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#include "stackcollect.h" 

#include "profiler.h" 
 
#include <util/generic/algorithm.h> 
#include <util/generic/vector.h> 
#include <util/stream/format.h> 
#include <util/stream/str.h>
#include <util/string/cast.h>
#include <util/string/printf.h>
#include <util/system/backtrace.h> 
#include <util/system/spinlock.h> 
#include <util/system/yassert.h> 
 
 
namespace NAllocProfiler {

//////////////////////////////////////////////////////////////////////////////// 
 
template <typename T> 
class TStackCollector: private TNonCopyable { 
public: 
    struct TFrameInfo { 
        int PrevInd; 
        void* Addr; 
        int Tag; 
        T Stats; 
 
        void Clear() 
        { 
            PrevInd = 0; 
            Addr = nullptr; 
            Tag = 0; 
            Stats.Clear(); 
        } 
    }; 
 
private: 
    static const size_t STACKS_HASH_MAP_SIZE = 256 * 1024; 
    TFrameInfo Frames[STACKS_HASH_MAP_SIZE]; 
 
    ui64 Samples;            // Saved samples count 
    ui64 UniqueSamples;      // Number of unique addresses 
    ui64 UsedSlots;          // Number of occupied slots in the hashtable 
    ui64 DroppedSamples;     // Number of unsaved addresses 
    ui64 SearchSkipCount;    // Total number of linear hash table probes due to collisions 
 
    TAdaptiveLock Lock; 
 
public: 
    TStackCollector() 
    { 
        Clear(); 
    } 
 
    int AddStack(void** stack, size_t frameCount, int tag) 
    { 
        Y_ASSERT(frameCount > 0); 
 
        int prevInd = -1; 
        with_lock (Lock) { 
            for (int i = frameCount - 1; i >= 0; --i) { 
                prevInd = AddFrame(stack[i], prevInd, ((i == 0) ? tag : 0), (i == 0)); 
                if (prevInd == -1) { 
                    break; 
                } 
            } 
        } 
        return prevInd; 
    } 
 
    T& GetStats(int stackId) 
    { 
        Y_ASSERT(stackId >= 0 && (size_t)stackId < Y_ARRAY_SIZE(Frames)); 
        Y_ASSERT(!IsSlotEmpty(stackId)); 
 
        return Frames[stackId].Stats; 
    } 
 
    const TFrameInfo* GetFrames() const 
    { 
        return Frames; 
    } 
 
    size_t GetFramesCount() const 
    { 
        return Y_ARRAY_SIZE(Frames); 
    } 
 
    void BackTrace(const TFrameInfo* stack, TStackVec<void*, 64>& frames) const
    { 
        frames.clear();
        for (size_t i = 0; i < 100; ++i) { 
            frames.push_back(stack->Addr);
            int prevInd = stack->PrevInd; 
            if (prevInd == -1) { 
                break; 
            } 
            stack = &Frames[prevInd]; 
        } 
    } 
 
    void Clear() 
    { 
        for (auto& frame: Frames) { 
            frame.Clear(); 
        } 
 
        Samples = 0; 
        DroppedSamples = 0; 
        UniqueSamples = 0; 
        UsedSlots = 0; 
        SearchSkipCount = 0; 
    } 
 
private: 
    // Hash function applied to the addresses 
    static ui32 Hash(void* addr, int prevInd, int tag) 
    { 
        return (((size_t)addr + ((size_t)addr / STACKS_HASH_MAP_SIZE)) + prevInd + tag) % STACKS_HASH_MAP_SIZE; 
    } 
 
    static bool EqualFrame(const TFrameInfo& frame, void* addr, int prevInd, int tag) 
    { 
        return (frame.Addr == addr && frame.PrevInd == prevInd && frame.Tag == tag); 
    } 
 
    bool IsSlotEmpty(ui32 slot) const 
    { 
        return Frames[slot].Addr == 0; 
    } 
 
    bool InsertsAllowed() const 
    { 
        return UsedSlots < STACKS_HASH_MAP_SIZE / 2; 
    } 
 
    // returns the index in the hashmap 
    int AddFrame(void* addr, int prevFrameIndex, int tag, bool last) 
    { 
        ui32 slot = Hash(addr, prevFrameIndex, tag); 
        ui32 prevSlot = (slot - 1) % STACKS_HASH_MAP_SIZE; 
 
        while (!EqualFrame(Frames[slot], addr, prevFrameIndex, tag) && !IsSlotEmpty(slot) && slot != prevSlot) { 
            slot = (slot + 1) % STACKS_HASH_MAP_SIZE; 
            SearchSkipCount++; 
        } 
 
        if (EqualFrame(Frames[slot], addr, prevFrameIndex, tag)) { 
            if (last) { 
                ++Samples; 
            } 
        } else if (InsertsAllowed() && IsSlotEmpty(slot)) { 
            // add new sample 
            Frames[slot].Clear(); 
            Frames[slot].Addr = addr; 
            Frames[slot].PrevInd = prevFrameIndex; 
            Frames[slot].Tag = tag; 
            ++UsedSlots; 
            if (last) { 
                ++UniqueSamples; 
                ++Samples; 
            } 
        } else { 
            // don't insert new sample if the search is becoming too slow 
            ++DroppedSamples; 
            return -1; 
        } 
 
        return slot; 
    } 
}; 
 
