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#pragma once 
 
#include "gd_entry.h" 
 
#include <util/generic/hash.h> 
#include <util/random/fast.h> 
 
namespace NGreedyDict { 
    struct TBuildSettings {
        EEntryStatTest StatTest = EST_SIMPLE_NORM;
        EEntryScore Score = ES_LEN_SIMPLE;
 
        float MinPValue = 0.75;
        ui32 MinAbsCount = 10;
        ui32 GrowLimit = 10; // times of maxentries
        bool Verbose = false;
    };
 
    class TDictBuilder {
        using TCompoundCounts = THashMap<ui64, ui32, THash<ui64>, TEqualTo<ui64>, TPoolAllocator>;
        using TCandidate = std::pair<float, ui64>;
        using TCandidates = TVector<TCandidate>;
 
    private:
        TFastRng64 Rng{0x1a5d0ac170565c1c, 0x0be7bc27, 0x6235f6f57820aa0d, 0xafdc7fb};
        TStringBufs Input;
 
        THolder<TEntrySet> Current;
 
        TMemoryPool CompoundCountsPool;
        THolder<TCompoundCounts> CompoundCounts;
 
        TCandidates Candidates;
 
        TBuildSettings Settings;
 
    public:
        TDictBuilder(const TBuildSettings& s = TBuildSettings())
            : CompoundCountsPool(8112, TMemoryPool::TLinearGrow::Instance())
            , Settings(s)
        {
        }
 
        void SetInput(const TStringBufs& in) {
            Input = in;
        }
 
        const TBuildSettings& GetSettings() const {
            return Settings;
        }
 
        TBuildSettings& GetSettings() {
            return Settings;
        }
 
        void SetSettings(const TBuildSettings& s) {
            Settings = s;
        }
 
        TEntrySet& EntrySet() {
            return *Current;
        }
 
        const TEntrySet& EntrySet() const {
            return *Current;
        }
 
        THolder<TEntrySet> ReleaseEntrySet() {
            return std::move(Current);
        }
 
        ui32 /*iters*/ Build(ui32 maxentries, ui32 maxiters = 16, ui32 mindiff = 10);
 
    public:
        void RebuildCounts(ui32 maxcand, bool final);
        ui32 /*diff size*/ BuildNextGeneration(ui32 maxent);
 
        static bool IsCompound(ui64 ent) {
            return ent & 0xFFFFFFFF00000000ULL;
        }
 
        static ui32 Next(ui64 ent) {
            return ent;
        }
        static ui32 Prev(ui64 ent) {
            return (ent >> 32) - 1;
        }
 
        static ui64 Compose(ui32 prev, ui32 next) {
            return ((prev + 1ULL) << 32) | next;
        }
    };
 
}