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#include "murmur.h"

#include <util/system/unaligned_mem.h>

namespace NMurmurPrivate { 
    //----------------------------------------------------------------------------- 
    // MurmurHash2, by Austin Appleby 
 
    // Note - This code makes a few assumptions about how your machine behaves - 
 
    // 1. We can read a 4-byte value from any address without crashing 
    // 2. sizeof(int) == 4 
 
    // And it has a few limitations - 
 
    // 1. It will not work incrementally. 
    // 2. It will not produce the same results on little-endian and big-endian 
    //    machines. 
 
    Y_NO_INLINE ui32 MurmurHash32(const void* key, size_t len, ui32 seed) noexcept { 
        const ui32 m = 0x5bd1e995; 
        const int r = 24; 
        ui32 h = ui32(seed ^ len); 
 
        TUnalignedMemoryIterator<ui32> iter(key, len); 
 
        while (!iter.AtEnd()) { 
            ui32 k = iter.Next(); 
 
            k *= m; 
            k ^= k >> r; 
            k *= m; 
 
            h *= m; 
            h ^= k; 
        } 
 
        const unsigned char* data = iter.Last(); 
 
        switch (iter.Left()) { 
            case 3: 
                h ^= data[2] << 16; 
                [[fallthrough]];
 
            case 2: 
                h ^= data[1] << 8; 
                [[fallthrough]];
 
            case 1: 
                h ^= data[0]; 
                h *= m; 
                break;
        }; 
 
        h ^= h >> 13; 
        h *= m; 
        h ^= h >> 15; 
 
        return h; 
    } 
 
    //----------------------------------------------------------------------------- 
    // MurmurHash2, 64-bit versions, by Austin Appleby 
 
    // The same caveats as 32-bit MurmurHash2 apply here - beware of alignment 
    // and endian-ness issues if used across multiple platforms. 
 
    // 64-bit hash for 64-bit platforms 
 
    Y_NO_INLINE ui64 MurmurHash64(const void* key, size_t len, ui64 seed) noexcept { 
        const ui64 m = ULL(0xc6a4a7935bd1e995); 
        const int r = 47; 
 
        ui64 h = seed ^ (len * m); 
        TUnalignedMemoryIterator<ui64> iter(key, len); 
 
        while (!iter.AtEnd()) { 
            ui64 k = iter.Next(); 
 
            k *= m; 
            k ^= k >> r; 
            k *= m; 
 
            h ^= k; 
            h *= m; 
        } 
 
        const unsigned char* data2 = iter.Last(); 
 
        switch (iter.Left()) { 
            case 7: 
                h ^= ui64(data2[6]) << 48; 
                [[fallthrough]];
 
            case 6: 
                h ^= ui64(data2[5]) << 40; 
                [[fallthrough]];
 
            case 5: 
                h ^= ui64(data2[4]) << 32; 
                [[fallthrough]];
 
            case 4: 
                h ^= ui64(data2[3]) << 24; 
                [[fallthrough]];
 
            case 3: 
                h ^= ui64(data2[2]) << 16; 
                [[fallthrough]];
 
            case 2: 
                h ^= ui64(data2[1]) << 8; 
                [[fallthrough]];
 
            case 1: 
                h ^= ui64(data2[0]); 
                h *= m; 
                break;
        } 
 
        h ^= h >> r; 
        h *= m; 
        h ^= h >> r; 
 
        return h; 
    } 
} 
 
size_t MurmurHashSizeT(const char* buf, size_t len) noexcept {
    return MurmurHash<size_t>(buf, len);
}