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author | Ronald S. Bultje <rsbultje@gmail.com> | 2015-03-06 21:07:54 -0500 |
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committer | Michael Niedermayer <michaelni@gmx.at> | 2015-03-21 01:52:52 +0100 |
commit | 032476f8309bdbed00b2a4da03eb5b64ec5877c2 (patch) | |
tree | 8adc33c298bb437fa52f04ad3d35d93b690c87ef | |
parent | 57c7922331d5f2c0999046845bd9bf24ac74c2b7 (diff) | |
download | ffmpeg-032476f8309bdbed00b2a4da03eb5b64ec5877c2.tar.gz |
vp9: fix segmentation map retention with threading enabled.
Fixes ticket 4359.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
(cherry picked from commit efff3854f05d171f5ad3e4f4206533b255a6d267)
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
-rw-r--r-- | libavcodec/vp9.c | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/libavcodec/vp9.c b/libavcodec/vp9.c index a956567254..c10f85efe3 100644 --- a/libavcodec/vp9.c +++ b/libavcodec/vp9.c @@ -279,7 +279,8 @@ static int vp9_alloc_frame(AVCodecContext *ctx, VP9Frame *f) // retain segmentation map if it doesn't update if (s->segmentation.enabled && !s->segmentation.update_map && - !s->intraonly && !s->keyframe && !s->errorres) { + !s->intraonly && !s->keyframe && !s->errorres && + ctx->active_thread_type != FF_THREAD_FRAME) { memcpy(f->segmentation_map, s->frames[LAST_FRAME].segmentation_map, sz); } @@ -1351,9 +1352,18 @@ static void decode_mode(AVCodecContext *ctx) if (!s->last_uses_2pass) ff_thread_await_progress(&s->frames[LAST_FRAME].tf, row >> 3, 0); - for (y = 0; y < h4; y++) + for (y = 0; y < h4; y++) { + int idx_base = (y + row) * 8 * s->sb_cols + col; for (x = 0; x < w4; x++) - pred = FFMIN(pred, refsegmap[(y + row) * 8 * s->sb_cols + x + col]); + pred = FFMIN(pred, refsegmap[idx_base + x]); + if (!s->segmentation.update_map && ctx->active_thread_type == FF_THREAD_FRAME) { + // FIXME maybe retain reference to previous frame as + // segmap reference instead of copying the whole map + // into a new buffer + memcpy(&s->frames[CUR_FRAME].segmentation_map[idx_base], + &refsegmap[idx_base], w4); + } + } av_assert1(pred < 8); b->seg_id = pred; } else { |