32", + [FF_VK_REP_NATIVE] = "rgba32f", + [FF_VK_REP_FLOAT] = "rgba32f", [FF_VK_REP_INT] = "rgba32i", [FF_VK_REP_UINT] = "rgba32ui", }; |