aboutsummaryrefslogtreecommitdiffstats
path: root/contrib/libs/re2/re2/onepass.cc
blob: 2789dbb206742c3238f0fb8595516d9da4b27d88 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
// Copyright 2008 The RE2 Authors.  All Rights Reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Tested by search_test.cc.
//
// Prog::SearchOnePass is an efficient implementation of
// regular expression search with submatch tracking for
// what I call "one-pass regular expressions".  (An alternate
// name might be "backtracking-free regular expressions".)
//
// One-pass regular expressions have the property that
// at each input byte during an anchored match, there may be
// multiple alternatives but only one can proceed for any
// given input byte.
//
// For example, the regexp /x*yx*/ is one-pass: you read
// x's until a y, then you read the y, then you keep reading x's.
// At no point do you have to guess what to do or back up
// and try a different guess.
//
// On the other hand, /x*x/ is not one-pass: when you're
// looking at an input "x", it's not clear whether you should
// use it to extend the x* or as the final x.
//
// More examples: /([^ ]*) (.*)/ is one-pass; /(.*) (.*)/ is not.
// /(\d+)-(\d+)/ is one-pass; /(\d+).(\d+)/ is not.
//
// A simple intuition for identifying one-pass regular expressions
// is that it's always immediately obvious when a repetition ends.
// It must also be immediately obvious which branch of an | to take:
//
// /x(y|z)/ is one-pass, but /(xy|xz)/ is not.
//
// The NFA-based search in nfa.cc does some bookkeeping to
// avoid the need for backtracking and its associated exponential blowup.
// But if we have a one-pass regular expression, there is no
// possibility of backtracking, so there is no need for the
// extra bookkeeping.  Hence, this code.
//
// On a one-pass regular expression, the NFA code in nfa.cc
// runs at about 1/20 of the backtracking-based PCRE speed.
// In contrast, the code in this file runs at about the same
// speed as PCRE.
//
// One-pass regular expressions get used a lot when RE is
// used for parsing simple strings, so it pays off to
// notice them and handle them efficiently.
//
// See also Anne Brüggemann-Klein and Derick Wood,
// "One-unambiguous regular languages", Information and Computation 142(2).

#include <stdint.h> 
#include <string.h>
#include <algorithm> 
#include <map>
#include <string> 
#include <vector> 
 
#include "util/util.h" 
#include "util/logging.h" 
#include "util/strutil.h" 
#include "util/utf.h" 
#include "re2/pod_array.h"
#include "re2/prog.h"
#include "re2/sparse_set.h"
#include "re2/stringpiece.h" 

// Silence "zero-sized array in struct/union" warning for OneState::action. 
#ifdef _MSC_VER 
#pragma warning(disable: 4200) 
#endif 
 
namespace re2 {

static const bool ExtraDebug = false; 

