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#pragma once
#include <library/cpp/actors/core/hfunc.h>
#include <library/cpp/actors/core/event_pb.h>
#include <library/cpp/actors/core/events.h>
#include <library/cpp/actors/core/log.h>
#include <library/cpp/actors/protos/services_common.pb.h>
#include <library/cpp/actors/util/datetime.h>
#include <library/cpp/actors/util/rope.h>
#include <library/cpp/actors/util/funnel_queue.h>
#include <library/cpp/actors/util/recentwnd.h>
#include <library/cpp/monlib/dynamic_counters/counters.h>
#include <library/cpp/actors/core/actor_bootstrapped.h>
#include <util/generic/queue.h>
#include <util/generic/deque.h>
#include <util/datetime/cputimer.h>
#include "interconnect_impl.h"
#include "poller_tcp.h"
#include "poller_actor.h"
#include "interconnect_channel.h"
#include "logging.h"
#include "watchdog_timer.h"
#include "event_holder_pool.h"
#include "channel_scheduler.h"
#include <unordered_set>
#include <unordered_map>
namespace NActors {
class TSlowPathChecker {
using TTraceCallback = std::function<void(double)>;
TTraceCallback Callback;
const NHPTimer::STime Start;
public:
TSlowPathChecker(TTraceCallback&& callback)
: Callback(std::move(callback))
, Start(GetCycleCountFast())
{
}
~TSlowPathChecker() {
const NHPTimer::STime end = GetCycleCountFast();
const NHPTimer::STime elapsed = end - Start;
if (elapsed > 1000000) {
Callback(NHPTimer::GetSeconds(elapsed) * 1000);
}
}
operator bool() const {
return false;
}
};
#define LWPROBE_IF_TOO_LONG(...) \
if (auto __x = TSlowPathChecker{[&](double ms) { LWPROBE(__VA_ARGS__); }}) \
; \
else
class TTimeLimit {
public:
TTimeLimit(ui64 limitInCycles)
: UpperLimit(limitInCycles == 0 ? 0 : GetCycleCountFast() + limitInCycles)
{
}
TTimeLimit(ui64 startTS, ui64 limitInCycles)
: UpperLimit(limitInCycles == 0 ? 0 : startTS + limitInCycles)
{
}
bool CheckExceeded() {
return UpperLimit != 0 && GetCycleCountFast() > UpperLimit;
}
const ui64 UpperLimit;
};
static constexpr TDuration DEFAULT_DEADPEER_TIMEOUT = TDuration::Seconds(10);
static constexpr TDuration DEFAULT_LOST_CONNECTION_TIMEOUT = TDuration::Seconds(10);
static constexpr ui32 DEFAULT_MAX_INFLIGHT_DATA = 10240 * 1024;
static constexpr ui32 DEFAULT_TOTAL_INFLIGHT_DATA = 4 * 10240 * 1024;
class TInterconnectProxyTCP;
enum class EUpdateState : ui8 {
NONE, // no updates generated by input session yet
INFLIGHT, // one update is inflight, and no more pending
INFLIGHT_AND_PENDING, // one update is inflight, and one is pending
CONFIRMING, // confirmation inflight
};
struct TReceiveContext: public TAtomicRefCount<TReceiveContext> {
/* All invokations to these fields should be thread-safe */
ui64 ControlPacketSendTimer = 0;
ui64 ControlPacketId = 0;
// number of packets received by input session
TAtomic PacketsReadFromSocket = 0;
TAtomic DataPacketsReadFromSocket = 0;
// last processed packet by input session
std::atomic_uint64_t LastProcessedPacketSerial = 0;
static constexpr uint64_t LastProcessedPacketSerialLockBit = uint64_t(1) << 63;
// for hardened checks
TAtomic NumInputSessions = 0;
NHPTimer::STime StartTime;
