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/////////////////////////////////////////////////////////////////////////////// 
// 
/// \file       block_encoder.h 
/// \brief      Encodes .xz Blocks 
// 
//  Author:     Lasse Collin 
// 
//  This file has been put into the public domain. 
//  You can do whatever you want with this file. 
// 
/////////////////////////////////////////////////////////////////////////////// 
 
#ifndef LZMA_BLOCK_ENCODER_H 
#define LZMA_BLOCK_ENCODER_H 
 
#include "common.h" 
 
 
/// \brief      Biggest Compressed Size value that the Block encoder supports 
/// 
/// The maximum size of a single Block is limited by the maximum size of 
/// a Stream, which in theory is 2^63 - 3 bytes (i.e. LZMA_VLI_MAX - 3). 
/// While the size is really big and no one should hit it in practice, we 
/// take it into account in some places anyway to catch some errors e.g. if 
/// application passes insanely big value to some function. 
/// 
/// We could take into account the headers etc. to determine the exact 
/// maximum size of the Compressed Data field, but the complexity would give 
/// us nothing useful. Instead, limit the size of Compressed Data so that 
/// even with biggest possible Block Header and Check fields the total 
/// encoded size of the Block stays as a valid VLI. This doesn't guarantee 
/// that the size of the Stream doesn't grow too big, but that problem is 
/// taken care outside the Block handling code. 
/// 
/// ~LZMA_VLI_C(3) is to guarantee that if we need padding at the end of 
/// the Compressed Data field, it will still stay in the proper limit. 
/// 
/// This constant is in this file because it is needed in both 
/// block_encoder.c and block_buffer_encoder.c. 
#define COMPRESSED_SIZE_MAX ((LZMA_VLI_MAX - LZMA_BLOCK_HEADER_SIZE_MAX \ 
		- LZMA_CHECK_SIZE_MAX) & ~LZMA_VLI_C(3)) 
 
 
extern lzma_ret lzma_block_encoder_init(lzma_next_coder *next, 
		const lzma_allocator *allocator, lzma_block *block); 
 
#endif