// The key insight behind this implementation is that the
// non-determinism in an NFA for a one-pass regular expression
// is contained.  To explain what that means, first a
// refresher about what regular expression programs look like
// and how the usual NFA execution runs.
//
// In a regular expression program, only the kInstByteRange
// instruction processes an input byte c and moves on to the
// next byte in the string (it does so if c is in the given range).
// The kInstByteRange instructions correspond to literal characters
// and character classes in the regular expression.
//
// The kInstAlt instructions are used as wiring to connect the
// kInstByteRange instructions together in interesting ways when
// implementing | + and *.
// The kInstAlt instruction forks execution, like a goto that
// jumps to ip->out() and ip->out1() in parallel.  Each of the
// resulting computation paths is called a thread.
//
// The other instructions -- kInstEmptyWidth, kInstMatch, kInstCapture --
// are interesting in their own right but like kInstAlt they don't
// advance the input pointer.  Only kInstByteRange does.
//
// The automaton execution in nfa.cc runs all the possible
// threads of execution in lock-step over the input.  To process
// a particular byte, each thread gets run until it either dies
// or finds a kInstByteRange instruction matching the byte.
// If the latter happens, the thread stops just past the
// kInstByteRange instruction (at ip->out()) and waits for
// the other threads to finish processing the input byte.
// Then, once all the threads have processed that input byte,
// the whole process repeats.  The kInstAlt state instruction
// might create new threads during input processing, but no
// matter what, all the threads stop after a kInstByteRange
// and wait for the other threads to "catch up".
// Running in lock step like this ensures that the NFA reads
// the input string only once.
//
// Each thread maintains its own set of capture registers
// (the string positions at which it executed the kInstCapture
// instructions corresponding to capturing parentheses in the
// regular expression).  Repeated copying of the capture registers
// is the main performance bottleneck in the NFA implementation.
//
// A regular expression program is "one-pass" if, no matter what
// the input string, there is only one thread that makes it
// past a kInstByteRange instruction at each input byte.  This means
// that there is in some sense only one active thread throughout
// the execution.  Other threads might be created during the
// processing of an input byte, but they are ephemeral: only one
// thread is left to start processing the next input byte.
// This is what I meant above when I said the non-determinism
// was "contained".
//
// To execute a one-pass regular expression program, we can build
// a DFA (no non-determinism) that has at most as many states as
// the NFA (compare this to the possibly exponential number of states
// in the general case).  Each state records, for each possible
// input byte, the next state along with the conditions required
// before entering that state -- empty-width flags that must be true
// and capture operations that must be performed.  It also records
// whether a set of conditions required to finish a match at that
// point in the input rather than process the next byte.

// A state in the one-pass NFA - just an array of actions indexed
// by the bytemap_[] of the next input byte.  (The bytemap
// maps next input bytes into equivalence classes, to reduce
// the memory footprint.)
struct OneState {
  uint32_t matchcond;   // conditions to match right now. 
  uint32_t action[]; 
};

// The uint32_t conditions in the action are a combination of 
// condition and capture bits and the next state.  The bottom 16 bits
// are the condition and capture bits, and the top 16 are the index of
// the next state.
//
// Bits 0-5 are the empty-width flags from prog.h.
// Bit 6 is kMatchWins, which means the match takes
// priority over moving to next in a first-match search.
// The remaining bits mark capture registers that should
// be set to the current input position.  The capture bits
// start at index 2, since the search loop can take care of
// cap[0], cap[1] (the overall match position).
// That means we can handle up to 5 capturing parens: $1 through $4, plus $0.
// No input position can satisfy both kEmptyWordBoundary
// and kEmptyNonWordBoundary, so we can use that as a sentinel
// instead of needing an extra bit.

static const int    kIndexShift   = 16;  // number of bits below index 
static const int    kEmptyShift   = 6;   // number of empty flags in prog.h 
static const int    kRealCapShift = kEmptyShift + 1;
static const int    kRealMaxCap   = (kIndexShift - kRealCapShift) / 2 * 2;

// Parameters used to skip over cap[0], cap[1].
static const int    kCapShift     = kRealCapShift - 2;
static const int    kMaxCap       = kRealMaxCap + 2;

static const uint32_t kMatchWins  = 1 << kEmptyShift; 
static const uint32_t kCapMask    = ((1 << kRealMaxCap) - 1) << kRealCapShift; 

static const uint32_t kImpossible = kEmptyWordBoundary | kEmptyNonWordBoundary; 

// Check, at compile time, that prog.h agrees with math above.
// This function is never called.
void OnePass_Checks() {
  static_assert((1<<kEmptyShift)-1 == kEmptyAllFlags, 
                "kEmptyShift disagrees with kEmptyAllFlags"); 
  // kMaxCap counts pointers, kMaxOnePassCapture counts pairs.
  static_assert(kMaxCap == Prog::kMaxOnePassCapture*2, 
                "kMaxCap disagrees with kMaxOnePassCapture"); 
}

static bool Satisfy(uint32_t cond, const StringPiece& context, const char* p) { 
  uint32_t satisfied = Prog::EmptyFlags(context, p); 
  if (cond & kEmptyAllFlags & ~satisfied)
    return false;
  return true;
}

