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#include "thread_name.h"
#include <util/generic/string.h>
#include <util/system/thread.h>
#include <algorithm>
#include <cstring>
namespace NYT {
////////////////////////////////////////////////////////////////////////////////
TString TThreadName::ToString() const
{
// Buffer is zero terminated.
return Buffer.data();
}
////////////////////////////////////////////////////////////////////////////////
// This function uses cached TThread::CurrentThreadName() result
TThreadName GetCurrentThreadName()
{
static thread_local TThreadName threadName;
if (threadName.Length == 0) {
if (auto name = TThread::CurrentThreadName()) {
auto length = std::min<int>(TThreadName::BufferCapacity - 1, name.length());
threadName.Length = length;
::memcpy(threadName.Buffer.data(), name.data(), length);
}
}
return threadName;
}
////////////////////////////////////////////////////////////////////////////////
} // namespace NYT
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