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#pragma once
#include <util/generic/vector.h>
#include <util/generic/ptr.h>
#include <util/generic/map.h>
#include <util/datetime/base.h>
#include <util/system/condvar.h>
#include <util/system/mutex.h>
class TTaskScheduler {
public:
class ITask;
using ITaskRef = TIntrusivePtr<ITask>;
class IRepeatedTask;
using IRepeatedTaskRef = TIntrusivePtr<IRepeatedTask>;
public:
explicit TTaskScheduler(size_t threadCount = 1, size_t maxTaskCount = Max<size_t>());
~TTaskScheduler();
void Start();
void Stop();
bool Add(ITaskRef task, TInstant expire);
bool Add(IRepeatedTaskRef task, TDuration period);
size_t GetTaskCount() const;
private:
class TWorkerThread;
struct TTaskHolder {
explicit TTaskHolder(ITaskRef& task)
: Task(task)
{
}
public:
ITaskRef Task;
TWorkerThread* WaitingWorker = nullptr;
};
using TQueueType = TMultiMap<TInstant, TTaskHolder>;
using TQueueIterator = TQueueType::iterator;
private:
void ChangeDebugState(TWorkerThread* thread, const TString& state);
void ChooseFromQueue(TQueueIterator& toWait);
bool Wait(TWorkerThread* thread, TQueueIterator& toWait);
void WorkerFunc(TWorkerThread* thread);
private:
bool IsStopped_ = false;
TAtomic TaskCounter_ = 0;
TQueueType Queue_;
TCondVar CondVar_;
TMutex Lock_;
TVector<TAutoPtr<TWorkerThread>> Workers_;
const size_t MaxTaskCount_;
};
class TTaskScheduler::ITask
: public TAtomicRefCount<ITask>
{
public:
virtual ~ITask();
virtual TInstant Process() {//returns time to repeat this task
return TInstant::Max();
}
};
class TTaskScheduler::IRepeatedTask
: public TAtomicRefCount<IRepeatedTask>
{
public:
virtual ~IRepeatedTask();
virtual bool Process() {//returns if to repeat task again
return false;
}
};
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