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#pragma once 
 
#include <util/generic/vector.h> 
#include <util/generic/ptr.h> 
#include <util/generic/map.h> 
 
#include <util/datetime/base.h> 
 
#include <util/system/condvar.h> 
#include <util/system/mutex.h> 
 
class TTaskScheduler { 
public: 
    class ITask; 
    using ITaskRef = TIntrusivePtr<ITask>; 
 
    class IRepeatedTask; 
    using IRepeatedTaskRef = TIntrusivePtr<IRepeatedTask>; 
public: 
    explicit TTaskScheduler(size_t threadCount = 1, size_t maxTaskCount = Max<size_t>()); 
    ~TTaskScheduler(); 
 
    void Start(); 
    void Stop(); 
 
    bool Add(ITaskRef task, TInstant expire); 
    bool Add(IRepeatedTaskRef task, TDuration period); 
 
    size_t GetTaskCount() const; 
private: 
    class TWorkerThread; 
 
    struct TTaskHolder { 
        explicit TTaskHolder(ITaskRef& task) 
            : Task(task) 
        { 
        } 
    public: 
        ITaskRef Task; 
        TWorkerThread* WaitingWorker = nullptr; 
    }; 
 
    using TQueueType = TMultiMap<TInstant, TTaskHolder>;
    using TQueueIterator = TQueueType::iterator;
private: 
    void ChangeDebugState(TWorkerThread* thread, const TString& state);
    void ChooseFromQueue(TQueueIterator& toWait); 
    bool Wait(TWorkerThread* thread, TQueueIterator& toWait); 
 
    void WorkerFunc(TWorkerThread* thread); 
private: 
    bool IsStopped_ = false; 
 
    TAtomic TaskCounter_ = 0; 
    TQueueType Queue_;
 
    TCondVar CondVar_; 
    TMutex Lock_; 
 
    TVector<TAutoPtr<TWorkerThread>> Workers_;
 
    const size_t MaxTaskCount_; 
}; 
 
class TTaskScheduler::ITask 
    : public TAtomicRefCount<ITask> 
{ 
public: 
    virtual ~ITask(); 
 
    virtual TInstant Process() {//returns time to repeat this task 
        return TInstant::Max(); 
    } 
}; 
 
class TTaskScheduler::IRepeatedTask 
    : public TAtomicRefCount<IRepeatedTask> 
{ 
public: 
    virtual ~IRepeatedTask(); 
 
    virtual bool Process() {//returns if to repeat task again 
        return false; 
    } 
};