// Apply the capture bits in cond, saving p to the appropriate
// locations in cap[].
static void ApplyCaptures(uint32_t cond, const char* p, 
                          const char** cap, int ncap) {
  for (int i = 2; i < ncap; i++)
    if (cond & (1 << kCapShift << i))
      cap[i] = p;
}

// Computes the OneState* for the given nodeindex. 
static inline OneState* IndexToNode(uint8_t* nodes, int statesize, 
                                    int nodeindex) {
  return reinterpret_cast<OneState*>(nodes + statesize*nodeindex); 
}

bool Prog::SearchOnePass(const StringPiece& text,
                         const StringPiece& const_context,
                         Anchor anchor, MatchKind kind,
                         StringPiece* match, int nmatch) {
  if (anchor != kAnchored && kind != kFullMatch) {
    LOG(DFATAL) << "Cannot use SearchOnePass for unanchored matches.";
    return false;
  }

  // Make sure we have at least cap[1],
  // because we use it to tell if we matched.
  int ncap = 2*nmatch;
  if (ncap < 2)
    ncap = 2;

  const char* cap[kMaxCap];
  for (int i = 0; i < ncap; i++)
    cap[i] = NULL;

  const char* matchcap[kMaxCap];
  for (int i = 0; i < ncap; i++)
    matchcap[i] = NULL;

  StringPiece context = const_context;
  if (context.data() == NULL)
    context = text;
  if (anchor_start() && BeginPtr(context) != BeginPtr(text))
    return false;
  if (anchor_end() && EndPtr(context) != EndPtr(text))
    return false;
  if (anchor_end())
    kind = kFullMatch;

  uint8_t* nodes = onepass_nodes_.data();
  int statesize = sizeof(OneState) + bytemap_range()*sizeof(uint32_t); 
  // start() is always mapped to the zeroth OneState. 
  OneState* state = IndexToNode(nodes, statesize, 0); 
  uint8_t* bytemap = bytemap_; 
  const char* bp = text.data();
  const char* ep = text.data() + text.size();
  const char* p;
  bool matched = false;
  matchcap[0] = bp;
  cap[0] = bp;
  uint32_t nextmatchcond = state->matchcond; 
  for (p = bp; p < ep; p++) {
    int c = bytemap[*p & 0xFF];
    uint32_t matchcond = nextmatchcond; 
    uint32_t cond = state->action[c]; 

    // Determine whether we can reach act->next.
    // If so, advance state and nextmatchcond.
    if ((cond & kEmptyAllFlags) == 0 || Satisfy(cond, context, p)) {
      uint32_t nextindex = cond >> kIndexShift; 
      state = IndexToNode(nodes, statesize, nextindex);
      nextmatchcond = state->matchcond;
    } else {
      state = NULL;
      nextmatchcond = kImpossible;
    }

    // This code section is carefully tuned.
    // The goto sequence is about 10% faster than the
    // obvious rewrite as a large if statement in the
    // ASCIIMatchRE2 and DotMatchRE2 benchmarks.

    // Saving the match capture registers is expensive.
    // Is this intermediate match worth thinking about?

    // Not if we want a full match.
    if (kind == kFullMatch)
      goto skipmatch;

    // Not if it's impossible.
    if (matchcond == kImpossible)
      goto skipmatch;

    // Not if the possible match is beaten by the certain
    // match at the next byte.  When this test is useless
    // (e.g., HTTPPartialMatchRE2) it slows the loop by
    // about 10%, but when it avoids work (e.g., DotMatchRE2),
    // it cuts the loop execution by about 45%.
    if ((cond & kMatchWins) == 0 && (nextmatchcond & kEmptyAllFlags) == 0)
      goto skipmatch;

