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#include "logger.h" 
 
namespace NGrpc { 
namespace { 
 
static_assert( 
        ui16(TLOG_EMERG) == ui16(NActors::NLog::PRI_EMERG) && 
        ui16(TLOG_DEBUG) == ui16(NActors::NLog::PRI_DEBUG), 
        "log levels in the library/log and library/cpp/actors don't match"); 
 
class TActorSystemLogger final: public TLogger { 
public: 
    TActorSystemLogger(NActors::TActorSystem& as, NActors::NLog::EComponent component) noexcept 
        : ActorSystem_{as} 
        , Component_{component} 
    { 
    } 
 
protected: 
    bool DoIsEnabled(ELogPriority p) const noexcept override { 
        const auto* settings = static_cast<::NActors::NLog::TSettings*>(ActorSystem_.LoggerSettings()); 
        const auto priority = static_cast<::NActors::NLog::EPriority>(p); 
 
        return settings && settings->Satisfies(priority, Component_, 0); 
    } 
 
    void DoWrite(ELogPriority p, const char* format, va_list args) noexcept override { 
        Y_VERIFY_DEBUG(DoIsEnabled(p)); 
 
        const auto priority = static_cast<::NActors::NLog::EPriority>(p); 
        ::NActors::MemLogAdapter(ActorSystem_, priority, Component_, format, args); 
    } 
 
private: 
    NActors::TActorSystem& ActorSystem_; 
    NActors::NLog::EComponent Component_; 
}; 
 
} // namespace 
 
TLoggerPtr CreateActorSystemLogger(NActors::TActorSystem& as, NActors::NLog::EComponent component) { 
    return MakeIntrusive<TActorSystemLogger>(as, component); 
} 
 
} // namespace NGrpc