std::atomic<ui64> PingRTT_us = 0;
std::atomic<i64> ClockSkew_us = 0;
std::atomic<EUpdateState> UpdateState;
static_assert(std::atomic<EUpdateState>::is_always_lock_free);
bool WriteBlockedByFullSendBuffer = false;
bool ReadPending = false;
std::array<TRope, 16> ChannelArray;
std::unordered_map<ui16, TRope> ChannelMap;
TReceiveContext() {
GetTimeFast(&StartTime);
}
// returns false if sessions needs to be terminated and packet not to be processed
bool AdvanceLastProcessedPacketSerial() {
for (;;) {
uint64_t value = LastProcessedPacketSerial.load();
if (value & LastProcessedPacketSerialLockBit) {
return false;
}
if (LastProcessedPacketSerial.compare_exchange_weak(value, value + 1)) {
return true;
}
}
}
ui64 LockLastProcessedPacketSerial() {
for (;;) {
uint64_t value = LastProcessedPacketSerial.load();
if (value & LastProcessedPacketSerialLockBit) {
return value & ~LastProcessedPacketSerialLockBit;
}
if (LastProcessedPacketSerial.compare_exchange_strong(value, value | LastProcessedPacketSerialLockBit)) {
return value;
}
}
}
void UnlockLastProcessedPacketSerial() {
LastProcessedPacketSerial = LastProcessedPacketSerial.load() & ~LastProcessedPacketSerialLockBit;
}
ui64 GetLastProcessedPacketSerial() {
return LastProcessedPacketSerial.load() & ~LastProcessedPacketSerialLockBit;
}
};
class TInputSessionTCP
: public TActorBootstrapped<TInputSessionTCP>
, public TInterconnectLoggingBase
{
enum {
EvCheckDeadPeer = EventSpaceBegin(TEvents::ES_PRIVATE),
EvResumeReceiveData,
};
struct TEvCheckDeadPeer : TEventLocal<TEvCheckDeadPeer, EvCheckDeadPeer> {};
struct TEvResumeReceiveData : TEventLocal<TEvResumeReceiveData, EvResumeReceiveData> {};
public:
static constexpr EActivityType ActorActivityType() {
return INTERCONNECT_SESSION_TCP;
}
TInputSessionTCP(const TActorId& sessionId,
TIntrusivePtr<NInterconnect::TStreamSocket> socket,
TIntrusivePtr<TReceiveContext> context,
TInterconnectProxyCommon::TPtr common,
std::shared_ptr<IInterconnectMetrics> metrics,
ui32 nodeId,
ui64 lastConfirmed,
TDuration deadPeerTimeout,
TSessionParams params);
private:
friend class TActorBootstrapped<TInputSessionTCP>;
void Bootstrap();
STRICT_STFUNC(WorkingState,
cFunc(TEvents::TSystem::PoisonPill, PassAway)
hFunc(TEvPollerReady, Handle)
hFunc(TEvPollerRegisterResult, Handle)
cFunc(EvResumeReceiveData, HandleResumeReceiveData)
cFunc(TEvInterconnect::TEvCloseInputSession::EventType, CloseInputSession)
cFunc(EvCheckDeadPeer, HandleCheckDeadPeer)
cFunc(TEvConfirmUpdate::EventType, HandleConfirmUpdate)
)
private:
TRope IncomingData;
const TActorId SessionId;
TIntrusivePtr<NInterconnect::TStreamSocket> Socket;
TPollerToken::TPtr PollerToken;
TIntrusivePtr<TReceiveContext> Context;
TInterconnectProxyCommon::TPtr Common;
const ui32 NodeId;
const TSessionParams Params;
// header we are currently processing (parsed from the stream)
union {
TTcpPacketHeader_v1 v1;
TTcpPacketHeader_v2 v2;
char Data[1];
} Header;
ui64 HeaderConfirm, HeaderSerial;
size_t PayloadSize;
ui32 ChecksumExpected, Checksum;
bool IgnorePayload;
TRope Payload;
enum class EState {
HEADER,
PAYLOAD,
};