    // Finally, the match conditions must be satisfied.
    if ((matchcond & kEmptyAllFlags) == 0 || Satisfy(matchcond, context, p)) {
      for (int i = 2; i < 2*nmatch; i++)
        matchcap[i] = cap[i];
      if (nmatch > 1 && (matchcond & kCapMask))
        ApplyCaptures(matchcond, p, matchcap, ncap);
      matchcap[1] = p;
      matched = true;

      // If we're in longest match mode, we have to keep
      // going and see if we find a longer match.
      // In first match mode, we can stop if the match
      // takes priority over the next state for this input byte.
      // That bit is per-input byte and thus in cond, not matchcond.
      if (kind == kFirstMatch && (cond & kMatchWins))
        goto done;
    }

  skipmatch:
    if (state == NULL)
      goto done;
    if ((cond & kCapMask) && nmatch > 1)
      ApplyCaptures(cond, p, cap, ncap);
  }

  // Look for match at end of input.
  {
    uint32_t matchcond = state->matchcond; 
    if (matchcond != kImpossible &&
        ((matchcond & kEmptyAllFlags) == 0 || Satisfy(matchcond, context, p))) {
      if (nmatch > 1 && (matchcond & kCapMask))
        ApplyCaptures(matchcond, p, cap, ncap);
      for (int i = 2; i < ncap; i++)
        matchcap[i] = cap[i];
      matchcap[1] = p;
      matched = true;
    }
  }

done:
  if (!matched)
    return false;
  for (int i = 0; i < nmatch; i++)
    match[i] = 
        StringPiece(matchcap[2 * i], 
                    static_cast<size_t>(matchcap[2 * i + 1] - matchcap[2 * i])); 
  return true;
}


// Analysis to determine whether a given regexp program is one-pass.

// If ip is not on workq, adds ip to work queue and returns true.
// If ip is already on work queue, does nothing and returns false.
// If ip is NULL, does nothing and returns true (pretends to add it).
typedef SparseSet Instq;
static bool AddQ(Instq *q, int id) {
  if (id == 0)
    return true;
  if (q->contains(id))
    return false;
  q->insert(id);
  return true;
}

struct InstCond {
  int id;
  uint32_t cond; 
};

// Returns whether this is a one-pass program; that is,
// returns whether it is safe to use SearchOnePass on this program.
// These conditions must be true for any instruction ip:
//
//   (1) for any other Inst nip, there is at most one input-free
//       path from ip to nip.
//   (2) there is at most one kInstByte instruction reachable from
//       ip that matches any particular byte c.
//   (3) there is at most one input-free path from ip to a kInstMatch
//       instruction.
//
// This is actually just a conservative approximation: it might
// return false when the answer is true, when kInstEmptyWidth
// instructions are involved.
// Constructs and saves corresponding one-pass NFA on success.
bool Prog::IsOnePass() {
  if (did_onepass_)
    return onepass_nodes_.data() != NULL;
  did_onepass_ = true;

  if (start() == 0)  // no match
    return false;

  // Steal memory for the one-pass NFA from the overall DFA budget.
  // Willing to use at most 1/4 of the DFA budget (heuristic).
  // Limit max node count to 65000 as a conservative estimate to
  // avoid overflowing 16-bit node index in encoding.
  int maxnodes = 2 + inst_count(kInstByteRange); 
  int statesize = sizeof(OneState) + bytemap_range()*sizeof(uint32_t); 
  if (maxnodes >= 65000 || dfa_mem_ / 4 / statesize < maxnodes)
    return false;

  // Flood the graph starting at the start state, and check
  // that in each reachable state, each possible byte leads
  // to a unique next state.
  int stacksize = inst_count(kInstCapture) + 
                  inst_count(kInstEmptyWidth) + 
                  inst_count(kInstNop) + 1;  // + 1 for start inst 
  PODArray<InstCond> stack(stacksize);
 
  int size = this->size();
  PODArray<int> nodebyid(size);  // indexed by ip
  memset(nodebyid.data(), 0xFF, size*sizeof nodebyid[0]);

