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#include "query_replay.h"
#include <ydb/library/actors/core/actorsystem.h>
#include <ydb/library/actors/core/executor_pool_basic.h>
#include <ydb/library/actors/core/scheduler_basic.h>
#include <ydb/library/actors/core/log.h>
#include <ydb/library/actors/core/actor_bootstrapped.h>
#include <ydb/library/actors/util/should_continue.h>
#include <library/cpp/getopt/last_getopt.h>
#include <util/generic/xrange.h>
void TQueryReplayConfig::ParseConfig(int argc, const char** argv) {
NLastGetopt::TOpts opts = NLastGetopt::TOpts::Default();
opts.AddLongOption("cluster", "YT cluster").StoreResult(&Cluster).Required();
opts.AddLongOption("src-path", "Source table path").StoreResult(&SrcPath).Required();
opts.AddLongOption("dst-path", "Target table path").StoreResult(&DstPath).Required();
opts.AddLongOption("threads", "Number of ActorSystem threads").StoreResult(&ActorSystemThreadsCount);
opts.AddLongOption("udf-file", "UDFS to load").AppendTo(&UdfFiles);
NLastGetopt::TOptsParseResult parseResult(&opts, argc, argv);
}
THolder<TActorSystemSetup> BuildActorSystemSetup(ui32 threads, ui32 pools) {
Y_ABORT_UNLESS(threads > 0 && threads < 100);
Y_ABORT_UNLESS(pools > 0 && pools < 10);
auto setup = MakeHolder<TActorSystemSetup>();
setup->NodeId = 1;
setup->ExecutorsCount = pools;
setup->Executors.Reset(new TAutoPtr<IExecutorPool>[pools]);
for (ui32 idx : xrange(pools)) {
setup->Executors[idx] = new TBasicExecutorPool(idx, threads, 50);
}
setup->Scheduler = new TBasicSchedulerThread(TSchedulerConfig(512, 0));
return setup;
}
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