EState State = EState::HEADER;
THolder<TEvUpdateFromInputSession> UpdateFromInputSession;
ui64 ConfirmedByInput;
std::shared_ptr<IInterconnectMetrics> Metrics;
bool CloseInputSessionRequested = false;
void CloseInputSession();
void Handle(TEvPollerReady::TPtr ev);
void Handle(TEvPollerRegisterResult::TPtr ev);
void HandleResumeReceiveData();
void HandleConfirmUpdate();
void ReceiveData();
void ProcessHeader(size_t headerLen);
void ProcessPayload(ui64& numDataBytes);
void ProcessEvent(TRope& data, TEventData& descr);
bool ReadMore();
void ReestablishConnection(TDisconnectReason reason);
void DestroySession(TDisconnectReason reason);
void PassAway() override;
TDeque<TIntrusivePtr<TRopeAlignedBuffer>> Buffers;
size_t FirstBufferOffset = 0;
void PreallocateBuffers();
inline ui64 GetMaxCyclesPerEvent() const {
return DurationToCycles(TDuration::MicroSeconds(500));
}
const TDuration DeadPeerTimeout;
TMonotonic LastReceiveTimestamp;
void HandleCheckDeadPeer();
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// pinger logic
bool NewPingProtocol = false;
TDeque<TDuration> PingQ; // last N ping samples
TDeque<i64> SkewQ; // last N calculated clock skew samples
void HandlePingResponse(TDuration passed);
void HandleClock(TInstant clock);
};
class TInterconnectSessionTCP
: public TActor<TInterconnectSessionTCP>
, public TInterconnectLoggingBase
{
enum {
EvCheckCloseOnIdle = EventSpaceBegin(TEvents::ES_PRIVATE),
EvCheckLostConnection,
EvRam,
EvTerminate,
EvFreeItems,
};
struct TEvCheckCloseOnIdle : TEventLocal<TEvCheckCloseOnIdle, EvCheckCloseOnIdle> {};
struct TEvCheckLostConnection : TEventLocal<TEvCheckLostConnection, EvCheckLostConnection> {};
struct TEvRam : TEventLocal<TEvRam, EvRam> {
const bool Batching;
TEvRam(bool batching) : Batching(batching) {}
};
struct TEvTerminate : TEventLocal<TEvTerminate, EvTerminate> {
TDisconnectReason Reason;
TEvTerminate(TDisconnectReason reason)
: Reason(std::move(reason))
{}
};
const TInstant Created;
TInstant NewConnectionSet;
ui64 MessagesGot = 0;
ui64 MessagesWrittenToBuffer = 0;
ui64 PacketsGenerated = 0;
ui64 PacketsWrittenToSocket = 0;
ui64 PacketsConfirmed = 0;
public:
static constexpr EActivityType ActorActivityType() {
return INTERCONNECT_SESSION_TCP;
}
TInterconnectSessionTCP(TInterconnectProxyTCP* const proxy, TSessionParams params);
~TInterconnectSessionTCP();
void Init();
void CloseInputSession();
static TEvTerminate* NewEvTerminate(TDisconnectReason reason) {
return new TEvTerminate(std::move(reason));
}
TDuration GetPingRTT() const {
return TDuration::MicroSeconds(ReceiveContext->PingRTT_us);
}
i64 GetClockSkew() const {
return ReceiveContext->ClockSkew_us;
}
private:
friend class TInterconnectProxyTCP;
void Handle(TEvTerminate::TPtr& ev);
void HandlePoison();
void Terminate(TDisconnectReason reason);
void PassAway() override;
void Forward(STATEFN_SIG);
void Subscribe(STATEFN_SIG);
void Unsubscribe(STATEFN_SIG);
STRICT_STFUNC(StateFunc,
fFunc(TEvInterconnect::EvForward, Forward)
cFunc(TEvents::TEvPoisonPill::EventType, HandlePoison)
fFunc(TEvInterconnect::TEvConnectNode::EventType, Subscribe)