  // Originally, nodes was a uint8_t[maxnodes*statesize], but that was 
  // unnecessarily optimistic: why allocate a large amount of memory 
  // upfront for a large program when it is unlikely to be one-pass? 
  std::vector<uint8_t> nodes; 

  Instq tovisit(size), workq(size);
  AddQ(&tovisit, start());
  nodebyid[start()] = 0;
  int nalloc = 1;
  nodes.insert(nodes.end(), statesize, 0); 
  for (Instq::iterator it = tovisit.begin(); it != tovisit.end(); ++it) {
    int id = *it;
    int nodeindex = nodebyid[id];
    OneState* node = IndexToNode(nodes.data(), statesize, nodeindex); 

    // Flood graph using manual stack, filling in actions as found.
    // Default is none.
    for (int b = 0; b < bytemap_range_; b++)
      node->action[b] = kImpossible;
    node->matchcond = kImpossible;

    workq.clear();
    bool matched = false;
    int nstack = 0;
    stack[nstack].id = id;
    stack[nstack++].cond = 0;
    while (nstack > 0) {
      int id = stack[--nstack].id;
      uint32_t cond = stack[nstack].cond; 
 
    Loop: 
      Prog::Inst* ip = inst(id);
      switch (ip->opcode()) {
        default: 
          LOG(DFATAL) << "unhandled opcode: " << ip->opcode(); 
          break; 
 
        case kInstAltMatch:
          // TODO(rsc): Ignoring kInstAltMatch optimization.
          // Should implement it in this engine, but it's subtle.
          DCHECK(!ip->last()); 
          // If already on work queue, (1) is violated: bail out.
          if (!AddQ(&workq, id+1)) 
            goto fail;
          id = id+1; 
          goto Loop; 

        case kInstByteRange: {
          int nextindex = nodebyid[ip->out()];
          if (nextindex == -1) {
            if (nalloc >= maxnodes) {
              if (ExtraDebug) 
                LOG(ERROR) << StringPrintf( 
                    "Not OnePass: hit node limit %d >= %d", nalloc, maxnodes); 
              goto fail;
            }
            nextindex = nalloc;
            AddQ(&tovisit, ip->out()); 
            nodebyid[ip->out()] = nalloc; 
            nalloc++;
            nodes.insert(nodes.end(), statesize, 0); 
            // Update node because it might have been invalidated. 
            node = IndexToNode(nodes.data(), statesize, nodeindex); 
          }
          for (int c = ip->lo(); c <= ip->hi(); c++) {
            int b = bytemap_[c];
            // Skip any bytes immediately after c that are also in b. 
            while (c < 256-1 && bytemap_[c+1] == b) 
              c++; 
            uint32_t act = node->action[b]; 
            uint32_t newact = (nextindex << kIndexShift) | cond; 
            if (matched) 
              newact |= kMatchWins; 
            if ((act & kImpossible) == kImpossible) {
              node->action[b] = newact;
            } else if (act != newact) {
              if (ExtraDebug) 
                LOG(ERROR) << StringPrintf( 
                    "Not OnePass: conflict on byte %#x at state %d", c, *it); 
              goto fail;
            }
          }
          if (ip->foldcase()) {
            Rune lo = std::max<Rune>(ip->lo(), 'a') + 'A' - 'a'; 
            Rune hi = std::min<Rune>(ip->hi(), 'z') + 'A' - 'a'; 
            for (int c = lo; c <= hi; c++) {
              int b = bytemap_[c];
              // Skip any bytes immediately after c that are also in b. 
              while (c < 256-1 && bytemap_[c+1] == b) 
                c++; 
              uint32_t act = node->action[b]; 
              uint32_t newact = (nextindex << kIndexShift) | cond; 
              if (matched) 
                newact |= kMatchWins; 
              if ((act & kImpossible) == kImpossible) {
                node->action[b] = newact;
              } else if (act != newact) {
                if (ExtraDebug) 
                  LOG(ERROR) << StringPrintf( 
                      "Not OnePass: conflict on byte %#x at state %d", c, *it); 
                goto fail;
              }
            }
          }
 
