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#=======================================================================
#
#   Python Lexical Analyser
#
#   Classes for building NFAs and DFAs
#
#=======================================================================

from __future__ import absolute_import

import sys

from .Transitions import TransitionMap

try: 
    from sys import maxsize as maxint 
except ImportError: 
    from sys import maxint 

try: 
    unichr 
except NameError: 
    unichr = chr 

LOWEST_PRIORITY = -maxint 
 
 
class Machine(object):
    """A collection of Nodes representing an NFA or DFA.""" 
    states = None          # [Node] 
    next_state_number = 1 
    initial_states = None  # {(name, bol): Node} 

    def __init__(self): 
        self.states = [] 
        self.initial_states = {} 

    def __del__(self): 
        #print "Destroying", self ### 
        for state in self.states: 
            state.destroy() 

    def new_state(self): 
        """Add a new state to the machine and return it.""" 
        s = Node() 
        n = self.next_state_number 
        self.next_state_number = n + 1 
        s.number = n 
        self.states.append(s) 
        return s 

    def new_initial_state(self, name): 
        state = self.new_state() 
        self.make_initial_state(name, state) 
        return state 

    def make_initial_state(self, name, state): 
        self.initial_states[name] = state 

    def get_initial_state(self, name): 
        return self.initial_states[name] 

    def dump(self, file): 
        file.write("Plex.Machine:\n") 
        if self.initial_states is not None: 
            file.write("   Initial states:\n") 
            for (name, state) in sorted(self.initial_states.items()): 
                file.write("      '%s': %d\n" % (name, state.number)) 
        for s in self.states: 
            s.dump(file) 

 
class Node(object):
    """A state of an NFA or DFA.""" 
    transitions = None      # TransitionMap 
    action = None           # Action 
    action_priority = None  # integer 
    number = 0              # for debug output 
    epsilon_closure = None  # used by nfa_to_dfa() 

    def __init__(self): 
        # Preinitialise the list of empty transitions, because 
        # the nfa-to-dfa algorithm needs it 
        #self.transitions = {'':[]} 
        self.transitions = TransitionMap() 
        self.action_priority = LOWEST_PRIORITY 

    def destroy(self): 
        #print "Destroying", self ### 
        self.transitions = None 
        self.action = None 
        self.epsilon_closure = None 

    def add_transition(self, event, new_state): 
        self.transitions.add(event, new_state) 

    def link_to(self, state): 
        """Add an epsilon-move from this state to another state.""" 
        self.add_transition('', state) 

    def set_action(self, action, priority): 
        """Make this an accepting state with the given action. If 
        there is already an action, choose the action with highest 
        priority.""" 
        if priority > self.action_priority: 
            self.action = action 
            self.action_priority = priority 

    def get_action(self): 
        return self.action 

    def get_action_priority(self): 
        return self.action_priority 

    def is_accepting(self): 
        return self.action is not None 

    def __str__(self): 
        return "State %d" % self.number 

    def dump(self, file): 
        # Header 
        file.write("   State %d:\n" % self.number) 
        # Transitions 
        #        self.dump_transitions(file) 
        self.transitions.dump(file) 
        # Action 
        action = self.action 
        priority = self.action_priority 
        if action is not None: 
            file.write("      %s [priority %d]\n" % (action, priority)) 

    def __lt__(self, other): 
        return self.number < other.number 

 
class FastMachine(object):
    """ 
    FastMachine is a deterministic machine represented in a way that 
    allows fast scanning. 
    """ 
    initial_states = None  # {state_name:state} 
    states = None          # [state]  where state = {event:state, 'else':state, 'action':Action} 
    next_number = 1        # for debugging 

    new_state_template = { 
        '': None, 'bol': None, 'eol': None, 'eof': None, 'else': None 
    } 

    def __init__(self): 
        self.initial_states = {} 
        self.states = [] 

    def __del__(self): 
        for state in self.states: 
            state.clear() 

    def new_state(self, action=None): 
        number = self.next_number 
        self.next_number = number + 1 
        result = self.new_state_template.copy() 
        result['number'] = number 
        result['action'] = action 
        self.states.append(result) 
        return result 

    def make_initial_state(self, name, state): 
        self.initial_states[name] = state 

    def add_transitions(self, state, event, new_state, maxint=maxint): 
        if type(event) is tuple: 
            code0, code1 = event 
            if code0 == -maxint: 
                state['else'] = new_state 
            elif code1 != maxint: 
                while code0 < code1: 
                    state[unichr(code0)] = new_state 
                    code0 += 1 
        else: 
            state[event] = new_state 

    def get_initial_state(self, name): 
        return self.initial_states[name] 

    def dump(self, file): 
        file.write("Plex.FastMachine:\n") 
        file.write("   Initial states:\n") 
        for name, state in sorted(self.initial_states.items()): 
            file.write("      %s: %s\n" % (repr(name), state['number'])) 
        for state in self.states: 
            self.dump_state(state, file) 

    def dump_state(self, state, file): 
        # Header 
        file.write("   State %d:\n" % state['number']) 
        # Transitions 
        self.dump_transitions(state, file) 
        # Action 
        action = state['action'] 
        if action is not None: 
            file.write("      %s\n" % action) 

    def dump_transitions(self, state, file): 
        chars_leading_to_state = {} 
        special_to_state = {} 
        for (c, s) in state.items(): 
            if len(c) == 1: 
                chars = chars_leading_to_state.get(id(s), None) 
                if chars is None: 
                    chars = [] 
                    chars_leading_to_state[id(s)] = chars 
                chars.append(c) 
            elif len(c) <= 4: 
                special_to_state[c] = s 
        ranges_to_state = {} 
        for state in self.states: 
            char_list = chars_leading_to_state.get(id(state), None) 
            if char_list: 
                ranges = self.chars_to_ranges(char_list) 
                ranges_to_state[ranges] = state 
        ranges_list = ranges_to_state.keys() 
        ranges_list.sort() 
        for ranges in ranges_list: 
            key = self.ranges_to_string(ranges) 
            state = ranges_to_state[ranges] 
            file.write("      %s --> State %d\n" % (key, state['number'])) 
        for key in ('bol', 'eol', 'eof', 'else'): 
            state = special_to_state.get(key, None) 
            if state: 
                file.write("      %s --> State %d\n" % (key, state['number'])) 

    def chars_to_ranges(self, char_list): 
        char_list.sort() 
        i = 0 
        n = len(char_list) 
        result = [] 
        while i < n: 
            c1 = ord(char_list[i]) 
            c2 = c1 
            i += 1 
            while i < n and ord(char_list[i]) == c2 + 1: 
                i += 1 
                c2 += 1 
            result.append((chr(c1), chr(c2))) 
        return tuple(result) 

    def ranges_to_string(self, range_list): 
        return ','.join(map(self.range_to_string, range_list)) 

    def range_to_string(self, range_tuple): 
        (c1, c2) = range_tuple 
        if c1 == c2: 
            return repr(c1) 
        else: 
            return "%s..%s" % (repr(c1), repr(c2))