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#include "factory.h"
 
#include <util/system/thread.h> 
#include <util/generic/singleton.h> 
 
using IThread = IThreadFactory::IThread;
 
namespace { 
    class TSystemThreadFactory: public IThreadFactory {
    public: 
        class TPoolThread: public IThread { 
        public: 
            ~TPoolThread() override {
                if (Thr_) { 
                    Thr_->Detach(); 
                } 
            } 
 
            void DoRun(IThreadAble* func) override {
                Thr_.Reset(new TThread(ThreadProc, func)); 
 
                Thr_->Start(); 
            } 
 
            void DoJoin() noexcept override {
                if (!Thr_) { 
                    return; 
                } 
 
                Thr_->Join(); 
                Thr_.Destroy(); 
            } 
 
        private: 
            static void* ThreadProc(void* func) { 
                ((IThreadAble*)(func))->Execute(); 
 
                return nullptr;
            } 
 
        private: 
            THolder<TThread> Thr_; 
        }; 
 
        inline TSystemThreadFactory() noexcept {
        } 
 
        IThread* DoCreate() override {
            return new TPoolThread; 
        } 
    }; 

    class TThreadFactoryFuncObj: public IThreadFactory::IThreadAble {
    public: 
        TThreadFactoryFuncObj(const std::function<void()>& func)
            : Func(func) 
        { 
        } 
        void DoExecute() override {
            THolder<TThreadFactoryFuncObj> self(this);
            Func(); 
        } 
 
    private: 
        std::function<void()> Func;
    };
} 
 
THolder<IThread> IThreadFactory::Run(std::function<void()> func) {
    THolder<IThread> ret(DoCreate());

    ret->Run(new ::TThreadFactoryFuncObj(func));

    return ret;
}

static IThreadFactory* SystemThreadPoolImpl() {
    return Singleton<TSystemThreadFactory>();
} 
 
static IThreadFactory* systemPool = nullptr;
 
IThreadFactory* SystemThreadFactory() {
    if (systemPool) { 
        return systemPool; 
    } 
 
    return SystemThreadPoolImpl(); 
} 
 
void SetSystemThreadFactory(IThreadFactory* pool) {
    systemPool = pool; 
}