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// 
// MD4Engine.cpp 
// 
// Library: Foundation 
// Package: Crypt 
// Module:  MD4Engine 
// 
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. 
// and Contributors. 
// 
// SPDX-License-Identifier:	BSL-1.0 
// 
// 
// MD4 (RFC 1320) algorithm: 
// Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All 
// rights reserved. 
// 
// License to copy and use this software is granted provided that it 
// is identified as the "RSA Data Security, Inc. MD4 Message-Digest 
// Algorithm" in all material mentioning or referencing this software 
// or this function. 
// 
// License is also granted to make and use derivative works provided 
// that such works are identified as "derived from the RSA Data 
// Security, Inc. MD4 Message-Digest Algorithm" in all material 
// mentioning or referencing the derived work. 
// 
// RSA Data Security, Inc. makes no representations concerning either 
// the merchantability of this software or the suitability of this 
// software for any particular purpose. It is provided "as is" 
// without express or implied warranty of any kind. 
// 
// These notices must be retained in any copies of any part of this 
// documentation and/or software. 
// 
 
 
#include "Poco/MD4Engine.h" 
#include <cstring> 
 
 
namespace Poco { 
 
 
MD4Engine::MD4Engine() 
{ 
	_digest.reserve(16); 
	reset(); 
} 
 
 
MD4Engine::~MD4Engine() 
{ 
	reset(); 
} 
 
	 
void MD4Engine::updateImpl(const void* input_, std::size_t inputLen) 
{ 
	const unsigned char* input = (const unsigned char*) input_; 
	unsigned int i, index, partLen; 
 
	/* Compute number of bytes mod 64 */ 
	index = (unsigned int)((_context.count[0] >> 3) & 0x3F); 
 
	/* Update number of bits */ 
	if ((_context.count[0] += ((UInt32) inputLen << 3)) < ((UInt32) inputLen << 3)) 
		_context.count[1]++; 
	_context.count[1] += ((UInt32) inputLen >> 29); 
 
	partLen = 64 - index; 
 
	/* Transform as many times as possible. */ 
	if (inputLen >= partLen)  
	{ 
		std::memcpy(&_context.buffer[index], input, partLen); 
		transform(_context.state, _context.buffer); 
 
		for (i = partLen; i + 63 < inputLen; i += 64) 
			transform(_context.state, &input[i]); 
 
		index = 0; 
	} 
	else i = 0; 
 
	/* Buffer remaining input */ 
	std::memcpy(&_context.buffer[index], &input[i], inputLen-i); 
} 
 
 
std::size_t MD4Engine::digestLength() const 
{ 
	return DIGEST_SIZE; 
} 
 
 
void MD4Engine::reset() 
{ 
	std::memset(&_context, 0, sizeof(_context)); 
	_context.count[0] = _context.count[1] = 0; 
	_context.state[0] = 0x67452301; 
	_context.state[1] = 0xefcdab89; 
	_context.state[2] = 0x98badcfe; 
	_context.state[3] = 0x10325476; 
} 
 
 
const DigestEngine::Digest& MD4Engine::digest() 
{ 
	static const unsigned char PADDING[64] =  
	{ 
		0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 
	}; 
	unsigned char bits[8]; 
	unsigned int index, padLen; 
 
	/* Save number of bits */ 
	encode(bits, _context.count, 8); 
 
	/* Pad out to 56 mod 64. */ 
	index = (unsigned int)((_context.count[0] >> 3) & 0x3f); 
	padLen = (index < 56) ? (56 - index) : (120 - index); 
	update(PADDING, padLen); 
 
	/* Append length (before padding) */ 
	update(bits, 8); 
 
	/* Store state in digestArray */ 
	unsigned char digestArray[16]; 
	encode(digestArray, _context.state, 16); 
	_digest.clear(); 
	_digest.insert(_digest.begin(), digestArray, digestArray + sizeof(digestArray)); 
 
	/* Zeroize sensitive information. */ 
	std::memset(&_context, 0, sizeof (_context)); 
	reset(); 
	return _digest; 
} 
 
 
/* Constants for MD4Transform routine. */ 
#define S11 3 
#define S12 7 
#define S13 11 
#define S14 19 
#define S21 3 
#define S22 5 
#define S23 9 
#define S24 13 
#define S31 3 
#define S32 9 
#define S33 11 
#define S34 15 
 
 
/* F, G and H are basic MD4 functions. */ 
#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) 
#define G(x, y, z) (((x) & (y)) | ((x) & (z)) | ((y) & (z))) 
#define H(x, y, z) ((x) ^ (y) ^ (z)) 
 
 
/* ROTATE_LEFT rotates x left n bits. */ 
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) 
 
 
/* FF, GG and HH are transformations for rounds 1, 2 and 3 */ 
/* Rotation is separate from addition to prevent recomputation */ 
#define FF(a, b, c, d, x, s) { \ 
    (a) += F ((b), (c), (d)) + (x); \ 
    (a) = ROTATE_LEFT ((a), (s)); \ 
  } 
#define GG(a, b, c, d, x, s) { \ 
    (a) += G ((b), (c), (d)) + (x) + (UInt32)0x5a827999; \ 
    (a) = ROTATE_LEFT ((a), (s)); \ 
  } 
#define HH(a, b, c, d, x, s) { \ 
    (a) += H ((b), (c), (d)) + (x) + (UInt32)0x6ed9eba1; \ 
    (a) = ROTATE_LEFT ((a), (s)); \ 
  } 
 
 
void MD4Engine::transform (UInt32 state[4], const unsigned char block[64]) 
{ 
	UInt32 a = state[0], b = state[1], c = state[2], d = state[3], x[16]; 
 
	decode(x, block, 64); 
 