fFunc(TEvents::TEvSubscribe::EventType, Subscribe)
fFunc(TEvents::TEvUnsubscribe::EventType, Unsubscribe)
cFunc(TEvFlush::EventType, HandleFlush)
hFunc(TEvPollerReady, Handle)
hFunc(TEvPollerRegisterResult, Handle)
hFunc(TEvUpdateFromInputSession, Handle)
hFunc(TEvRam, HandleRam)
hFunc(TEvCheckCloseOnIdle, CloseOnIdleWatchdog)
hFunc(TEvCheckLostConnection, LostConnectionWatchdog)
cFunc(TEvents::TSystem::Wakeup, SendUpdateToWhiteboard)
hFunc(TEvSocketDisconnect, OnDisconnect)
hFunc(TEvTerminate, Handle)
hFunc(TEvProcessPingRequest, Handle)
)
void Handle(TEvUpdateFromInputSession::TPtr& ev);
void OnDisconnect(TEvSocketDisconnect::TPtr& ev);
THolder<TEvHandshakeAck> ProcessHandshakeRequest(TEvHandshakeAsk::TPtr& ev);
void SetNewConnection(TEvHandshakeDone::TPtr& ev);
TEvRam* RamInQueue = nullptr;
ui64 RamStartedCycles = 0;
void HandleRam(TEvRam::TPtr& ev);
void GenerateTraffic();
void SendUpdateToWhiteboard(bool connected = true);
ui32 CalculateQueueUtilization();
void Handle(TEvPollerReady::TPtr& ev);
void Handle(TEvPollerRegisterResult::TPtr ev);
void WriteData();
ui64 MakePacket(bool data, TMaybe<ui64> pingMask = {});
void FillSendingBuffer(TTcpPacketOutTask& packet, ui64 serial);
bool DropConfirmed(ui64 confirm);
void ShutdownSocket(TDisconnectReason reason);
void StartHandshake();
void ReestablishConnection(TEvHandshakeDone::TPtr&& ev, bool startHandshakeOnSessionClose,
TDisconnectReason reason);
void ReestablishConnectionWithHandshake(TDisconnectReason reason);
void ReestablishConnectionExecute();
TInterconnectProxyTCP* const Proxy;
// various connection settings access
TDuration GetDeadPeerTimeout() const;
TDuration GetCloseOnIdleTimeout() const;
TDuration GetLostConnectionTimeout() const;
ui32 GetTotalInflightAmountOfData() const;
ui64 GetMaxCyclesPerEvent() const;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// pinger
TMonotonic LastPingTimestamp;
static constexpr TDuration PingPeriodicity = TDuration::Seconds(1);
void IssuePingRequest();
void Handle(TEvProcessPingRequest::TPtr ev);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
TMonotonic LastInputActivityTimestamp;
TMonotonic LastPayloadActivityTimestamp;
TWatchdogTimer<TEvCheckCloseOnIdle> CloseOnIdleWatchdog;
TWatchdogTimer<TEvCheckLostConnection> LostConnectionWatchdog;
void OnCloseOnIdleTimerHit() {
LOG_INFO_IC("ICS27", "CloseOnIdle timer hit, session terminated");
Terminate(TDisconnectReason::CloseOnIdle());
}
void OnLostConnectionTimerHit() {
LOG_ERROR_IC("ICS28", "LostConnection timer hit, session terminated");
Terminate(TDisconnectReason::LostConnection());
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const TSessionParams Params;
TMaybe<TEventHolderPool> Pool;
TMaybe<TChannelScheduler> ChannelScheduler;
ui64 TotalOutputQueueSize;
bool OutputStuckFlag;
TRecentWnd<std::pair<ui64, ui64>> OutputQueueUtilization;
size_t NumEventsInReadyChannels = 0;
void SetOutputStuckFlag(bool state);
void SwitchStuckPeriod();
using TSendQueue = TList<TTcpPacketOutTask>;
TSendQueue SendQueue;
TSendQueue SendQueueCache;
TSendQueue::iterator SendQueuePos;
