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#pragma once 
 
#include "encoder_state_enum.h"

#include <util/generic/serialized_enum.h>
#include <util/generic/yexception.h> 
 

namespace NMonitoring { 

    template <typename EEncoderState>
    class TEncoderStateImpl {
    public: 
        using EState = EEncoderState;
 
        explicit TEncoderStateImpl(EEncoderState state = EEncoderState::ROOT)
            : State_(state) 
        { 
        } 
 
        TEncoderStateImpl& operator=(EEncoderState rhs) noexcept {
            State_ = rhs; 
            return *this; 
        } 
 
        inline bool operator==(EEncoderState rhs) const noexcept { 
            return State_ == rhs; 
        } 
 
        inline bool operator!=(EEncoderState rhs) const noexcept { 
            return !operator==(rhs); 
        } 
 
        [[noreturn]] inline void ThrowInvalid(TStringBuf message) const {
            ythrow yexception() << "invalid encoder state: " 
                                << ToStr() << ", " << message; 
        } 
 
        inline void Expect(EEncoderState expected) const { 
            if (Y_UNLIKELY(State_ != expected)) { 
                ythrow yexception() 
                    << "invalid encoder state: " << ToStr() 
                    << ", expected: " << TEncoderStateImpl(expected).ToStr();
            } 
        } 
 
        inline void Switch(EEncoderState from, EEncoderState to) { 
            Expect(from); 
            State_ = to; 
        } 
 
        TStringBuf ToStr() const noexcept {
            return NEnumSerializationRuntime::GetEnumNamesImpl<EEncoderState>().at(State_);
        }
 
    private: 
        EEncoderState State_; 
    }; 
 
    using TEncoderState = TEncoderStateImpl<EEncoderState>;

} // namespace NMonitoring