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// 
// FPEnvironment.h 
// 
// Library: Foundation 
// Package: Core 
// Module:  FPEnvironment 
// 
// Definitions of class FPEnvironment. 
// 
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. 
// and Contributors. 
// 
// SPDX-License-Identifier:	BSL-1.0 
// 
 
 
#ifndef Foundation_FPEnvironment_INCLUDED 
#define Foundation_FPEnvironment_INCLUDED 
 
 
#include "Poco/Foundation.h" 
 
 
#if defined(POCO_NO_FPENVIRONMENT) 
#include "Poco/FPEnvironment_DUMMY.h" 
#elif defined(__osf__) 
#include "Poco/FPEnvironment_DEC.h" 
#elif defined(sun) || defined(__sun) 
#include "Poco/FPEnvironment_SUN.h" 
#elif defined(__QNX__) 
#include "Poco/FPEnvironment_QNX.h" 
#elif defined(POCO_OS_FAMILY_UNIX) 
#include "Poco/FPEnvironment_C99.h" 
#elif defined(POCO_OS_FAMILY_WINDOWS) 
#include "Poco/FPEnvironment_WIN32.h" 
#else 
#include "Poco/FPEnvironment_DUMMY.h" 
#endif 
 
 
namespace Poco { 
 
 
class Foundation_API FPEnvironment: private FPEnvironmentImpl 
	/// Instances of this class can be used to save 
	/// and later restore the current floating 
	/// point environment (consisting of rounding 
	/// mode and floating-point flags). 
	/// The class also provides various static 
	/// methods to query certain properties 
	/// of a floating-point number. 
{ 
public: 
	enum RoundingMode 
	{ 
		FP_ROUND_DOWNWARD   = FP_ROUND_DOWNWARD_IMPL, 
		FP_ROUND_UPWARD     = FP_ROUND_UPWARD_IMPL, 
		FP_ROUND_TONEAREST  = FP_ROUND_TONEAREST_IMPL, 
		FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL 
	}; 
 
	enum Flag 
	{ 
		FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL, 
		FP_INEXACT        = FP_INEXACT_IMPL, 
		FP_OVERFLOW       = FP_OVERFLOW_IMPL, 
		FP_UNDERFLOW      = FP_UNDERFLOW_IMPL, 
		FP_INVALID        = FP_INVALID_IMPL 
	}; 
 
	FPEnvironment(); 
		/// Standard constructor. 
		/// Remembers the current environment. 
 
	FPEnvironment(RoundingMode mode); 
		/// Remembers the current environment and 
		/// sets the given rounding mode. 
 
	FPEnvironment(const FPEnvironment& env); 
		/// Copy constructor. 
 
	~FPEnvironment(); 
		/// Restores the previous environment (unless 
		/// keepCurrent() has been called previously) 
 
	FPEnvironment& operator = (const FPEnvironment& env); 
		/// Assignment operator 
 
	void keepCurrent(); 
		/// Keep the current environment even after 
		/// destroying the FPEnvironment object. 
 
	static void clearFlags(); 
		/// Resets all flags. 
 
	static bool isFlag(Flag flag); 
		/// Returns true iff the given flag is set. 
 
	static void setRoundingMode(RoundingMode mode); 
		/// Sets the rounding mode. 
 
	static RoundingMode getRoundingMode(); 
		/// Returns the current rounding mode. 
 
	static bool isInfinite(float value); 
	static bool isInfinite(double value); 
	static bool isInfinite(long double value); 
		/// Returns true iff the given number is infinite. 
 
	static bool isNaN(float value); 
	static bool isNaN(double value); 
	static bool isNaN(long double value); 
		/// Returns true iff the given number is NaN. 
 
	static float copySign(float target, float source); 
	static double copySign(double target, double source); 
	static long double copySign(long double target, long double source); 
		/// Copies the sign from source to target. 
}; 
 
 
// 
// For convenience, we provide a shorter name for 
// the FPEnvironment class. 
// 
typedef FPEnvironment FPE; 
 
 
// 
// inline's 
// 
inline bool FPEnvironment::isFlag(Flag flag) 
{ 
	return isFlagImpl(FlagImpl(flag)); 
} 
 
 
inline void FPEnvironment::setRoundingMode(RoundingMode mode) 
{ 
	setRoundingModeImpl(RoundingModeImpl(mode)); 
} 
 
 
inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode() 
{ 
	return RoundingMode(getRoundingModeImpl()); 
} 
 
 
inline bool FPEnvironment::isInfinite(float value) 
{ 
	return isInfiniteImpl(value); 
} 
 
 
inline bool FPEnvironment::isInfinite(double value) 
{ 
	return isInfiniteImpl(value); 
} 
 
 
inline bool FPEnvironment::isInfinite(long double value) 
{ 
	return isInfiniteImpl(value); 
} 
 
 
inline bool FPEnvironment::isNaN(float value) 
{ 
	return isNaNImpl(value); 
} 
 
 
inline bool FPEnvironment::isNaN(double value) 
{ 
	return isNaNImpl(value); 
} 
 
 
inline bool FPEnvironment::isNaN(long double value) 
{ 
	return isNaNImpl(value); 
} 
 
 
inline float FPEnvironment::copySign(float target, float source) 
{ 
	return copySignImpl(target, source); 
} 
 
 
inline double FPEnvironment::copySign(double target, double source) 
{ 
	return copySignImpl(target, source); 
} 
 
 
inline long double FPEnvironment::copySign(long double target, long double source) 
{ 
	return copySignImpl(target, source); 
} 
 
 
} // namespace Poco 
 
 
#endif // Foundation_FPEnvironment_INCLUDED