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// Copyright 2017 The Abseil Authors. 
// 
// Licensed under the Apache License, Version 2.0 (the "License"); 
// you may not use this file except in compliance with the License. 
// You may obtain a copy of the License at 
// 
//      https://www.apache.org/licenses/LICENSE-2.0 
// 
// Unless required by applicable law or agreed to in writing, software 
// distributed under the License is distributed on an "AS IS" BASIS, 
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
// See the License for the specific language governing permissions and 
// limitations under the License. 
 
#include "absl/synchronization/barrier.h" 
 
#include "absl/base/internal/raw_logging.h" 
#include "absl/synchronization/mutex.h" 
 
namespace absl { 
ABSL_NAMESPACE_BEGIN
 
// Return whether int *arg is zero. 
static bool IsZero(void *arg) { 
  return 0 == *reinterpret_cast<int *>(arg); 
} 
 
bool Barrier::Block() { 
  MutexLock l(&this->lock_); 
 
  this->num_to_block_--; 
  if (this->num_to_block_ < 0) { 
    ABSL_RAW_LOG( 
        FATAL, 
        "Block() called too many times.  num_to_block_=%d out of total=%d", 
        this->num_to_block_, this->num_to_exit_); 
  } 
 
  this->lock_.Await(Condition(IsZero, &this->num_to_block_)); 
 
  // Determine which thread can safely delete this Barrier object 
  this->num_to_exit_--; 
  ABSL_RAW_CHECK(this->num_to_exit_ >= 0, "barrier underflow"); 
 
  // If num_to_exit_ == 0 then all other threads in the barrier have 
  // exited the Wait() and have released the Mutex so this thread is 
  // free to delete the barrier. 
  return this->num_to_exit_ == 0; 
} 
 
ABSL_NAMESPACE_END
}  // namespace absl