 
//////////////////////////////////////////////////////////////////////////////// 
 
class TAllocationStackCollector::TImpl: public TStackCollector<TStats> {
    using TBase = TStackCollector<TStats>;
 
private: 
    TStats Total;
 
public: 
    int Alloc(void** stack, size_t frameCount, int tag, size_t size) 
    { 
        int stackId = TBase::AddStack(stack, frameCount, tag); 
        if (stackId >= 0) { 
            TBase::GetStats(stackId).Alloc(size); 
            Total.Alloc(size); 
        } 
        return stackId; 
    } 
 
    void Free(int stackId, size_t size) 
    { 
        TBase::GetStats(stackId).Free(size); 
        Total.Free(size); 
    } 
 
    void Clear() 
    { 
        TBase::Clear(); 
        Total.Clear(); 
    } 
 
    void Dump(int count, IAllocationStatsDumper& out) const
    { 
        const TFrameInfo* frames = TBase::GetFrames(); 
        size_t framesCount = TBase::GetFramesCount(); 
 
        TVector<const TFrameInfo*> stacks;
        for (size_t i = 0; i < framesCount; ++i) { 
            if (frames[i].Stats.Allocs) { 
                stacks.push_back(&frames[i]); 
            } 
        } 
 
        Sort(stacks, [] (const TFrameInfo* l, const TFrameInfo* r) { 
            const auto& ls = l->Stats; 
            const auto& rs = r->Stats; 
            return ls.CurrentSize != rs.CurrentSize 
                ? ls.CurrentSize > rs.CurrentSize 
                : ls.Allocs != rs.Allocs 
                    ? ls.Allocs > rs.Allocs 
                    : ls.Frees > rs.Frees; 
        }); 
 
        out.DumpTotal(Total);
 
        TAllocationInfo allocInfo;
        int printedCount = 0; 
        for (const TFrameInfo* stack: stacks) { 
            allocInfo.Clear();
            allocInfo.Tag = stack->Tag;
            allocInfo.Stats = stack->Stats;
            TBase::BackTrace(stack, allocInfo.Stack);
 
            out.DumpEntry(allocInfo);

            if (++printedCount >= count) { 
                break; 
            } 
        } 
    } 
}; 
 
//////////////////////////////////////////////////////////////////////////////// 
 
TAllocationStackCollector::TAllocationStackCollector() 
    : Impl(new TImpl()) 
{} 
 
TAllocationStackCollector::~TAllocationStackCollector() 
{} 
 
int TAllocationStackCollector::Alloc(void** stack, size_t frameCount, int tag, size_t size) 
{ 
    return Impl->Alloc(stack, frameCount, tag, size); 
} 
 
void TAllocationStackCollector::Free(int stackId, size_t size) 
{ 
    Impl->Free(stackId, size); 
} 
 
void TAllocationStackCollector::Clear() 
{ 
    Impl->Clear(); 
} 
 
void TAllocationStackCollector::Dump(int count, IAllocationStatsDumper &out) const
{ 
    Impl->Dump(count, out); 
} 
 

TString IAllocationStatsDumper::FormatTag(int tag) {
    return ToString(tag);
}

TString IAllocationStatsDumper::FormatSize(intptr_t sz) {
    return ToString(sz);
}


TAllocationStatsDumper::TAllocationStatsDumper(IOutputStream& out)
    : PrintedCount(0)
    , Out(out)
    , SymbolCache(2048)
{}

void TAllocationStatsDumper::DumpTotal(const TStats& total) {
    Out << "TOTAL"
        << "\tAllocs: " << total.Allocs
        << "\tFrees: " << total.Frees
        << "\tCurrentSize: " << FormatSize(total.CurrentSize)
        << Endl;
}

void TAllocationStatsDumper::DumpEntry(const TAllocationInfo& allocInfo) {
    Out << Endl
        << "STACK #" << PrintedCount+1 << ": " << FormatTag(allocInfo.Tag)
        << "\tAllocs: " << allocInfo.Stats.Allocs
        << "\tFrees: " << allocInfo.Stats.Frees
        << "\tCurrentSize: " << FormatSize(allocInfo.Stats.CurrentSize)
        << Endl;
    FormatBackTrace(allocInfo.Stack.data(), allocInfo.Stack.size());
    PrintedCount++;
}

void TAllocationStatsDumper::FormatBackTrace(void* const* stack, size_t sz) {
    char name[1024];
    for (size_t i = 0; i < sz; ++i) {
        TSymbol symbol;
        auto it = SymbolCache.Find(stack[i]);
        if (it != SymbolCache.End()) {
            symbol = it.Value();
        } else {
            TResolvedSymbol rs = ResolveSymbol(stack[i], name, sizeof(name));
            symbol = {rs.NearestSymbol, rs.Name};
            SymbolCache.Insert(stack[i], symbol);
        }

        Out << Hex((intptr_t)stack[i], HF_FULL) << "\t" << symbol.Name;
        intptr_t offset = (intptr_t)stack[i] - (intptr_t)symbol.Address;
        if (offset)
            Out << " +" << offset;
        Out << Endl;
    }
}

}   // namespace NAllocProfiler