ui64 WriteBlockedCycles = 0; // start of current block period
TDuration WriteBlockedTotal; // total incremental duration that session has been blocked
ui64 BytesUnwritten = 0;
void TrimSendQueueCache();
TDuration GetWriteBlockedTotal() const {
if (ReceiveContext->WriteBlockedByFullSendBuffer) {
double blockedUs = NHPTimer::GetSeconds(GetCycleCountFast() - WriteBlockedCycles) * 1000000.0;
return WriteBlockedTotal + TDuration::MicroSeconds(blockedUs); // append current blocking period if any
} else {
return WriteBlockedTotal;
}
}
ui64 OutputCounter;
ui64 LastSentSerial = 0;
TInstant LastHandshakeDone;
TIntrusivePtr<NInterconnect::TStreamSocket> Socket;
TPollerToken::TPtr PollerToken;
ui32 SendBufferSize;
ui64 InflightDataAmount = 0;
std::unordered_map<TActorId, ui64, TActorId::THash> Subscribers;
// time at which we want to send confirmation packet even if there was no outgoing data
ui64 UnconfirmedBytes = 0;
TMonotonic ForcePacketTimestamp = TMonotonic::Max();
TPriorityQueue<TMonotonic, TVector<TMonotonic>, std::greater<TMonotonic>> FlushSchedule;
size_t MaxFlushSchedule = 0;
ui64 FlushEventsScheduled = 0;
ui64 FlushEventsProcessed = 0;
void SetForcePacketTimestamp(TDuration period);
void ScheduleFlush();
void HandleFlush();
void ResetFlushLogic();
void GenerateHttpInfo(TStringStream& str);
TIntrusivePtr<TReceiveContext> ReceiveContext;
TActorId ReceiverId;
TDuration Ping;
ui64 ConfirmPacketsForcedBySize = 0;
ui64 ConfirmPacketsForcedByTimeout = 0;
ui64 LastConfirmed = 0;
TEvHandshakeDone::TPtr PendingHandshakeDoneEvent;
bool StartHandshakeOnSessionClose = false;
ui64 EqualizeCounter = 0;
};
class TInterconnectSessionKiller
: public TActorBootstrapped<TInterconnectSessionKiller> {
ui32 RepliesReceived = 0;
ui32 RepliesNumber = 0;
TActorId LargestSession = TActorId();
ui64 MaxBufferSize = 0;
TInterconnectProxyCommon::TPtr Common;
public:
static constexpr EActivityType ActorActivityType() {
return INTERCONNECT_SESSION_KILLER;
}
TInterconnectSessionKiller(TInterconnectProxyCommon::TPtr common)
: Common(common)
{
}
void Bootstrap() {
auto sender = SelfId();
const auto eventFabric = [&sender](const TActorId& recp) -> IEventHandle* {
auto ev = new TEvSessionBufferSizeRequest();
return new IEventHandle(recp, sender, ev, IEventHandle::FlagTrackDelivery);
};
RepliesNumber = TlsActivationContext->ExecutorThread.ActorSystem->BroadcastToProxies(eventFabric);
Become(&TInterconnectSessionKiller::StateFunc);
}
STRICT_STFUNC(StateFunc,
hFunc(TEvSessionBufferSizeResponse, ProcessResponse)
cFunc(TEvents::TEvUndelivered::EventType, ProcessUndelivered)
)
void ProcessResponse(TEvSessionBufferSizeResponse::TPtr& ev) {
RepliesReceived++;
if (MaxBufferSize < ev->Get()->BufferSize) {
MaxBufferSize = ev->Get()->BufferSize;
LargestSession = ev->Get()->SessionID;
}
if (RepliesReceived == RepliesNumber) {
Send(LargestSession, new TEvents::TEvPoisonPill);
AtomicUnlock(&Common->StartedSessionKiller);
PassAway();
}
}
void ProcessUndelivered() {
RepliesReceived++;
}
};
void CreateSessionKillingActor(TInterconnectProxyCommon::TPtr common);
}
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