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#pragma once

#include <library/cpp/actors/core/actor.h>
#include <library/cpp/actors/core/events.h>
#include <util/generic/hash_set.h> 

namespace NActors { 

    //////////////////////////////////////////////////////////////////////////// 
    // TActiveActors 
    // This class helps manage created actors and kill them all on PoisonPill. 
    //////////////////////////////////////////////////////////////////////////// 
    class TActiveActors : public THashSet<TActorId> {
    public: 
        void Insert(const TActorId &aid) {
            bool inserted = insert(aid).second; 
            Y_VERIFY(inserted); 
        } 
 
        void Insert(const TActiveActors &moreActors) { 
            for (const auto &aid : moreActors) { 
                Insert(aid); 
            } 
        } 
 
        void Erase(const TActorId &aid) {
            auto num = erase(aid); 
            Y_VERIFY(num == 1); 
        } 
 
        size_t KillAndClear(const TActorContext &ctx) { 
            size_t s = size(); // number of actors managed 
            for (const auto &x: *this) { 
                ctx.Send(x, new TEvents::TEvPoisonPill()); 
            } 
            clear(); 
            return s; // how many actors we killed 
        } 
    }; 
 
} // NKikimr