          if (ip->last()) 
            break; 
          // If already on work queue, (1) is violated: bail out. 
          if (!AddQ(&workq, id+1)) 
            goto fail; 
          id = id+1; 
          goto Loop; 
        }

        case kInstCapture:
        case kInstEmptyWidth: 
        case kInstNop: 
          if (!ip->last()) { 
            // If already on work queue, (1) is violated: bail out. 
            if (!AddQ(&workq, id+1)) 
              goto fail; 
            stack[nstack].id = id+1; 
            stack[nstack++].cond = cond; 
          } 
 
          if (ip->opcode() == kInstCapture && ip->cap() < kMaxCap) 
            cond |= (1 << kCapShift) << ip->cap();
          if (ip->opcode() == kInstEmptyWidth) 
            cond |= ip->empty(); 

          // kInstCapture and kInstNop always proceed to ip->out().
          // kInstEmptyWidth only sometimes proceeds to ip->out(),
          // but as a conservative approximation we assume it always does.
          // We could be a little more precise by looking at what c
          // is, but that seems like overkill.

          // If already on work queue, (1) is violated: bail out.
          if (!AddQ(&workq, ip->out())) {
            if (ExtraDebug) 
              LOG(ERROR) << StringPrintf( 
                  "Not OnePass: multiple paths %d -> %d", *it, ip->out());
            goto fail;
          }
          id = ip->out(); 
          goto Loop; 

        case kInstMatch:
          if (matched) {
            // (3) is violated
            if (ExtraDebug) 
              LOG(ERROR) << StringPrintf( 
                  "Not OnePass: multiple matches from %d", *it);
            goto fail;
          }
          matched = true;
          node->matchcond = cond;

          if (ip->last()) 
            break; 
          // If already on work queue, (1) is violated: bail out. 
          if (!AddQ(&workq, id+1)) 
            goto fail; 
          id = id+1; 
          goto Loop; 
 
        case kInstFail:
          break;
      }
    }
  }

  if (ExtraDebug) {  // For debugging, dump one-pass NFA to LOG(ERROR). 
    LOG(ERROR) << "bytemap:\n" << DumpByteMap(); 
    LOG(ERROR) << "prog:\n" << Dump(); 
 
    std::map<int, int> idmap; 
    for (int i = 0; i < size; i++)
      if (nodebyid[i] != -1)
        idmap[nodebyid[i]] = i;

    std::string dump;
    for (Instq::iterator it = tovisit.begin(); it != tovisit.end(); ++it) {
      int id = *it;
      int nodeindex = nodebyid[id];
      if (nodeindex == -1)
        continue; 
      OneState* node = IndexToNode(nodes.data(), statesize, nodeindex); 
      dump += StringPrintf("node %d id=%d: matchcond=%#x\n",
                           nodeindex, id, node->matchcond);
      for (int i = 0; i < bytemap_range_; i++) {
        if ((node->action[i] & kImpossible) == kImpossible)
          continue;
        dump += StringPrintf("  %d cond %#x -> %d id=%d\n",
                             i, node->action[i] & 0xFFFF,
                             node->action[i] >> kIndexShift,
                             idmap[node->action[i] >> kIndexShift]);
      }
    }
    LOG(ERROR) << "nodes:\n" << dump; 
  }

  dfa_mem_ -= nalloc*statesize;
  onepass_nodes_ = PODArray<uint8_t>(nalloc*statesize);
  memmove(onepass_nodes_.data(), nodes.data(), nalloc*statesize);
  return true;

fail:
  return false;
}

}  // namespace re2