	/* Round 1 */ 
	FF (a, b, c, d, x[ 0], S11); /* 1 */ 
	FF (d, a, b, c, x[ 1], S12); /* 2 */ 
	FF (c, d, a, b, x[ 2], S13); /* 3 */ 
	FF (b, c, d, a, x[ 3], S14); /* 4 */ 
	FF (a, b, c, d, x[ 4], S11); /* 5 */ 
	FF (d, a, b, c, x[ 5], S12); /* 6 */ 
	FF (c, d, a, b, x[ 6], S13); /* 7 */ 
	FF (b, c, d, a, x[ 7], S14); /* 8 */ 
	FF (a, b, c, d, x[ 8], S11); /* 9 */ 
	FF (d, a, b, c, x[ 9], S12); /* 10 */ 
	FF (c, d, a, b, x[10], S13); /* 11 */ 
	FF (b, c, d, a, x[11], S14); /* 12 */ 
	FF (a, b, c, d, x[12], S11); /* 13 */ 
	FF (d, a, b, c, x[13], S12); /* 14 */ 
	FF (c, d, a, b, x[14], S13); /* 15 */ 
	FF (b, c, d, a, x[15], S14); /* 16 */ 
 
	/* Round 2 */ 
	GG (a, b, c, d, x[ 0], S21); /* 17 */ 
	GG (d, a, b, c, x[ 4], S22); /* 18 */ 
	GG (c, d, a, b, x[ 8], S23); /* 19 */ 
	GG (b, c, d, a, x[12], S24); /* 20 */ 
	GG (a, b, c, d, x[ 1], S21); /* 21 */ 
	GG (d, a, b, c, x[ 5], S22); /* 22 */ 
	GG (c, d, a, b, x[ 9], S23); /* 23 */ 
	GG (b, c, d, a, x[13], S24); /* 24 */ 
	GG (a, b, c, d, x[ 2], S21); /* 25 */ 
	GG (d, a, b, c, x[ 6], S22); /* 26 */ 
	GG (c, d, a, b, x[10], S23); /* 27 */ 
	GG (b, c, d, a, x[14], S24); /* 28 */ 
	GG (a, b, c, d, x[ 3], S21); /* 29 */ 
	GG (d, a, b, c, x[ 7], S22); /* 30 */ 
	GG (c, d, a, b, x[11], S23); /* 31 */ 
	GG (b, c, d, a, x[15], S24); /* 32 */ 
 
	/* Round 3 */ 
	HH (a, b, c, d, x[ 0], S31); /* 33 */ 
	HH (d, a, b, c, x[ 8], S32); /* 34 */ 
	HH (c, d, a, b, x[ 4], S33); /* 35 */ 
	HH (b, c, d, a, x[12], S34); /* 36 */ 
	HH (a, b, c, d, x[ 2], S31); /* 37 */ 
	HH (d, a, b, c, x[10], S32); /* 38 */ 
	HH (c, d, a, b, x[ 6], S33); /* 39 */ 
	HH (b, c, d, a, x[14], S34); /* 40 */ 
	HH (a, b, c, d, x[ 1], S31); /* 41 */ 
	HH (d, a, b, c, x[ 9], S32); /* 42 */ 
	HH (c, d, a, b, x[ 5], S33); /* 43 */ 
	HH (b, c, d, a, x[13], S34); /* 44 */ 
	HH (a, b, c, d, x[ 3], S31); /* 45 */ 
	HH (d, a, b, c, x[11], S32); /* 46 */ 
	HH (c, d, a, b, x[ 7], S33); /* 47 */ 
	HH (b, c, d, a, x[15], S34); /* 48 */ 
 
	state[0] += a; 
	state[1] += b; 
	state[2] += c; 
	state[3] += d; 
 
	/* Zeroize sensitive information. */ 
	std::memset(x, 0, sizeof(x)); 
} 
 
 
void MD4Engine::encode(unsigned char* output, const UInt32* input, std::size_t len) 
{ 
	unsigned int i, j; 
 
	for (i = 0, j = 0; j < len; i++, j += 4) 
	{ 
		output[j]   = (unsigned char)(input[i] & 0xff); 
		output[j+1] = (unsigned char)((input[i] >> 8) & 0xff); 
		output[j+2] = (unsigned char)((input[i] >> 16) & 0xff); 
		output[j+3] = (unsigned char)((input[i] >> 24) & 0xff); 
	} 
} 
 
 
void MD4Engine::decode(UInt32* output, const unsigned char* input, std::size_t len) 
{ 
	unsigned int i, j; 
 
	for (i = 0, j = 0; j < len; i++, j += 4) 
		output[i] = ((UInt32)input[j]) | (((UInt32)input[j+1]) << 8) | 
		            (((UInt32)input[j+2]) << 16) | (((UInt32)input[j+3]) << 24); 
} 
 
 
} // namespace Poco