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// 
// ThreadPool.h 
// 
// Library: Foundation 
// Package: Threading 
// Module:  ThreadPool 
// 
// Definition of the ThreadPool class. 
// 
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. 
// and Contributors. 
// 
// SPDX-License-Identifier:	BSL-1.0 
// 
 
 
#ifndef Foundation_ThreadPool_INCLUDED 
#define Foundation_ThreadPool_INCLUDED 
 
 
#include "Poco/Foundation.h" 
#include "Poco/Thread.h" 
#include "Poco/Mutex.h" 
#include <vector> 
 
 
namespace Poco { 
 
 
class Runnable; 
class PooledThread; 
 
 
class Foundation_API ThreadPool 
	/// A thread pool always keeps a number of threads running, ready 
	/// to accept work. 
	/// Creating and starting a threads can impose a significant runtime 
	/// overhead to an application. A thread pool helps to improve 
	/// the performance of an application by reducing the number 
	/// of threads that have to be created (and destroyed again). 
	/// Threads in a thread pool are re-used once they become 
	/// available again. 
	/// The thread pool always keeps a minimum number of threads 
	/// running. If the demans for threads increases, additional 
	/// threads are created. Once the demand for threads sinks 
	/// again, no-longer used threads are stopped and removed 
	/// from the pool. 
{ 
public: 
	ThreadPool(int minCapacity = 2, 
		int maxCapacity = 16, 
		int idleTime = 60, 
		int stackSize = POCO_THREAD_STACK_SIZE); 
		/// Creates a thread pool with minCapacity threads. 
		/// If required, up to maxCapacity threads are created 
		/// a NoThreadAvailableException exception is thrown. 
		/// If a thread is running idle for more than idleTime seconds, 
		/// and more than minCapacity threads are running, the thread 
		/// is killed. Threads are created with given stack size. 
 
	ThreadPool(const std::string& name, 
		int minCapacity = 2, 
		int maxCapacity = 16, 
		int idleTime = 60, 
		int stackSize = POCO_THREAD_STACK_SIZE); 
		/// Creates a thread pool with the given name and minCapacity threads. 
		/// If required, up to maxCapacity threads are created 
		/// a NoThreadAvailableException exception is thrown. 
		/// If a thread is running idle for more than idleTime seconds, 
		/// and more than minCapacity threads are running, the thread 
		/// is killed. Threads are created with given stack size. 
 
	~ThreadPool(); 
		/// Currently running threads will remain active 
		/// until they complete.  
	 
	void addCapacity(int n); 
		/// Increases (or decreases, if n is negative) 
		/// the maximum number of threads. 
 
	int capacity() const; 
		/// Returns the maximum capacity of threads. 
 
	void setStackSize(int stackSize); 
		/// Sets the stack size for threads. 
		/// New stack size applies only for newly created threads. 
 
	int getStackSize() const; 
		/// Returns the stack size used to create new threads. 
 
	int used() const; 
		/// Returns the number of currently used threads. 
 
	int allocated() const; 
		/// Returns the number of currently allocated threads. 
 
	int available() const; 
		/// Returns the number available threads. 
 
	void start(Runnable& target); 
		/// Obtains a thread and starts the target. 
		/// Throws a NoThreadAvailableException if no more 
		/// threads are available. 
 
	void start(Runnable& target, const std::string& name); 
		/// Obtains a thread and starts the target. 
		/// Assigns the given name to the thread. 
		/// Throws a NoThreadAvailableException if no more 
		/// threads are available. 
 
	void startWithPriority(Thread::Priority priority, Runnable& target); 
		/// Obtains a thread, adjusts the thread's priority, and starts the target. 
		/// Throws a NoThreadAvailableException if no more 
		/// threads are available. 
 
	void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name); 
		/// Obtains a thread, adjusts the thread's priority, and starts the target. 
		/// Assigns the given name to the thread. 
		/// Throws a NoThreadAvailableException if no more 
		/// threads are available. 
 
	void stopAll(); 
		/// Stops all running threads and waits for their completion. 
		/// 
		/// Will also delete all thread objects. 
		/// If used, this method should be the last action before 
		/// the thread pool is deleted. 
		/// 
		/// Note: If a thread fails to stop within 10 seconds  
		/// (due to a programming error, for example), the 
		/// underlying thread object will not be deleted and 
		/// this method will return anyway. This allows for a 
		/// more or less graceful shutdown in case of a misbehaving 
		/// thread. 
 
	void joinAll(); 
		/// Waits for all threads to complete. 
		/// 
		/// Note that this will not actually join() the underlying 
		/// thread, but rather wait for the thread's runnables 
		/// to finish. 
 
	void collect(); 
		/// Stops and removes no longer used threads from the 
		/// thread pool. Can be called at various times in an 
		/// application's life time to help the thread pool 
		/// manage its threads. Calling this method is optional, 
		/// as the thread pool is also implicitly managed in 
		/// calls to start(), addCapacity() and joinAll(). 
 
	const std::string& name() const; 
		/// Returns the name of the thread pool, 
		/// or an empty string if no name has been 
		/// specified in the constructor. 
 
	static ThreadPool& defaultPool(); 
		/// Returns a reference to the default 
		/// thread pool. 
 
protected: 
	PooledThread* getThread(); 
	PooledThread* createThread(); 
 
	void housekeep(); 
 
private: 
	ThreadPool(const ThreadPool& pool); 
	ThreadPool& operator = (const ThreadPool& pool); 
 
	typedef std::vector<PooledThread*> ThreadVec; 
 
	std::string _name; 
	int _minCapacity; 
	int _maxCapacity; 
	int _idleTime; 
	int _serial; 
	int _age; 
	int _stackSize; 
	ThreadVec _threads; 
	mutable FastMutex _mutex; 
}; 
 
 
// 
// inlines 
// 
inline void ThreadPool::setStackSize(int stackSize) 
{ 
	_stackSize = stackSize; 
} 
 
 
inline int ThreadPool::getStackSize() const 
{ 
	return _stackSize; 
} 
 
 
inline const std::string& ThreadPool::name() const 
{ 
	return _name; 
} 
 
 
} // namespace Poco 
 
 
#endif // Foundation_ThreadPool_INCLUDED